annotate orpg/templates/nodes/4e_char_sheet.xml @ 227:81d0bfd5e800 alpha

Traipse Alpha 'OpenRPG' {100612-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Preparing to close updates) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created
author sirebral
date Sat, 12 Jun 2010 03:50:37 -0500
parents 4b2884f29a72
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rev   line source
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1 <nodehandler class="tabber_handler" frame="808,494,166,146" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character.
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3 The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this.
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5 The node is divided into four main tabbers, a grid, and a form. The four tabbers hold your Utilies, Combat information, Inventory, and any easy to grab Rollers that you want to create.
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7 Quick and Dirty:
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8 Referencing Nodes: The node is designed to use the Gametree referncing system a lot. You can refernce your level, your tier, your ability mod, your weapon die .. all with a quick trip through the EZ Tree referncing system. Don't worry if you move your node either.
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10 Roller: This is if you want a simple window which contains all of your rollers. Go into design mode, choose the tab you want, press add, give the roller a label (optional), and then with the Reference button choose the node you want.
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12 Utilities: Here is a quick and dirty guide. If you want to add a new power, create a new Text node with the powers features and add it to the Level Tabber in the Utility of your choice.
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14 Combat: This contains grids so you can reference your weapon dice, armor bonuses, feat bonuses .. and they too can use references so if you change a number the software does the math.
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16 Inventory: You guess it. It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Rollers" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Inside the Rollers tab you will find 5 lists. You can use these lists to add new references to nodes. The Rollers tab is also a Tabber node itself, so you can just double click the Rollers node to get all of your rollers in one window. You can also edit all of your rollers in one window when you enter into the Design mode of the Rollers tabber.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="General" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This form contains a some text nodes that hold basic information about your character. In some Powers the Level and Tier are used to calculate bonuses. You can reference those nodes to make the math easier</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Abilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Abilities Grid contains the 6 abilities all set at values of 8. The third column is the math calculation for the modifier. You can reference that grid column to assist in your math calculations.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Combat" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Combat Tabber contains a number of Grid nodes to assist in your combat calculations. Some grids contain a grid cell called Total.
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18 To Hit: The To Hit Bonus. This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total.
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20 The default contains a reference to the Str Mod.
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22 Weapons: This is a simple grid that contains a Weapon Name and a Weapon Die. With this grid you can add a reference such as [2!#Combat::Weapons::(2,3)#!] to roll your weapon damage twice
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24 AC Bonus: This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total.
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26 Feats: Some feats add bonusus to hit or damage. When these bonuses are calculated you can add them here and the math easier for you.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Utilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This Tabber contains a Tabber for At Will, Encounter and Daily. Each tabber contains a node for levels 0 and 1. You can add new tabbers when you reach higher levels.
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28 Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll.
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29
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30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory
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32 This bears repeating:
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33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
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34 <list raw_mode="1" send_button="1" type="2">
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35 <option caption="Climb" selected="0" value="0">&lt;b&gt;Climb:&lt;/b&gt; [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option>
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36 <option caption="Hide" selected="1" value="0">&lt;b&gt;Hide:&lt;/b&gt; [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option>
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37 <option caption="Spot" selected="0" value="0">&lt;b&gt;Spot:&lt;/b&gt; [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option>
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38 </list>
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39 </nodehandler>
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40 <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
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41 <list raw_mode="1" send_button="1" type="1">
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42 <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option>
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43 <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] &lt;b&gt;Damage:&lt;/b&gt; [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option>
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44 <option caption="Uncreated" selected="0" value="">Option Text III</option>
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45 </list>
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46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
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47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
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48 <list raw_mode="1" send_button="1" type="3">
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49 <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list>
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50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
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51 <list raw_mode="1" send_button="1" type="3">
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52 <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list>
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53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
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54 <list raw_mode="1" send_button="1" type="3">
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55 <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list>
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56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
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57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
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58 <text multiline="0" raw_mode="1" send_button="0">text</text>
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59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0">
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60 <text multiline="0" send_button="0">text</text>
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61 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Race" version="1.0">
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62 <text multiline="0" send_button="0">text</text>
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63 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Class" version="1.0">
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64 <text multiline="0" send_button="0">text</text>
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65 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0">
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66 <text multiline="0" raw_mode="1" send_button="0">1</text>
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67 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Tier" version="1.0">
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68 <text multiline="0" raw_mode="1" send_button="0">1</text>
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69 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0">
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70 <grid autosize="1" border="1">
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71 <row version="1.0">
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72 <cell>Weapon</cell>
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73 <cell>Damage</cell>
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74 </row>
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75 <row version="1.0">
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76 <cell>Sword</cell>
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77 <cell>d6</cell>
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78 </row>
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79 <row version="1.0"><cell>Mace</cell><cell>d8</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
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80 <macros>
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81 <macro name="" />
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82 </macros>
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83 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="To Hit" version="1.0">
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84 <grid autosize="1" border="1">
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85 <row version="1.0">
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86 <cell>Armor</cell>
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87 <cell size="360">Bonus</cell>
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88 </row>
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89 <row version="1.0">
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90 <cell>Total</cell>
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91 <cell>!=To Hit::(3,2)=! + !=To Hit::(4,2)=!</cell>
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92 </row>
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93 <row version="1.0"><cell>BAB</cell><cell>15</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
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94 <macros>
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95 <macro name="" />
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96 </macros>
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97 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
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98 <grid autosize="1" border="1">
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99 <row version="1.0">
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100 <cell>Armor</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
101 <cell size="225">Bonus</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
102 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
103 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
104 <cell>Total</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
105 <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
106 </row>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
107 <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
108 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
109 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
110 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
111 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Armor" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
112 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
113 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
114 <cell>Armor</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
115 <cell size="183">Bonus</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
116 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
117 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
118 <cell>Total</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
119 <cell>!=Armor::(3,2)=!</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
120 </row>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
121 <row version="1.0"><cell>Base</cell><cell>10</cell></row><row version="1.0"><cell>Armor</cell><cell /></row><row version="1.0"><cell>Shield</cell><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
122 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
123 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
124 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
125 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Feats" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
126 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
127 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
128 <cell>Armor</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
129 <cell size="106">Bonus</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
130 <cell>Descripton</cell></row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
131 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
132 <cell>Total</cell>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
133 <cell>!=Feats::(3,2)=!</cell>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
134 <cell /></row>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
135 <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row></grid>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
136 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
137 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
138 </macros>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
139 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
140 <grid autosize="1" border="1">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
141 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
142 <cell>Str</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
143 <cell>12</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
144 <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
145 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
146 <cell>Dex</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
147 <cell>8</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
148 <cell>(!=Abilities::(2,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
149 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
150 <cell>Con</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
151 <cell>14</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
152 <cell>(!=Abilities::(3,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
153 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
154 <cell>Int</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
155 <cell>18</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
156 <cell>(!=Abilities::(4,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
157 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
158 <cell>Wis</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
159 <cell>8</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
160 <cell>(!=Abilities::(5,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
161 <row version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
162 <cell>Cha</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
163 <cell>8</cell>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
164 <cell>(!=Abilities::(6,2)=!-10)/2</cell></row>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
165 </grid>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
166 <macros>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
167 <macro name="" />
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
168 </macros>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
169 </nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::At Wills::0" module="forms" name="At Will" version="1.0">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
170 <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
171 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
172 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
173 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
174 <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
175 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
176 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
177 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Dailys::0" module="forms" name="Daily" version="1.0">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
178 <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
179 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
180 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
227
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
181 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 1" version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
182 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
183 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 2" version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
184 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
185 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 1" version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
186 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
187 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 2" version="1.0">
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
188 <text multiline="1" raw_mode="0" send_button="0">Nothing</text>
81d0bfd5e800 Traipse Alpha 'OpenRPG' {100612-00}
sirebral
parents: 182
diff changeset
189 </nodehandler></nodehandler></nodehandler></nodehandler>