annotate orpg/templates/nodes/4e_char_sheet.xml @ 182:4b2884f29a72 alpha

Traipse Alpha 'OpenRPG' {100115-02} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 22:45:51 -0600
parents 5c9a118476b2
children 15488fe94f52 81d0bfd5e800
rev   line source
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
1 <nodehandler class="tabber_handler" frame="808,494,162,44" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
2
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
3 The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
4
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
5 The node is divided into four main tabbers, a grid, and a form. The four tabbers hold your Utilies, Combat information, Inventory, and any easy to grab Rollers that you want to create.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
6
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
7 Quick and Dirty:
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
8 Referencing Nodes: The node is designed to use the Gametree referncing system a lot. You can refernce your level, your tier, your ability mod, your weapon die .. all with a quick trip through the EZ Tree referncing system. Don't worry if you move your node either.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
9
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
10 Roller: This is if you want a simple window which contains all of your rollers. Go into design mode, choose the tab you want, press add, give the roller a label (optional), and then with the Reference button choose the node you want.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
11
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
12 Utilities: Here is a quick and dirty guide. If you want to add a new power, create a new Text node with the powers features and add it to the Level Tabber in the Utility of your choice.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
13
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
14 Combat: This contains grids so you can reference your weapon dice, armor bonuses, feat bonuses .. and they too can use references so if you change a number the software does the math.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
15
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
16 Inventory: You guess it. It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Rollers" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Inside the Rollers tab you will find 5 lists. You can use these lists to add new references to nodes. The Rollers tab is also a Tabber node itself, so you can just double click the Rollers node to get all of your rollers in one window. You can also edit all of your rollers in one window when you enter into the Design mode of the Rollers tabber.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="General" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This form contains a some text nodes that hold basic information about your character. In some Powers the Level and Tier are used to calculate bonuses. You can reference those nodes to make the math easier</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Abilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Abilities Grid contains the 6 abilities all set at values of 8. The third column is the math calculation for the modifier. You can reference that grid column to assist in your math calculations.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Combat" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">The Combat Tabber contains a number of Grid nodes to assist in your combat calculations. Some grids contain a grid cell called Total.
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
17
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
18 To Hit: The To Hit Bonus. This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
19
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
20 The default contains a reference to the Str Mod.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
21
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
22 Weapons: This is a simple grid that contains a Weapon Name and a Weapon Die. With this grid you can add a reference such as [2!#Combat::Weapons::(2,3)#!] to roll your weapon damage twice
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
23
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
24 AC Bonus: This Grid contains a cell called Total. You can add new rows to the grid when you are granted bonuses and then add those references to the total.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
25
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
26 Feats: Some feats add bonusus to hit or damage. When these bonuses are calculated you can add them here and the math easier for you.</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Utilities" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This Tabber contains a Tabber for At Will, Encounter and Daily. Each tabber contains a node for levels 0 and 1. You can add new tabbers when you reach higher levels.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
27
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
28 Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll.
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
29
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
31
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
32 This bears repeating:
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="437,400,373,67" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,430,57" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0">
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
34 <list raw_mode="1" send_button="1" type="1">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
35 <option caption="" selected="1" value="0">Climb [1d20+5+!#Abilities::(1,3)#!+(!#General::Level#!/2)</option>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
36 <option caption="" selected="0" value="0">Hide [1d20+5+!#Abilities::(2,3)#!+(!#General::Level#!/2)]</option>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
37 <option caption="" selected="0" value="0">Spot [1d20+5+!#Abilities::(4,3)#!+(!#General::Level#!/2)]</option>
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
38 </list>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
39 </nodehandler>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
40 <nodehandler class="listbox_handler" frame="400,400,477,43" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
41 <list raw_mode="1" send_button="1" type="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
42 <option caption="Sword Attack" selected="0" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(2,1)#! [1d20+!#Abilities::(1,3)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(2,2)#!]</option>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
43 <option caption="Mace Attack" selected="1" value="">&lt;b&gt;Attack&lt;/b&gt; !#Combat::Weapons::(3,1)#! [1d20+!#Abilities::(1,3)#!] &lt;b&gt;Damage:&lt;/b&gt; [1!#Combat::Weapons::(3,2)#!]</option>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
44 <option caption="Uncreated" selected="0" value="">Option Text III</option>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
45 </list>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
48 <list raw_mode="1" send_button="1" type="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
49 <option caption="At Will Power" selected="1" value="0">!#Utilities::At Will::0::At Will#!</option></list>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
51 <list raw_mode="1" send_button="1" type="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
52 <option caption="Encounter" selected="1" value="0">!#Utilities::Encounter::0::Encounter#!</option></list>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
54 <list raw_mode="1" send_button="1" type="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
55 <option caption="Daily" selected="1" value="0">!#Utilities::Daily::0::Daily#!</option></list>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400">
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
58 <text multiline="0" raw_mode="1" send_button="0">text</text>
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
60 <text multiline="0" send_button="0">text</text>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
61 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Race" version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
62 <text multiline="0" send_button="0">text</text>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
63 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Class" version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
64 <text multiline="0" send_button="0">text</text>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
65 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0">
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
66 <text multiline="0" raw_mode="1" send_button="0">1</text>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
67 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Tier" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
68 <text multiline="0" raw_mode="1" send_button="0">1</text>
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
69 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
70 <grid autosize="1" border="1">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
71 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
72 <cell>Str</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
73 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
74 <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
75 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
76 <cell>Dex</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
77 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
78 <cell>(!!Abilities::(2,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
79 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
80 <cell>Con</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
81 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
82 <cell>(!!Abilities::(3,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
83 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
84 <cell>Int</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
85 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
86 <cell>(!!Abilities::(4,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
87 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
88 <cell>Wis</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
89 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
90 <cell>(!!Abilities::(5,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
91 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
92 <cell>Cha</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
93 <cell>8</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
94 <cell>(!!Abilities::(6,2)!!-10)/2</cell></row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
95 </grid>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
96 <macros>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
97 <macro name="" />
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
98 </macros>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
99 </nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="To Hit" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
100 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
101 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
102 <cell>Armor</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
103 <cell>Bonus</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
104 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
105 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
106 <cell>Total</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
107 <cell>!!To Hit::(2,3)!! + !!To Hit::(2,4)!!</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
108 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
109 <row version="1.0"><cell>BAB</cell><cell>0</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!#Abilities::(1,3)#!</cell></row></grid>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
110 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
111 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
112 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
113 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0">
167
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
114 <grid autosize="1" border="1">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
115 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
116 <cell>Weapon</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
117 <cell>Damage</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
118 </row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
119 <row version="1.0">
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
120 <cell>Sword</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
121 <cell>d6</cell>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
122 </row>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
123 <row version="1.0"><cell>Mace</cell><cell>d8</cell></row></grid>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
124 <macros>
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
125 <macro name="" />
5c9a118476b2 Traipse Alpha 'OpenRPG' {091210-00}
sirebral
parents:
diff changeset
126 </macros>
182
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
127 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="AC Bonus" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
128 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
129 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
130 <cell>Armor</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
131 <cell>Bonus</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
132 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
133 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
134 <cell>Total</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
135 <cell>!!AC Bonus::(2,3)!!</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
136 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
137 <row version="1.0"><cell>Misc</cell><cell>0</cell></row></grid>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
138 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
139 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
140 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
141 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Armor" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
142 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
143 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
144 <cell>Armor</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
145 <cell>Bonus</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
146 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
147 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
148 <cell>Total</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
149 <cell>!!Armor::(2,3)!!</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
150 </row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
151 <row version="1.0"><cell>Base</cell><cell>10</cell></row></grid>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
152 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
153 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
154 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
155 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Feats" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
156 <grid autosize="1" border="1">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
157 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
158 <cell>Armor</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
159 <cell>Bonus</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
160 <cell>Descripton</cell></row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
161 <row version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
162 <cell>Total</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
163 <cell>!!Feats(2,3)!!</cell>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
164 <cell /></row>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
165 <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row></grid>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
166 <macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
167 <macro name="" />
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
168 </macros>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
169 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="At Will" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Will" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::At Will::0" module="forms" name="At Will" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
170 <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
171 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
172 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
173 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Will" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Encounter" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounter" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Encounter::0" module="forms" name="Encounter" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
174 <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
175 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
176 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
177 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounter" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Daily" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Daily" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Daily::0" module="forms" name="Daily" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
178 <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
179 &lt;b&gt;Attack:&lt;/b&gt; [1d20+2+!#Abilities::(2,3)#!]
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
180 &lt;b&gt;Damage:&lt;/b&gt; [2!#Combat::Weapons::(2,2)#!]</text>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
181 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Daily" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Inventory" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory" module="forms" name="Back Pack" version="1.0">
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
182 <text multiline="1" raw_mode="0" send_button="0">Empty.</text>
4b2884f29a72 Traipse Alpha 'OpenRPG' {100115-02}
sirebral
parents: 167
diff changeset
183 </nodehandler></nodehandler></nodehandler>