Mercurial > traipse_dev
comparison orpg/templates/nodes/4e_char_sheet.xml @ 227:81d0bfd5e800 alpha
Traipse Alpha 'OpenRPG' {100612-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for
developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to
the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary (Preparing to close updates)
New Features:
New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order
Fixes:
Fix to InterParse that was causing an Infernal Loop with Namespace Internal
Fix to XML data, removed old Minidom and switched to Element Tree
Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread
Fix to metaservers.xml file not being created
author | sirebral |
---|---|
date | Sat, 12 Jun 2010 03:50:37 -0500 |
parents | 4b2884f29a72 |
children |
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182:4b2884f29a72 | 227:81d0bfd5e800 |
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1 <nodehandler class="tabber_handler" frame="808,494,162,44" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character. | 1 <nodehandler class="tabber_handler" frame="808,494,166,146" icon="tabber" map="" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="tabber_handler" frame="400,400,399,89" icon="tabber" map="4e PC Sheet" module="containers" name="Using the 4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Introduction" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">This node is designed to be as generic as possible. It should contain the core basics for users to fill out with game information that is specific to their character. |
2 | 2 |
3 The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this. | 3 The node is also designed to be organized with speed of use in mind. Since the majority of nodes are inside Tabbers you can easily use the top node and find all of your data inside. In fact, that is how I am writing this. |
4 | 4 |
5 The node is divided into four main tabbers, a grid, and a form. The four tabbers hold your Utilies, Combat information, Inventory, and any easy to grab Rollers that you want to create. | 5 The node is divided into four main tabbers, a grid, and a form. The four tabbers hold your Utilies, Combat information, Inventory, and any easy to grab Rollers that you want to create. |
6 | 6 |
28 Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll. | 28 Inside the 0 Level tabber for each Utility there is a text node that contains a an attack roll and a damage roll. |
29 | 29 |
30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory | 30 ** I went with this format so users could create their Utility nodes and share with others. The nodes can contain Role Play information as well as attack and damage rolls. Also, the nodes can be completely genric, referencing the Name Text node and still look specific **</text></nodehandler><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet::Using the 4e PC Sheet" module="forms" name="Inventory" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">It's just a node to hold your Inventory |
31 | 31 |
32 This bears repeating: | 32 This bears repeating: |
33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="437,400,373,67" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,430,57" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0"> | 33 It comes with a Back Pack text node that you can clone to make bags and other containers.</text></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="568,400,446,121" icon="tabber" map="4e PC Sheet" module="containers" name="Rollers" version="1.0"><nodehandler class="listbox_handler" frame="400,400,541,107" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Skills" version="1.0"> |
34 <list raw_mode="1" send_button="1" type="1"> | 34 <list raw_mode="1" send_button="1" type="2"> |
35 <option caption="" selected="1" value="0">Climb [1d20+5+!#Abilities::(1,3)#!+(!#General::Level#!/2)</option> | 35 <option caption="Climb" selected="0" value="0"><b>Climb:</b> [1d20+5+!=Abilities::(1,3)=!+(!=General::Level=!/2)]</option> |
36 <option caption="" selected="0" value="0">Hide [1d20+5+!#Abilities::(2,3)#!+(!#General::Level#!/2)]</option> | 36 <option caption="Hide" selected="1" value="0"><b>Hide:</b> [1d20+5+!=Abilities::(2,3)=!+(!=General::Level=!/2)]</option> |
37 <option caption="" selected="0" value="0">Spot [1d20+5+!#Abilities::(4,3)#!+(!#General::Level#!/2)]</option> | 37 <option caption="Spot" selected="0" value="0"><b>Spot:</b> [1d20+5+!=Abilities::(4,3)=!+(!=General::Level=!/2)]</option> |
38 </list> | 38 </list> |
39 </nodehandler> | 39 </nodehandler> |
40 <nodehandler class="listbox_handler" frame="400,400,477,43" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0"> | 40 <nodehandler class="listbox_handler" frame="400,400,450,100" icon="gear" map="4e PC Sheet::Rollers" module="forms" name="Attacks" version="1.0"> |
41 <list raw_mode="1" send_button="1" type="1"> | 41 <list raw_mode="1" send_button="1" type="1"> |
42 <option caption="Sword Attack" selected="0" value=""><b>Attack</b> !#Combat::Weapons::(2,1)#! [1d20+!#Abilities::(1,3)#!] <b>Damage:</b> [1!#Combat::Weapons::(2,2)#!]</option> | 42 <option caption="Sword Attack" selected="0" value=""><b>Attack</b> !=Combat::Weapons::2,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::2,2=!+!=Abilities::1,3=!]</option> |
43 <option caption="Mace Attack" selected="1" value=""><b>Attack</b> !#Combat::Weapons::(3,1)#! [1d20+!#Abilities::(1,3)#!] <b>Damage:</b> [1!#Combat::Weapons::(3,2)#!]</option> | 43 <option caption="Mace Attack" selected="1" value=""><b>Attack</b> !=Combat::Weapons::3,1=! [1d20+!=Combat::To Hit::2,2=!] <b>Damage:</b> [1!=Combat::Weapons::3,2=!+!=Abilities::1,3=!]</option> |
44 <option caption="Uncreated" selected="0" value="">Option Text III</option> | 44 <option caption="Uncreated" selected="0" value="">Option Text III</option> |
45 </list> | 45 </list> |
46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0"> | 46 </nodehandler><nodehandler class="splitter_handler" frame="764,400,9,91" horizontal="0" icon="divider" map="4e PC Sheet::Rollers" module="containers" name="Powers" version="1.0"> |
47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0"> | 47 <nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="At Wills" version="1.0"> |
48 <list raw_mode="1" send_button="1" type="1"> | 48 <list raw_mode="1" send_button="1" type="3"> |
49 <option caption="At Will Power" selected="1" value="0">!#Utilities::At Will::0::At Will#!</option></list> | 49 <option caption="At Will Power" selected="1" value="0">!=Utilities::At Wills::At Will=!</option></list> |
50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0"> | 50 </nodehandler><nodehandler class="listbox_handler" frame="400,400,236,66" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Encounters" version="1.0"> |
51 <list raw_mode="1" send_button="1" type="1"> | 51 <list raw_mode="1" send_button="1" type="3"> |
52 <option caption="Encounter" selected="1" value="0">!#Utilities::Encounter::0::Encounter#!</option></list> | 52 <option caption="Encounter" selected="1" value="0">!=Utilities::Encounters::Encounter=!</option></list> |
53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0"> | 53 </nodehandler><nodehandler class="listbox_handler" frame="400,400,470,62" icon="gear" map="4e PC Sheet::Rollers::Powers" module="forms" name="Dailys" version="1.0"> |
54 <list raw_mode="1" send_button="1" type="1"> | 54 <list raw_mode="1" send_button="1" type="3"> |
55 <option caption="Daily" selected="1" value="0">!#Utilities::Daily::0::Daily#!</option></list> | 55 <option caption="Daily" selected="1" value="0">!=Utilities::Dailys::Daily=!</option></list> |
56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400"> | 56 </nodehandler></nodehandler></nodehandler><nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400"> |
57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0"> | 57 <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0"> |
58 <text multiline="0" raw_mode="1" send_button="0">text</text> | 58 <text multiline="0" raw_mode="1" send_button="0">text</text> |
59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0"> | 59 </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0"> |
60 <text multiline="0" send_button="0">text</text> | 60 <text multiline="0" send_button="0">text</text> |
64 <text multiline="0" send_button="0">text</text> | 64 <text multiline="0" send_button="0">text</text> |
65 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0"> | 65 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0"> |
66 <text multiline="0" raw_mode="1" send_button="0">1</text> | 66 <text multiline="0" raw_mode="1" send_button="0">1</text> |
67 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Tier" version="1.0"> | 67 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Tier" version="1.0"> |
68 <text multiline="0" raw_mode="1" send_button="0">1</text> | 68 <text multiline="0" raw_mode="1" send_button="0">1</text> |
69 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0"> | 69 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0"> |
70 <grid autosize="1" border="1"> | |
71 <row version="1.0"> | |
72 <cell>Str</cell> | |
73 <cell>8</cell> | |
74 <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row> | |
75 <row version="1.0"> | |
76 <cell>Dex</cell> | |
77 <cell>8</cell> | |
78 <cell>(!!Abilities::(2,2)!!-10)/2</cell></row> | |
79 <row version="1.0"> | |
80 <cell>Con</cell> | |
81 <cell>8</cell> | |
82 <cell>(!!Abilities::(3,2)!!-10)/2</cell></row> | |
83 <row version="1.0"> | |
84 <cell>Int</cell> | |
85 <cell>8</cell> | |
86 <cell>(!!Abilities::(4,2)!!-10)/2</cell></row> | |
87 <row version="1.0"> | |
88 <cell>Wis</cell> | |
89 <cell>8</cell> | |
90 <cell>(!!Abilities::(5,2)!!-10)/2</cell></row> | |
91 <row version="1.0"> | |
92 <cell>Cha</cell> | |
93 <cell>8</cell> | |
94 <cell>(!!Abilities::(6,2)!!-10)/2</cell></row> | |
95 </grid> | |
96 <macros> | |
97 <macro name="" /> | |
98 </macros> | |
99 </nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Combat" version="1.0"><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="To Hit" version="1.0"> | |
100 <grid autosize="1" border="1"> | |
101 <row version="1.0"> | |
102 <cell>Armor</cell> | |
103 <cell>Bonus</cell> | |
104 </row> | |
105 <row version="1.0"> | |
106 <cell>Total</cell> | |
107 <cell>!!To Hit::(2,3)!! + !!To Hit::(2,4)!!</cell> | |
108 </row> | |
109 <row version="1.0"><cell>BAB</cell><cell>0</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!#Abilities::(1,3)#!</cell></row></grid> | |
110 <macros> | |
111 <macro name="" /> | |
112 </macros> | |
113 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,269,110" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0"> | |
114 <grid autosize="1" border="1"> | 70 <grid autosize="1" border="1"> |
115 <row version="1.0"> | 71 <row version="1.0"> |
116 <cell>Weapon</cell> | 72 <cell>Weapon</cell> |
117 <cell>Damage</cell> | 73 <cell>Damage</cell> |
118 </row> | 74 </row> |
119 <row version="1.0"> | 75 <row version="1.0"> |
120 <cell>Sword</cell> | 76 <cell>Sword</cell> |
121 <cell>d6</cell> | 77 <cell>d6</cell> |
122 </row> | 78 </row> |
123 <row version="1.0"><cell>Mace</cell><cell>d8</cell></row></grid> | 79 <row version="1.0"><cell>Mace</cell><cell>d8</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> |
80 <macros> | |
81 <macro name="" /> | |
82 </macros> | |
83 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="To Hit" version="1.0"> | |
84 <grid autosize="1" border="1"> | |
85 <row version="1.0"> | |
86 <cell>Armor</cell> | |
87 <cell size="360">Bonus</cell> | |
88 </row> | |
89 <row version="1.0"> | |
90 <cell>Total</cell> | |
91 <cell>!=To Hit::(3,2)=! + !=To Hit::(4,2)=!</cell> | |
92 </row> | |
93 <row version="1.0"><cell>BAB</cell><cell>15</cell></row><row version="1.0"><cell>Str Mod</cell><cell>!=Abilities::(1,3)=!</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> | |
124 <macros> | 94 <macros> |
125 <macro name="" /> | 95 <macro name="" /> |
126 </macros> | 96 </macros> |
127 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="AC Bonus" version="1.0"> | 97 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="AC Bonus" version="1.0"> |
128 <grid autosize="1" border="1"> | 98 <grid autosize="1" border="1"> |
129 <row version="1.0"> | 99 <row version="1.0"> |
130 <cell>Armor</cell> | 100 <cell>Armor</cell> |
131 <cell>Bonus</cell> | 101 <cell size="225">Bonus</cell> |
132 </row> | 102 </row> |
133 <row version="1.0"> | 103 <row version="1.0"> |
134 <cell>Total</cell> | 104 <cell>Total</cell> |
135 <cell>!!AC Bonus::(2,3)!!</cell> | 105 <cell>!=AC Bonus::(3,2)=!+!=AC Bonus::(4,2)=!</cell> |
136 </row> | 106 </row> |
137 <row version="1.0"><cell>Misc</cell><cell>0</cell></row></grid> | 107 <row version="1.0"><cell>Armor</cell><cell>!!Armor::(2,2)!!</cell></row><row version="1.0"><cell>Misc</cell><cell>0</cell></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> |
138 <macros> | 108 <macros> |
139 <macro name="" /> | 109 <macro name="" /> |
140 </macros> | 110 </macros> |
141 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Armor" version="1.0"> | 111 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Armor" version="1.0"> |
142 <grid autosize="1" border="1"> | 112 <grid autosize="1" border="1"> |
143 <row version="1.0"> | 113 <row version="1.0"> |
144 <cell>Armor</cell> | 114 <cell>Armor</cell> |
145 <cell>Bonus</cell> | 115 <cell size="183">Bonus</cell> |
146 </row> | 116 </row> |
147 <row version="1.0"> | 117 <row version="1.0"> |
148 <cell>Total</cell> | 118 <cell>Total</cell> |
149 <cell>!!Armor::(2,3)!!</cell> | 119 <cell>!=Armor::(3,2)=!</cell> |
150 </row> | 120 </row> |
151 <row version="1.0"><cell>Base</cell><cell>10</cell></row></grid> | 121 <row version="1.0"><cell>Base</cell><cell>10</cell></row><row version="1.0"><cell>Armor</cell><cell /></row><row version="1.0"><cell>Shield</cell><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row><row version="1.0"><cell /><cell /></row></grid> |
152 <macros> | 122 <macros> |
153 <macro name="" /> | 123 <macro name="" /> |
154 </macros> | 124 </macros> |
155 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Feats" version="1.0"> | 125 </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Feats" version="1.0"> |
156 <grid autosize="1" border="1"> | 126 <grid autosize="1" border="1"> |
157 <row version="1.0"> | 127 <row version="1.0"> |
158 <cell>Armor</cell> | 128 <cell>Armor</cell> |
159 <cell>Bonus</cell> | 129 <cell size="106">Bonus</cell> |
160 <cell>Descripton</cell></row> | 130 <cell>Descripton</cell></row> |
161 <row version="1.0"> | 131 <row version="1.0"> |
162 <cell>Total</cell> | 132 <cell>Total</cell> |
163 <cell>!!Feats(2,3)!!</cell> | 133 <cell>!=Feats::(3,2)=!</cell> |
164 <cell /></row> | 134 <cell /></row> |
165 <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row></grid> | 135 <row version="1.0"><cell>Feat</cell><cell>0</cell><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row><row version="1.0"><cell /><cell /><cell /></row></grid> |
166 <macros> | 136 <macros> |
167 <macro name="" /> | 137 <macro name="" /> |
168 </macros> | 138 </macros> |
169 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="At Will" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Will" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::At Will::0" module="forms" name="At Will" version="1.0"> | 139 </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0"> |
140 <grid autosize="1" border="1"> | |
141 <row version="1.0"> | |
142 <cell>Str</cell> | |
143 <cell>12</cell> | |
144 <cell size="197">(!=Abilities::(1,2)=!-10)/2</cell></row> | |
145 <row version="1.0"> | |
146 <cell>Dex</cell> | |
147 <cell>8</cell> | |
148 <cell>(!=Abilities::(2,2)=!-10)/2</cell></row> | |
149 <row version="1.0"> | |
150 <cell>Con</cell> | |
151 <cell>14</cell> | |
152 <cell>(!=Abilities::(3,2)=!-10)/2</cell></row> | |
153 <row version="1.0"> | |
154 <cell>Int</cell> | |
155 <cell>18</cell> | |
156 <cell>(!=Abilities::(4,2)=!-10)/2</cell></row> | |
157 <row version="1.0"> | |
158 <cell>Wis</cell> | |
159 <cell>8</cell> | |
160 <cell>(!=Abilities::(5,2)=!-10)/2</cell></row> | |
161 <row version="1.0"> | |
162 <cell>Cha</cell> | |
163 <cell>8</cell> | |
164 <cell>(!=Abilities::(6,2)=!-10)/2</cell></row> | |
165 </grid> | |
166 <macros> | |
167 <macro name="" /> | |
168 </macros> | |
169 </nodehandler><nodehandler class="tabber_handler" frame="400,400,407,67" icon="tabber" map="4e PC Sheet" module="containers" name="Utilities" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="At Wills" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::At Wills::0" module="forms" name="At Will" version="1.0"> | |
170 <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will | 170 <text multiline="1" raw_mode="1" send_button="1">/me uses an At Will |
171 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] | 171 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] |
172 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> | 172 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> |
173 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Will" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Encounter" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounter" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Encounter::0" module="forms" name="Encounter" version="1.0"> | 173 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::At Wills" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Encounters" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Encounters::0" module="forms" name="Encounter" version="1.0"> |
174 <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter | 174 <text multiline="1" raw_mode="1" send_button="1">/me uses an Encounter |
175 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] | 175 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] |
176 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> | 176 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> |
177 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounter" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Daily" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Daily" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Daily::0" module="forms" name="Daily" version="1.0"> | 177 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Encounters" module="containers" name="1" version="1.0" /></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Utilities" module="containers" name="Dailys" version="1.0"><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="0" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Utilities::Dailys::0" module="forms" name="Daily" version="1.0"> |
178 <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily | 178 <text multiline="1" raw_mode="1" send_button="1">/me uses an Daily |
179 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] | 179 <b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] |
180 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> | 180 <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> |
181 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Daily" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Inventory" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory" module="forms" name="Back Pack" version="1.0"> | 181 </nodehandler></nodehandler><nodehandler class="tabber_handler" icon="tabber" map="4e PC Sheet::Utilities::Dailys" module="containers" name="1" version="1.0" /></nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet" module="containers" name="Inventory" version="1.0"><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Back pack" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 1" version="1.0"> |
182 <text multiline="1" raw_mode="0" send_button="0">Empty.</text> | 182 <text multiline="1" raw_mode="0" send_button="0">Nothing</text> |
183 </nodehandler></nodehandler></nodehandler> | 183 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Back pack" module="forms" name="Slot 2" version="1.0"> |
184 <text multiline="1" raw_mode="0" send_button="0">Nothing</text> | |
185 </nodehandler></nodehandler><nodehandler class="tabber_handler" frame="400,400,9,91" icon="tabber" map="4e PC Sheet::Inventory" module="containers" name="Belt" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 1" version="1.0"> | |
186 <text multiline="1" raw_mode="0" send_button="0">Nothing</text> | |
187 </nodehandler><nodehandler class="textctrl_handler" frame="400,400,115,115" icon="note" map="4e PC Sheet::Inventory::Belt" module="forms" name="Slot 2" version="1.0"> | |
188 <text multiline="1" raw_mode="0" send_button="0">Nothing</text> | |
189 </nodehandler></nodehandler></nodehandler></nodehandler> |