Mercurial > traipse_dev
annotate orpg/networking/mplay_server_gui.py @ 92:68c7bd272f27 beta
Traipse Beta 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
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date | Sat, 19 Sep 2009 06:50:43 -0500 |
parents | 449a8900f9ac |
children | 65c1604e7949 7ed4979cc1cf |
rev | line source |
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0
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1 #!/usr/bin/env python |
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2 # |
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3 # OpenRPG Server Graphical Interface |
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4 # GNU General Public License |
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5 # |
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6 |
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7 __appname__=' OpenRPG GUI Server v0.7 ' |
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8 __version__='$Revision: 1.26 $'[11:-2] |
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9 __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] |
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10 __doc__="""OpenRPG Server Graphical Interface""" |
0
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11 |
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12 import os |
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13 import sys |
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14 import time |
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15 import types |
92 | 16 import orpg.dirpath |
17 import orpg.systempath | |
0
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18 from orpg.orpg_wx import * |
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19 import webbrowser |
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20 from threading import Thread |
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21 from meta_server_lib import post_server_data, remove_server |
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22 from mplay_server import mplay_server |
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23 from xml.dom import minidom |
0
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24 |
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25 # Constants ###################################### |
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26 SERVER_RUNNING = 1 |
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27 SERVER_STOPPED = 0 |
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28 MENU_START_SERVER = wx.NewId() |
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29 MENU_STOP_SERVER = wx.NewId() |
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30 MENU_EXIT = wx.NewId() |
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31 MENU_REGISTER_SERVER = wx.NewId() |
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32 MENU_UNREGISTER_SERVER = wx.NewId() |
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33 MENU_START_PING_PLAYERS = wx.NewId() |
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34 MENU_STOP_PING_PLAYERS = wx.NewId() |
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35 MENU_PING_INTERVAL = wx.NewId() |
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36 |
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37 # Add our menu id's for our right click popup |
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38 MENU_PLAYER_BOOT = wx.NewId() |
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39 MENU_PLAYER_CREATE_ROOM = wx.NewId() |
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40 MENU_PLAYER_SEND_MESSAGE = wx.NewId() |
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41 MENU_PLAYER_SEND_ROOM_MESSAGE = wx.NewId() |
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42 MENU_PLAYER_SEND_SERVER_MESSAGE = wx.NewId() |
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43 |
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44 # Our new event type that gets posted from one |
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45 # thread to another |
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46 wxEVT_LOG_MESSAGE = wx.NewEventType() |
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47 wxEVT_FUNCTION_MESSAGE = wx.NewEventType() |
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48 |
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49 # Our event connector -- wxEVT_LOG_MESSAGE |
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50 EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1) |
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51 |
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52 # Our event connector -- wxEVT_FUNCTION_MESSAGE |
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53 EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1) |
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54 |
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55 # Utils ########################################## |
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56 def format_bytes(b): |
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57 f = ['b', 'Kb', 'Mb', 'Gb'] |
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58 i = 0 |
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59 while i < 3: |
92 | 60 if b < 1024: |
61 return str(b) + f[i] | |
62 else: | |
63 b = b/1024 | |
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64 i += 1 |
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65 return str(b) + f[3] |
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66 |
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67 # wxEVT_LOG_MESSAGE |
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68 # MessageLogEvent ############################### |
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69 class MessageLogEvent(wx.PyEvent): |
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70 def __init__( self, message ): |
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71 wx.PyEvent.__init__( self ) |
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72 self.SetEventType(wxEVT_LOG_MESSAGE) |
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73 self.message = message |
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74 |
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75 # wxEVT_TUPLE_MESSAGE |
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76 # MessageLogEvent ############################### |
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77 class MessageFunctionEvent(wx.PyEvent): |
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78 def __init__( self, func, message ): |
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79 wx.PyEvent.__init__( self ) |
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80 self.SetEventType(wxEVT_FUNCTION_MESSAGE) |
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81 self.func = func |
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82 self.message = message |
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83 |
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84 # ServerConfig Object ############################ |
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85 class ServerConfig: |
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86 """ This class contains configuration |
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87 setting used to control the server. |
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88 """ |
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89 |
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90 def __init__(self, owner ): |
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91 """ Loads default configuration settings.""" |
92 | 92 userPath = orpg.dirpath.dir_struct["user"] |
93 validate = orpg.tools.validate.Validate(userPath) | |
94 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
95 configDom = minidom.parse(userPath + 'server_ini.xml') | |
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96 port = configDom.childNodes[0].childNodes[1].getAttribute('port') |
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97 OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. |
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98 self.owner = owner |
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99 |
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100 def load_xml(self, xml): |
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101 """ Load configuration from XML data. |
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102 xml (xml) -- xml string to parse |
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103 """ |
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104 pass |
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105 |
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106 def save_xml(self): |
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107 """ Returns XML file representing |
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108 the active configuration. |
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109 """ |
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110 pass |
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111 |
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112 # Server Monitor ################################# |
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113 |
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114 class ServerMonitor(Thread): |
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115 """ Monitor thread for GameServer. """ |
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116 def __init__(self, cb, conf, name, pwd): |
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117 """ Setup the server. """ |
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118 Thread.__init__(self) |
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119 self.cb = cb |
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120 self.conf = conf |
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121 self.serverName = name |
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122 self.bootPwd = pwd |
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123 |
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124 def log(self, mesg): |
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125 if type(mesg) == types.TupleType: |
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126 func, msg = mesg |
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127 event = MessageFunctionEvent( func, msg ) |
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128 else: event = MessageLogEvent( mesg ) |
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129 wx.PostEvent( self.conf.owner, event ) |
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130 del event |
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131 |
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132 def run(self): |
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133 """ Start the server. """ |
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134 self.server = mplay_server(self.log, self.serverName ) |
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135 self.server.initServer(bootPassword=self.bootPwd, reg="No") |
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136 self.alive = 1 |
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137 while self.alive: time.sleep(3) |
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138 |
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139 def stop(self): |
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140 """ Stop the server. """ |
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141 self.server.kill_server() |
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142 self.alive = 0 |
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143 |
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144 # GUI Server ##################################### |
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145 # Parent = notebook |
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146 # Main = GUI |
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147 class Connections(wx.ListCtrl): |
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148 def __init__( self, parent, main ): |
92 | 149 wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) |
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150 self.main = main |
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151 self.roomList = { 0 : "Lobby" } |
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152 self._imageList = wx.ImageList( 16, 16, False ) |
92 | 153 img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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154 self._imageList.Add( img ) |
92 | 155 img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() |
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156 self._imageList.Add( img ) |
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157 self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) |
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158 |
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159 # Set The columns |
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160 self.InsertColumn(0, "ID") |
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161 self.InsertColumn(1, "Player") |
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162 self.InsertColumn(2, "Status") |
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163 self.InsertColumn(3, "Room") |
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164 self.InsertColumn(4, "Version") |
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165 self.InsertColumn(5, "Role") |
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166 self.InsertColumn(6, "IP") |
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167 self.InsertColumn(7, "Ping") |
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168 |
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169 # Set the column widths |
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170 self.AutoAjust() |
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171 |
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172 # Build our pop up menu to do cool things with the players in the list |
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173 self.menu = wx.Menu() |
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174 self.menu.SetTitle( "Player Menu" ) |
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175 self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) |
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176 self.menu.AppendSeparator() |
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177 self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) |
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178 self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) |
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179 self.menu.Append( MENU_PLAYER_SEND_SERVER_MESSAGE, "Broadcast Server Message" ) |
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180 |
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181 # Associate our events |
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182 self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu) |
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183 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_BOOT) |
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184 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE) |
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185 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE) |
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186 self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE) |
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187 |
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188 def add(self, player): |
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189 i = self.InsertImageStringItem( 0, player["id"], 0 ) |
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190 self.SetStringItem( i, 1, self.stripHtml( player["name"] ) ) |
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191 self.SetStringItem( i, 2, "new" ) |
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192 self.SetStringItem( i, 3, self.roomList[0] ) |
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193 self.SetStringItem( i, 4, self.stripHtml( player["version"] ) ) |
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194 self.SetStringItem( i, 5, self.stripHtml( player["role"] ) ) |
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195 self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) ) |
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196 self.SetStringItem (i, 7, "PING" ) |
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197 self.SetItemData( i, int(player["id"]) ) |
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198 self.AutoAjust() |
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199 |
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200 def remove(self, id): |
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201 i = self.FindItemData( -1, int(id) ) |
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202 self.DeleteItem( i ) |
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203 self.AutoAjust() |
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204 |
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205 def AutoAjust(self): |
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206 self.SetColumnWidth(0, -1) |
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207 self.SetColumnWidth(1, -1) |
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208 self.SetColumnWidth(2, -1) |
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209 self.SetColumnWidth(3, -1) |
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210 self.SetColumnWidth(4, -1) |
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211 self.SetColumnWidth(5, -1) |
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212 self.SetColumnWidth(6, -1) |
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213 self.SetColumnWidth(7, -1) |
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214 self.Refresh() |
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215 |
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216 def update(self, player): |
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217 i = self.FindItemData( -1, int(player["id"]) ) |
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218 if i > -1: |
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219 self.SetStringItem(i, 1, self.stripHtml(player["name"])) |
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220 self.SetStringItem(i, 2, self.stripHtml(player["status"])) |
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221 self.AutoAjust() |
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222 else: self.add(player) |
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223 |
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224 def updateRoom( self, data ): |
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225 (room, room_id, player) = data |
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226 i = self.FindItemData( -1, int(player) ) |
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227 if i > 0: self.SetStringItem( i, 3, room ) |
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228 self.AutoAjust() |
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229 |
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230 def setPlayerRole( self, id, role ): |
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231 i = self.FindItemData( -1, int(id) ) |
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232 self.SetStringItem( i, 5, role ) |
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233 |
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234 def stripHtml( self, name ): |
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235 ret_string = "" |
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236 x = 0 |
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237 in_tag = 0 |
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238 for x in range( len(name) ): |
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239 if name[x] == "<" or name[x] == ">" or in_tag == 1 : |
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240 if name[x] == "<": in_tag = 1 |
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241 elif name[x] == ">": in_tag = 0 |
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242 else: pass |
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243 else: ret_string = ret_string + name[x] |
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244 return ret_string |
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245 |
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246 # When we right click, cause our popup menu to appear |
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247 def OnPopupMenu( self, event ): |
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248 pos = wx.Point( event.GetX(), event.GetY() ) |
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249 (item, flag) = self.HitTest( pos ) |
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250 if item > -1: |
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251 self.selectedItem = item |
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252 self.PopupMenu( self.menu, pos ) |
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253 |
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254 # Process the events associated with our popup menu |
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255 def OnPopupMenuItem( self, event ): |
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256 # if we are not running, the player list is empty anyways |
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257 if self.main.STATUS == SERVER_RUNNING: |
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258 menuItem = event.GetId() |
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259 playerID = str( self.GetItemData( self.selectedItem ) ) |
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260 room = str(self.GetItem((int(playerID)-1), 3).GetText()) |
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261 idList = self.main.server.server.groups |
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262 for r in self.roomList: |
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263 if room == self.roomList[r]: groupID = r |
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264 else: groupID = 0 |
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265 if menuItem == MENU_PLAYER_BOOT: |
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266 print "booting player: ", playerID |
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267 self.main.server.server.del_player( playerID, groupID ) |
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268 self.main.server.server.check_group( playerID, groupID ) |
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269 self.remove( playerID ) |
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270 elif menuItem == MENU_PLAYER_SEND_MESSAGE: |
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271 print "send a message..." |
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272 msg = self.GetMessageInput( "Send a message to player" ) |
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273 if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) |
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274 #Leave this in for now. |
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275 elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: |
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276 print "Send message to room..." |
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277 msg = self.GetMessageInput( "Send message to room of this player") |
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278 if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) |
92 | 279 |
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280 elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: |
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281 print "broadcast a message..." |
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282 msg = self.GetMessageInput( "Broadcast Server Message" ) |
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283 # If we got a message back, send it |
92 | 284 if len(msg): |
285 self.main.server.server.broadcast( msg ) | |
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286 |
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287 def GetMessageInput( self, title ): |
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288 prompt = "Please enter the message you wish to send:" |
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289 msg = wx.TextEntryDialog(self, prompt, title) |
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290 msg.ShowModal() |
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291 msg.Destroy() |
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292 return msg.GetValue() |
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293 |
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294 class ServerGUI(wx.Frame): |
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295 STATUS = SERVER_STOPPED |
92 | 296 |
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297 def __init__(self, parent, id, title): |
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298 wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) |
92 | 299 if wx.Platform == '__WXMSW__': icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) |
300 else: icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) | |
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301 self.SetIcon(icon) |
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302 self.serverName = "Server Name" |
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303 self.bootPwd = "" |
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304 |
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305 # Register our events to process -- notice the custom event handler |
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306 self.Bind(wx.EVT_CLOSE, self.OnExit) |
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307 self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage) |
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308 self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage) |
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309 |
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310 # Creat GUI |
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311 self.build_menu() |
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312 self.build_body() |
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313 self.build_status() |
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314 |
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315 # Server Callbacks |
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316 cb = {} |
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317 cb["log"] = self.Log |
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318 cb["connect"] = self.OnConnect ##Fixed!! |
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319 cb["disconnect"] = self.OnDisconnect |
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320 cb["update"] = self.OnUpdatePlayer |
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321 cb["data_recv"] = self.OnDataRecv |
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322 cb["data_sent"] = self.OnDataSent |
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323 cb["create_group"] = self.OnCreateGroup |
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324 cb["delete_group"] = self.OnDeleteGroup |
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325 cb["join_group"] = self.OnJoinGroup |
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326 cb["role"] = self.OnSetRole |
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327 self.callbacks = cb |
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328 |
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329 # Misc. |
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330 self.conf = ServerConfig(self) |
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331 self.total_messages_received = 0 |
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332 self.total_data_received = 0 |
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333 self.total_messages_sent = 0 |
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334 self.total_data_sent = 0 |
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335 |
92 | 336 ### Build GUI ############################################ |
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337 |
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338 def build_menu(self): |
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339 """ Build the GUI menu. """ |
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340 self.mainMenu = wx.MenuBar() |
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341 # File Menu |
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342 menu = wx.Menu() |
92 | 343 # Start |
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344 menu.Append( MENU_START_SERVER, 'Start', 'Start server.') |
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345 self.Bind(wx.EVT_MENU, self.OnStart, id=MENU_START_SERVER) |
92 | 346 # Stop |
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347 menu.Append( MENU_STOP_SERVER, 'Stop', 'Shutdown server.') |
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348 self.Bind(wx.EVT_MENU, self.OnStop, id=MENU_STOP_SERVER) |
92 | 349 # Exit |
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350 menu.AppendSeparator() |
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351 menu.Append( MENU_EXIT, 'E&xit', 'Exit application.') |
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352 self.Bind(wx.EVT_MENU, self.OnExit, id=MENU_EXIT) |
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353 self.mainMenu.Append(menu, '&Server') |
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354 # Registration Menu |
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355 menu = wx.Menu() |
92 | 356 # Register |
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357 menu.Append( MENU_REGISTER_SERVER, 'Register', 'Register with OpenRPG server directory.') |
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358 self.Bind(wx.EVT_MENU, self.OnRegister, id=MENU_REGISTER_SERVER) |
92 | 359 # Unregister |
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360 menu.Append( MENU_UNREGISTER_SERVER, 'Unregister', 'Unregister from OpenRPG server directory.') |
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361 self.Bind(wx.EVT_MENU, self.OnUnregister, id=MENU_UNREGISTER_SERVER) |
92 | 362 # Add the registration menu |
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363 self.mainMenu.Append( menu, '&Registration' ) |
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364 # Server Configuration Menu |
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365 menu = wx.Menu() |
92 | 366 # Ping Connected Players |
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367 menu.Append( MENU_START_PING_PLAYERS, 'Start Ping', 'Ping players to validate remote connection.' ) |
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368 self.Bind(wx.EVT_MENU, self.PingPlayers, id=MENU_START_PING_PLAYERS) |
92 | 369 # Stop Pinging Connected Players |
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370 menu.Append( MENU_STOP_PING_PLAYERS, 'Stop Ping', 'Stop validating player connections.' ) |
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371 self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=MENU_STOP_PING_PLAYERS) |
92 | 372 # Set Ping Interval |
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373 menu.Append( MENU_PING_INTERVAL, 'Ping Interval', 'Change the ping interval.' ) |
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374 self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=MENU_PING_INTERVAL) |
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375 self.mainMenu.Append( menu, '&Configuration' ) |
92 | 376 # Add the menus to the main menu bar |
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377 self.SetMenuBar( self.mainMenu ) |
92 | 378 # Disable register, unregister & stop server by default |
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379 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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380 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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381 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
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382 # Disable the ping menu items |
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383 self.mainMenu.Enable( MENU_START_PING_PLAYERS, False ) |
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384 self.mainMenu.Enable( MENU_STOP_PING_PLAYERS, False ) |
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385 self.mainMenu.Enable( MENU_PING_INTERVAL, False ) |
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386 |
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387 def build_body(self): |
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388 """ Create the ViewNotebook and logger. """ |
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389 splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) |
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390 nb = wx.Notebook( splitter, -1 ) |
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391 self.conns = Connections( nb, self ) |
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392 nb.AddPage( self.conns, "Players" ) |
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393 |
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394 #Not sure why this is Remarked TaS - Sirebral |
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395 #nb.AddPage( self.conns, "Rooms" ) |
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396 #self.msgWindow = HTMLMessageWindow( nb ) |
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397 #nb.AddPage( self.msgWindow, "Messages" ) |
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398 |
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399 log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) |
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400 wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) |
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401 splitter.SplitHorizontally(nb, log, 400) |
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402 splitter.SetMinimumPaneSize(40) |
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403 self.nb = nb |
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404 self.log = log |
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405 |
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406 def build_status(self): |
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407 """ Create status bar and set defaults. """ |
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408 sb = wx.StatusBar(self, -1) |
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409 sb.SetFieldsCount(5) |
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410 sb.SetStatusWidths([-1, 115, 115, 65, 200]) |
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411 sb.SetStatusText("Sent: 0", 1) |
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412 sb.SetStatusText("Recv: 0", 2) |
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413 sb.SetStatusText("Stopped", 3) |
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414 sb.SetStatusText("Unregistered", 4) |
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415 self.SetStatusBar(sb) |
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416 self.sb = sb |
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417 |
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418 def show_error(self, mesg, title = "Error"): |
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419 """ Display an error. |
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420 mesg (str) -- error message to display |
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421 title (str) -- title of window |
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422 """ |
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423 dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION) |
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424 dlg.ShowModal() |
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425 dlg.Destroy() |
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426 |
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427 |
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428 # Event handler for out logging event |
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429 def OnLogMessage( self, event ): |
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430 self.Log( event.message ) |
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431 |
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432 # Event handler for out logging event |
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433 def OnFunctionMessage( self, event ): |
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434 self.callbacks[event.func]( event.message ) |
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435 |
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436 ### Server Callbacks ##################################### |
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437 def Log(self, log): |
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438 wx.LogMessage(str(log)) |
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439 |
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440 def OnConnect(self, player): |
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441 self.conns.add(player) |
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442 |
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443 def OnDisconnect(self, id): |
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444 self.conns.remove(id) |
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445 |
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446 def OnUpdatePlayer(self, data): |
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447 self.conns.update(data) |
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448 |
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449 def OnDataSent(self, bytes): |
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450 self.total_messages_sent += 1 |
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451 self.total_data_sent += bytes |
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452 self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1) |
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453 |
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454 def OnDataRecv(self, bytes): |
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455 self.total_messages_received += 1 |
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456 self.total_data_received += bytes |
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457 self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) |
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458 |
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459 def OnCreateGroup( self, data ): |
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460 room_id = data[1] |
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461 name = data[0] |
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462 self.conns.roomList[room_id] = name |
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463 (room, room_id, player) = data |
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464 self.conns.updateRoom(data) |
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465 |
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466 def OnDeleteGroup( self, data ): |
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467 (room_id, player) = data |
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468 del self.conns.roomList[room_id] |
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469 |
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470 def OnJoinGroup( self, data ): |
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471 self.conns.updateRoom( data ) |
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472 |
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473 def OnSetRole( self, data ): |
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474 (id, role) = data |
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475 self.conns.setPlayerRole( id, role ) |
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476 |
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477 ### Misc. ################################################ |
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478 def OnStart(self, event = None): |
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479 """ Start server. """ |
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480 if self.STATUS == SERVER_STOPPED: |
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481 # see if we already have name specified |
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482 try: |
92 | 483 userPath = orpg.dirpath.dir_struct["user"] |
484 validate = orpg.tools.validate.Validate(userPath) | |
485 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
486 configDom = minidom.parse(userPath + 'server_ini.xml') | |
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487 configDom.normalize() |
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488 configDoc = configDom.documentElement |
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489 if configDoc.hasAttribute("name"): self.serverName = configDoc.getAttribute("name") |
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490 except: pass |
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491 if self.serverName == '': |
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492 serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", |
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493 "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) |
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494 if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() |
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495 # see if we already have password specified |
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496 try: |
92 | 497 userPath = orpg.dirpath.dir_struct["user"] |
498 validate = orpg.tools.validate.Validate(userPath) | |
499 validate.config_file( "server_ini.xml", "default_server_ini.xml" ) | |
500 configDom = minidom.parse(userPath + 'server_ini.xml') | |
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501 configDom.normalize() |
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502 configDoc = configDom.documentElement |
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503 if configDoc.hasAttribute("admin"): self.bootPwd = configDoc.getAttribute("admin") |
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504 elif configDoc.hasAttribute("boot"): self.bootPwd = configDoc.getAttribute("boot") |
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505 except: pass |
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506 if self.bootPwd == '': |
92 | 507 serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) |
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508 if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() |
92 | 509 |
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510 if len(self.serverName): |
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511 wx.BeginBusyCursor() |
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512 self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd) |
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513 self.server.start() |
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514 self.STATUS = SERVER_RUNNING |
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515 self.sb.SetStatusText("Running", 3) |
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516 self.SetTitle(__appname__ + "- (running) - (unregistered)") |
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517 self.mainMenu.Enable( MENU_START_SERVER, False ) |
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518 self.mainMenu.Enable( MENU_STOP_SERVER, True ) |
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519 self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) |
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520 wx.EndBusyCursor() |
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521 else: self.show_error("Server is already running.", "Error Starting Server") |
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522 |
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523 def OnStop(self, event = None): |
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524 """ Stop server. """ |
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525 if self.STATUS == SERVER_RUNNING: |
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526 self.OnUnregister() |
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527 self.server.stop() |
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528 self.STATUS = SERVER_STOPPED |
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529 self.sb.SetStatusText("Stopped", 3) |
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530 self.SetTitle(__appname__ + "- (stopped) - (unregistered)") |
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531 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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532 self.mainMenu.Enable( MENU_START_SERVER, True ) |
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533 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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534 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
92 | 535 # Delete any items that are still in the player list |
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536 self.conns.DeleteAllItems() |
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537 |
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538 def OnRegister(self, event = None): |
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539 """ Call into mplay_server's register() function. |
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540 This will begin registerThread(s) to keep server |
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541 registered with configured metas |
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542 """ |
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543 if len( self.serverName ): |
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544 wx.BeginBusyCursor() |
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545 self.server.server.register(self.serverName) |
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546 self.sb.SetStatusText( ("%s" % (self.serverName)), 4 ) |
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547 self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) |
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548 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, True ) |
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|
549 self.mainMenu.Enable( MENU_STOP_SERVER, False ) |
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550 self.SetTitle(__appname__ + "- (running) - (registered)") |
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551 wx.EndBusyCursor() |
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|
552 |
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|
553 def OnUnregister(self, event = None): |
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554 """ Call into mplay_server's unregister() function. |
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|
555 This will kill any registerThreads currently running |
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556 and result in the server being de-listed |
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|
557 from all metas |
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|
558 """ |
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559 wx.BeginBusyCursor() |
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|
560 self.server.server.unregister() |
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561 self.sb.SetStatusText( "Unregistered", 4 ) |
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562 self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) |
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563 self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) |
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|
564 self.mainMenu.Enable( MENU_STOP_SERVER, True ) |
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|
565 self.SetTitle(__appname__ + "- (running) - (unregistered)") |
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|
566 wx.EndBusyCursor() |
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|
567 |
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|
568 def PingPlayers( self, event = None ): |
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569 "Ping all players that are connected at a periodic interval, detecting dropped connections." |
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|
570 wx.BeginBusyCursor() |
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|
571 wx.Yield() |
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|
572 wx.EndBusyCursor() |
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|
573 |
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574 def StopPingPlayers( self, event = None ): |
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575 "Stop pinging connected players." |
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576 |
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577 def ConfigPingInterval( self, event = None ): |
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578 "Configure the player ping interval. Note that all players are pinged on a single timer." |
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579 |
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580 def OnExit(self, event = None): |
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581 """ Quit the program. """ |
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582 self.OnStop() |
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583 wx.CallAfter(self.Destroy) |
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584 |
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585 class ServerGUIApp(wx.App): |
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586 def OnInit(self): |
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587 # Make sure our image handlers are loaded before we try to display anything |
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588 wx.InitAllImageHandlers() |
92 | 589 self.splash = wx.SplashScreen(wx.Bitmap(orpg.dirpath.dir_struct["icon"]+'splash.gif'), |
0
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590 wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, |
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|
591 2000, |
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|
592 None) |
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|
593 self.splash.Show(True) |
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|
594 wx.Yield() |
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|
595 wx.CallAfter(self.AfterSplash) |
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596 return True |
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|
597 |
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598 def AfterSplash(self): |
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599 self.splash.Close(True) |
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600 frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)") |
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601 frame.Show(True) |
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|
602 frame.Raise() |
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603 self.SetTopWindow(frame) |
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|
604 |
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605 class HTMLMessageWindow(wx.html.HtmlWindow): |
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606 "Widget used to present user to admin messages, in HTML format, to the server administrator" |
92 | 607 |
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608 # Init using the derived from class |
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609 def __init__( self, parent ): |
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610 wx.html.HtmlWindow.__init__( self, parent ) |
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611 def OnLinkClicked( self, ref ): |
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612 "Open an external browser to resolve our About box links!!!" |
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613 href = ref.GetHref() |
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614 webbrowser.open( href ) |
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615 |
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616 if __name__ == '__main__': |
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617 app = ServerGUIApp(0) |
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618 app.MainLoop() |