Mercurial > traipse_dev
view orpg/networking/mplay_server_gui.py @ 92:68c7bd272f27 beta
Traipse Beta 'OpenRPG' {090919-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc''s main goal is to offer more advanced features and enhance the productivity of the user.
Update Summary:
Adds menu changes to draw attention to important updates, errors, or other events. (image info coming soon)
Traipse URL is not included in the repos tab and is set as default.
Fixes Copy for Windows and Linux (finally!!) users.
Fixes incomplete update to Grid and List nodes.
Fixes incomplete update to Chat Commands.
Fixes problems with Remote Image Upload.
Fixes Drop and Drag of Minis to Map.
CherryPy can now use any image in the webfiles/ folder and sub-folders.
CherryPy can now Drop and Drag Minis to the Map.
Minor changes to Update Manager's GUI.
Expert recommendation warning added to Revision Update.
Step down compatibility with open_rpg & component added to orpgCore.
Using majority of 'Grumpy' network folder to correct server lag.
author | sirebral |
---|---|
date | Sat, 19 Sep 2009 06:50:43 -0500 |
parents | 449a8900f9ac |
children | 65c1604e7949 7ed4979cc1cf |
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#!/usr/bin/env python # # OpenRPG Server Graphical Interface # GNU General Public License # __appname__=' OpenRPG GUI Server v0.7 ' __version__='$Revision: 1.26 $'[11:-2] __cvsinfo__='$Id: mplay_server_gui.py,v 1.26 2007/11/06 00:32:39 digitalxero Exp $'[5:-2] __doc__="""OpenRPG Server Graphical Interface""" import os import sys import time import types import orpg.dirpath import orpg.systempath from orpg.orpg_wx import * import webbrowser from threading import Thread from meta_server_lib import post_server_data, remove_server from mplay_server import mplay_server from xml.dom import minidom # Constants ###################################### SERVER_RUNNING = 1 SERVER_STOPPED = 0 MENU_START_SERVER = wx.NewId() MENU_STOP_SERVER = wx.NewId() MENU_EXIT = wx.NewId() MENU_REGISTER_SERVER = wx.NewId() MENU_UNREGISTER_SERVER = wx.NewId() MENU_START_PING_PLAYERS = wx.NewId() MENU_STOP_PING_PLAYERS = wx.NewId() MENU_PING_INTERVAL = wx.NewId() # Add our menu id's for our right click popup MENU_PLAYER_BOOT = wx.NewId() MENU_PLAYER_CREATE_ROOM = wx.NewId() MENU_PLAYER_SEND_MESSAGE = wx.NewId() MENU_PLAYER_SEND_ROOM_MESSAGE = wx.NewId() MENU_PLAYER_SEND_SERVER_MESSAGE = wx.NewId() # Our new event type that gets posted from one # thread to another wxEVT_LOG_MESSAGE = wx.NewEventType() wxEVT_FUNCTION_MESSAGE = wx.NewEventType() # Our event connector -- wxEVT_LOG_MESSAGE EVT_LOG_MESSAGE = wx.PyEventBinder(wxEVT_LOG_MESSAGE, 1) # Our event connector -- wxEVT_FUNCTION_MESSAGE EVT_FUNCTION_MESSAGE = wx.PyEventBinder(wxEVT_FUNCTION_MESSAGE, 1) # Utils ########################################## def format_bytes(b): f = ['b', 'Kb', 'Mb', 'Gb'] i = 0 while i < 3: if b < 1024: return str(b) + f[i] else: b = b/1024 i += 1 return str(b) + f[3] # wxEVT_LOG_MESSAGE # MessageLogEvent ############################### class MessageLogEvent(wx.PyEvent): def __init__( self, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_LOG_MESSAGE) self.message = message # wxEVT_TUPLE_MESSAGE # MessageLogEvent ############################### class MessageFunctionEvent(wx.PyEvent): def __init__( self, func, message ): wx.PyEvent.__init__( self ) self.SetEventType(wxEVT_FUNCTION_MESSAGE) self.func = func self.message = message # ServerConfig Object ############################ class ServerConfig: """ This class contains configuration setting used to control the server. """ def __init__(self, owner ): """ Loads default configuration settings.""" userPath = orpg.dirpath.dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') port = configDom.childNodes[0].childNodes[1].getAttribute('port') OPENRPG_PORT = 6774 if port == '' else int(port) #Pretty ugly, but I couldn't find the tag any other way. self.owner = owner def load_xml(self, xml): """ Load configuration from XML data. xml (xml) -- xml string to parse """ pass def save_xml(self): """ Returns XML file representing the active configuration. """ pass # Server Monitor ################################# class ServerMonitor(Thread): """ Monitor thread for GameServer. """ def __init__(self, cb, conf, name, pwd): """ Setup the server. """ Thread.__init__(self) self.cb = cb self.conf = conf self.serverName = name self.bootPwd = pwd def log(self, mesg): if type(mesg) == types.TupleType: func, msg = mesg event = MessageFunctionEvent( func, msg ) else: event = MessageLogEvent( mesg ) wx.PostEvent( self.conf.owner, event ) del event def run(self): """ Start the server. """ self.server = mplay_server(self.log, self.serverName ) self.server.initServer(bootPassword=self.bootPwd, reg="No") self.alive = 1 while self.alive: time.sleep(3) def stop(self): """ Stop the server. """ self.server.kill_server() self.alive = 0 # GUI Server ##################################### # Parent = notebook # Main = GUI class Connections(wx.ListCtrl): def __init__( self, parent, main ): wx.ListCtrl.__init__( self, parent, -1, wx.DefaultPosition, wx.DefaultSize, wx.LC_REPORT|wx.SUNKEN_BORDER|wx.EXPAND|wx.LC_HRULES ) self.main = main self.roomList = { 0 : "Lobby" } self._imageList = wx.ImageList( 16, 16, False ) img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) img = wx.Image(orpg.dirpath.dir_struct["icon"]+"player-whisper.gif", wx.BITMAP_TYPE_GIF).ConvertToBitmap() self._imageList.Add( img ) self.SetImageList( self._imageList, wx.IMAGE_LIST_SMALL ) # Set The columns self.InsertColumn(0, "ID") self.InsertColumn(1, "Player") self.InsertColumn(2, "Status") self.InsertColumn(3, "Room") self.InsertColumn(4, "Version") self.InsertColumn(5, "Role") self.InsertColumn(6, "IP") self.InsertColumn(7, "Ping") # Set the column widths self.AutoAjust() # Build our pop up menu to do cool things with the players in the list self.menu = wx.Menu() self.menu.SetTitle( "Player Menu" ) self.menu.Append( MENU_PLAYER_BOOT, "Boot Player" ) self.menu.AppendSeparator() self.menu.Append( MENU_PLAYER_SEND_MESSAGE, "Send Player Message" ) self.menu.Append( MENU_PLAYER_SEND_ROOM_MESSAGE, "Send Room Message" ) self.menu.Append( MENU_PLAYER_SEND_SERVER_MESSAGE, "Broadcast Server Message" ) # Associate our events self.Bind(wx.EVT_RIGHT_DOWN, self.OnPopupMenu) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_BOOT) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_ROOM_MESSAGE) self.Bind(wx.EVT_MENU, self.OnPopupMenuItem, id=MENU_PLAYER_SEND_SERVER_MESSAGE) def add(self, player): i = self.InsertImageStringItem( 0, player["id"], 0 ) self.SetStringItem( i, 1, self.stripHtml( player["name"] ) ) self.SetStringItem( i, 2, "new" ) self.SetStringItem( i, 3, self.roomList[0] ) self.SetStringItem( i, 4, self.stripHtml( player["version"] ) ) self.SetStringItem( i, 5, self.stripHtml( player["role"] ) ) self.SetStringItem( i, 6, self.stripHtml( player["ip"] ) ) self.SetStringItem (i, 7, "PING" ) self.SetItemData( i, int(player["id"]) ) self.AutoAjust() def remove(self, id): i = self.FindItemData( -1, int(id) ) self.DeleteItem( i ) self.AutoAjust() def AutoAjust(self): self.SetColumnWidth(0, -1) self.SetColumnWidth(1, -1) self.SetColumnWidth(2, -1) self.SetColumnWidth(3, -1) self.SetColumnWidth(4, -1) self.SetColumnWidth(5, -1) self.SetColumnWidth(6, -1) self.SetColumnWidth(7, -1) self.Refresh() def update(self, player): i = self.FindItemData( -1, int(player["id"]) ) if i > -1: self.SetStringItem(i, 1, self.stripHtml(player["name"])) self.SetStringItem(i, 2, self.stripHtml(player["status"])) self.AutoAjust() else: self.add(player) def updateRoom( self, data ): (room, room_id, player) = data i = self.FindItemData( -1, int(player) ) if i > 0: self.SetStringItem( i, 3, room ) self.AutoAjust() def setPlayerRole( self, id, role ): i = self.FindItemData( -1, int(id) ) self.SetStringItem( i, 5, role ) def stripHtml( self, name ): ret_string = "" x = 0 in_tag = 0 for x in range( len(name) ): if name[x] == "<" or name[x] == ">" or in_tag == 1 : if name[x] == "<": in_tag = 1 elif name[x] == ">": in_tag = 0 else: pass else: ret_string = ret_string + name[x] return ret_string # When we right click, cause our popup menu to appear def OnPopupMenu( self, event ): pos = wx.Point( event.GetX(), event.GetY() ) (item, flag) = self.HitTest( pos ) if item > -1: self.selectedItem = item self.PopupMenu( self.menu, pos ) # Process the events associated with our popup menu def OnPopupMenuItem( self, event ): # if we are not running, the player list is empty anyways if self.main.STATUS == SERVER_RUNNING: menuItem = event.GetId() playerID = str( self.GetItemData( self.selectedItem ) ) room = str(self.GetItem((int(playerID)-1), 3).GetText()) idList = self.main.server.server.groups for r in self.roomList: if room == self.roomList[r]: groupID = r else: groupID = 0 if menuItem == MENU_PLAYER_BOOT: print "booting player: ", playerID self.main.server.server.del_player( playerID, groupID ) self.main.server.server.check_group( playerID, groupID ) self.remove( playerID ) elif menuItem == MENU_PLAYER_SEND_MESSAGE: print "send a message..." msg = self.GetMessageInput( "Send a message to player" ) if len(msg): self.main.server.server.send( msg, playerID, str(groupID) ) #Leave this in for now. elif menuItem == MENU_PLAYER_SEND_ROOM_MESSAGE: print "Send message to room..." msg = self.GetMessageInput( "Send message to room of this player") if len(msg): self.main.server.server.send_to_group('0', str(groupID), msg ) elif menuItem == MENU_PLAYER_SEND_SERVER_MESSAGE: print "broadcast a message..." msg = self.GetMessageInput( "Broadcast Server Message" ) # If we got a message back, send it if len(msg): self.main.server.server.broadcast( msg ) def GetMessageInput( self, title ): prompt = "Please enter the message you wish to send:" msg = wx.TextEntryDialog(self, prompt, title) msg.ShowModal() msg.Destroy() return msg.GetValue() class ServerGUI(wx.Frame): STATUS = SERVER_STOPPED def __init__(self, parent, id, title): wx.Frame.__init__(self, parent, id, title, size = (760, 560) ) if wx.Platform == '__WXMSW__': icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'WAmisc9.ico', wx.BITMAP_TYPE_ICO ) else: icon = wx.Icon( orpg.dirpath.dir_struct["icon"]+'connect.gif', wx.BITMAP_TYPE_GIF ) self.SetIcon(icon) self.serverName = "Server Name" self.bootPwd = "" # Register our events to process -- notice the custom event handler self.Bind(wx.EVT_CLOSE, self.OnExit) self.Bind(EVT_LOG_MESSAGE, self.OnLogMessage) self.Bind(EVT_FUNCTION_MESSAGE, self.OnFunctionMessage) # Creat GUI self.build_menu() self.build_body() self.build_status() # Server Callbacks cb = {} cb["log"] = self.Log cb["connect"] = self.OnConnect ##Fixed!! cb["disconnect"] = self.OnDisconnect cb["update"] = self.OnUpdatePlayer cb["data_recv"] = self.OnDataRecv cb["data_sent"] = self.OnDataSent cb["create_group"] = self.OnCreateGroup cb["delete_group"] = self.OnDeleteGroup cb["join_group"] = self.OnJoinGroup cb["role"] = self.OnSetRole self.callbacks = cb # Misc. self.conf = ServerConfig(self) self.total_messages_received = 0 self.total_data_received = 0 self.total_messages_sent = 0 self.total_data_sent = 0 ### Build GUI ############################################ def build_menu(self): """ Build the GUI menu. """ self.mainMenu = wx.MenuBar() # File Menu menu = wx.Menu() # Start menu.Append( MENU_START_SERVER, 'Start', 'Start server.') self.Bind(wx.EVT_MENU, self.OnStart, id=MENU_START_SERVER) # Stop menu.Append( MENU_STOP_SERVER, 'Stop', 'Shutdown server.') self.Bind(wx.EVT_MENU, self.OnStop, id=MENU_STOP_SERVER) # Exit menu.AppendSeparator() menu.Append( MENU_EXIT, 'E&xit', 'Exit application.') self.Bind(wx.EVT_MENU, self.OnExit, id=MENU_EXIT) self.mainMenu.Append(menu, '&Server') # Registration Menu menu = wx.Menu() # Register menu.Append( MENU_REGISTER_SERVER, 'Register', 'Register with OpenRPG server directory.') self.Bind(wx.EVT_MENU, self.OnRegister, id=MENU_REGISTER_SERVER) # Unregister menu.Append( MENU_UNREGISTER_SERVER, 'Unregister', 'Unregister from OpenRPG server directory.') self.Bind(wx.EVT_MENU, self.OnUnregister, id=MENU_UNREGISTER_SERVER) # Add the registration menu self.mainMenu.Append( menu, '&Registration' ) # Server Configuration Menu menu = wx.Menu() # Ping Connected Players menu.Append( MENU_START_PING_PLAYERS, 'Start Ping', 'Ping players to validate remote connection.' ) self.Bind(wx.EVT_MENU, self.PingPlayers, id=MENU_START_PING_PLAYERS) # Stop Pinging Connected Players menu.Append( MENU_STOP_PING_PLAYERS, 'Stop Ping', 'Stop validating player connections.' ) self.Bind(wx.EVT_MENU, self.StopPingPlayers, id=MENU_STOP_PING_PLAYERS) # Set Ping Interval menu.Append( MENU_PING_INTERVAL, 'Ping Interval', 'Change the ping interval.' ) self.Bind(wx.EVT_MENU, self.ConfigPingInterval, id=MENU_PING_INTERVAL) self.mainMenu.Append( menu, '&Configuration' ) # Add the menus to the main menu bar self.SetMenuBar( self.mainMenu ) # Disable register, unregister & stop server by default self.mainMenu.Enable( MENU_STOP_SERVER, False ) self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) # Disable the ping menu items self.mainMenu.Enable( MENU_START_PING_PLAYERS, False ) self.mainMenu.Enable( MENU_STOP_PING_PLAYERS, False ) self.mainMenu.Enable( MENU_PING_INTERVAL, False ) def build_body(self): """ Create the ViewNotebook and logger. """ splitter = wx.SplitterWindow(self, -1, style=wx.NO_3D | wx.SP_3D) nb = wx.Notebook( splitter, -1 ) self.conns = Connections( nb, self ) nb.AddPage( self.conns, "Players" ) #Not sure why this is Remarked TaS - Sirebral #nb.AddPage( self.conns, "Rooms" ) #self.msgWindow = HTMLMessageWindow( nb ) #nb.AddPage( self.msgWindow, "Messages" ) log = wx.TextCtrl(splitter, -1, style=wx.TE_MULTILINE | wx.TE_READONLY | wx.HSCROLL) wx.Log.SetActiveTarget( wx.LogTextCtrl(log) ) splitter.SplitHorizontally(nb, log, 400) splitter.SetMinimumPaneSize(40) self.nb = nb self.log = log def build_status(self): """ Create status bar and set defaults. """ sb = wx.StatusBar(self, -1) sb.SetFieldsCount(5) sb.SetStatusWidths([-1, 115, 115, 65, 200]) sb.SetStatusText("Sent: 0", 1) sb.SetStatusText("Recv: 0", 2) sb.SetStatusText("Stopped", 3) sb.SetStatusText("Unregistered", 4) self.SetStatusBar(sb) self.sb = sb def show_error(self, mesg, title = "Error"): """ Display an error. mesg (str) -- error message to display title (str) -- title of window """ dlg = wx.MessageDialog(self, mesg, title, wx.OK | wx.ICON_EXCLAMATION) dlg.ShowModal() dlg.Destroy() # Event handler for out logging event def OnLogMessage( self, event ): self.Log( event.message ) # Event handler for out logging event def OnFunctionMessage( self, event ): self.callbacks[event.func]( event.message ) ### Server Callbacks ##################################### def Log(self, log): wx.LogMessage(str(log)) def OnConnect(self, player): self.conns.add(player) def OnDisconnect(self, id): self.conns.remove(id) def OnUpdatePlayer(self, data): self.conns.update(data) def OnDataSent(self, bytes): self.total_messages_sent += 1 self.total_data_sent += bytes self.sb.SetStatusText("Sent: %s (%d)" % (format_bytes(self.total_data_sent), self.total_messages_sent), 1) def OnDataRecv(self, bytes): self.total_messages_received += 1 self.total_data_received += bytes self.sb.SetStatusText("Recv: %s (%d)" % (format_bytes(self.total_data_received), self.total_messages_received), 2) def OnCreateGroup( self, data ): room_id = data[1] name = data[0] self.conns.roomList[room_id] = name (room, room_id, player) = data self.conns.updateRoom(data) def OnDeleteGroup( self, data ): (room_id, player) = data del self.conns.roomList[room_id] def OnJoinGroup( self, data ): self.conns.updateRoom( data ) def OnSetRole( self, data ): (id, role) = data self.conns.setPlayerRole( id, role ) ### Misc. ################################################ def OnStart(self, event = None): """ Start server. """ if self.STATUS == SERVER_STOPPED: # see if we already have name specified try: userPath = orpg.dirpath.dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') configDom.normalize() configDoc = configDom.documentElement if configDoc.hasAttribute("name"): self.serverName = configDoc.getAttribute("name") except: pass if self.serverName == '': serverNameEntry = wx.TextEntryDialog( self, "Please Enter The Server Name You Wish To Use:", "Server's Name", self.serverName, wx.OK|wx.CANCEL|wx.CENTRE ) if serverNameEntry.ShowModal() == wx.ID_OK: self.serverName = serverNameEntry.GetValue() # see if we already have password specified try: userPath = orpg.dirpath.dir_struct["user"] validate = orpg.tools.validate.Validate(userPath) validate.config_file( "server_ini.xml", "default_server_ini.xml" ) configDom = minidom.parse(userPath + 'server_ini.xml') configDom.normalize() configDoc = configDom.documentElement if configDoc.hasAttribute("admin"): self.bootPwd = configDoc.getAttribute("admin") elif configDoc.hasAttribute("boot"): self.bootPwd = configDoc.getAttribute("boot") except: pass if self.bootPwd == '': serverPasswordEntry = wx.TextEntryDialog(self, "Please Enter The Server Admin Password:", "Server's Password", self.bootPwd, wx.OK|wx.CANCEL|wx.CENTRE) if serverPasswordEntry.ShowModal() == wx.ID_OK: self.bootPwd = serverPasswordEntry.GetValue() if len(self.serverName): wx.BeginBusyCursor() self.server = ServerMonitor(self.callbacks, self.conf, self.serverName, self.bootPwd) self.server.start() self.STATUS = SERVER_RUNNING self.sb.SetStatusText("Running", 3) self.SetTitle(__appname__ + "- (running) - (unregistered)") self.mainMenu.Enable( MENU_START_SERVER, False ) self.mainMenu.Enable( MENU_STOP_SERVER, True ) self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) wx.EndBusyCursor() else: self.show_error("Server is already running.", "Error Starting Server") def OnStop(self, event = None): """ Stop server. """ if self.STATUS == SERVER_RUNNING: self.OnUnregister() self.server.stop() self.STATUS = SERVER_STOPPED self.sb.SetStatusText("Stopped", 3) self.SetTitle(__appname__ + "- (stopped) - (unregistered)") self.mainMenu.Enable( MENU_STOP_SERVER, False ) self.mainMenu.Enable( MENU_START_SERVER, True ) self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) # Delete any items that are still in the player list self.conns.DeleteAllItems() def OnRegister(self, event = None): """ Call into mplay_server's register() function. This will begin registerThread(s) to keep server registered with configured metas """ if len( self.serverName ): wx.BeginBusyCursor() self.server.server.register(self.serverName) self.sb.SetStatusText( ("%s" % (self.serverName)), 4 ) self.mainMenu.Enable( MENU_REGISTER_SERVER, False ) self.mainMenu.Enable( MENU_UNREGISTER_SERVER, True ) self.mainMenu.Enable( MENU_STOP_SERVER, False ) self.SetTitle(__appname__ + "- (running) - (registered)") wx.EndBusyCursor() def OnUnregister(self, event = None): """ Call into mplay_server's unregister() function. This will kill any registerThreads currently running and result in the server being de-listed from all metas """ wx.BeginBusyCursor() self.server.server.unregister() self.sb.SetStatusText( "Unregistered", 4 ) self.mainMenu.Enable( MENU_UNREGISTER_SERVER, False ) self.mainMenu.Enable( MENU_REGISTER_SERVER, True ) self.mainMenu.Enable( MENU_STOP_SERVER, True ) self.SetTitle(__appname__ + "- (running) - (unregistered)") wx.EndBusyCursor() def PingPlayers( self, event = None ): "Ping all players that are connected at a periodic interval, detecting dropped connections." wx.BeginBusyCursor() wx.Yield() wx.EndBusyCursor() def StopPingPlayers( self, event = None ): "Stop pinging connected players." def ConfigPingInterval( self, event = None ): "Configure the player ping interval. Note that all players are pinged on a single timer." def OnExit(self, event = None): """ Quit the program. """ self.OnStop() wx.CallAfter(self.Destroy) class ServerGUIApp(wx.App): def OnInit(self): # Make sure our image handlers are loaded before we try to display anything wx.InitAllImageHandlers() self.splash = wx.SplashScreen(wx.Bitmap(orpg.dirpath.dir_struct["icon"]+'splash.gif'), wx.SPLASH_CENTRE_ON_SCREEN|wx.SPLASH_TIMEOUT, 2000, None) self.splash.Show(True) wx.Yield() wx.CallAfter(self.AfterSplash) return True def AfterSplash(self): self.splash.Close(True) frame = ServerGUI(None, -1, __appname__ + "- (stopped) - (unregistered)") frame.Show(True) frame.Raise() self.SetTopWindow(frame) class HTMLMessageWindow(wx.html.HtmlWindow): "Widget used to present user to admin messages, in HTML format, to the server administrator" # Init using the derived from class def __init__( self, parent ): wx.html.HtmlWindow.__init__( self, parent ) def OnLinkClicked( self, ref ): "Open an external browser to resolve our About box links!!!" href = ref.GetHref() webbrowser.open( href ) if __name__ == '__main__': app = ServerGUIApp(0) app.MainLoop()