annotate orpg/tools/settings.py @ 245:682032381be8 beta

Traipse Beta 'OpenRPG' {101130-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closing/Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Tue, 30 Nov 2010 02:34:58 -0600
parents 9230a33defd9
children
rev   line source
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1 import os
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2
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3 from orpg.tools.orpg_log import logger
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4 from orpg.tools.validate import validate
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5 from xml.etree.ElementTree import ElementTree, Element, parse
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6 from xml.etree.ElementTree import fromstring, tostring
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7 from orpg.orpgCore import component
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8 from orpg.dirpath import dir_struct
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9
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10 class Settings:
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11 def __init__(self):
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12 self.changes = []
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13 validate.config_file("settings.xml","default_settings.xml")
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14 self.filename = dir_struct["user"] + "settings.xml"
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15 xml_dom = parse(dir_struct["user"] + "settings.xml")
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16 if xml_dom == None: self.rebuildSettings()
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17 else: self.xml_dom = xml_dom.getroot()
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18
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19 def rebuildSettings(self):
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20 logger.info("Settings file has be corrupted, rebuilding settings.", True)
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21 try: os.remove(self.filename)
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22 except: pass
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23 validate.config_file("settings.xml","default_settings.xml")
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24 self.xml_dom = parse(self.filename).getroot()
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25
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26 def get_setting(self, name): ##Depricated
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27 return self.get(name)
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28
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29 def get(self, name):
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30 try: return self.xml_dom.getiterator(name)[0].get("value")
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31 except: return 0
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32
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33 def get_setting_keys(self): ##Depricated
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34 return self.get_keys()
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35
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36 def get_keys(self):
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37 keys = []
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38 tabs = self.xml_dom.getiterator("tab")
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39 for i in xrange(0, len(tabs)):
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40 if tabs[i].get("type") == 'grid':
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41 children = tabs[i].getchildren()
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42 for c in children: keys.append(c.tag)
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43 return keys
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44
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45 def set_setting(self, name, value): ##Depricated
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46 self.change(name, value)
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47
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48 def change(self, name, value):
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49 self.xml_dom.getiterator(name)[0].set("value", value)
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50
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51 def add_setting(self, tab, setting, value, options, help): ##Depricated
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52 return self.add(tab, setting, value, options, help)
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53
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54 def add(self, tab, setting, value, options, help):
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55 if len(self.xml_dom.getiterator(setting)) > 0: return False
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56 tabs = self.xml_dom.getiterator("tab")
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57 newsetting = fromstring('<' + setting + ' value="' + value + '" options="' +
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58 options + '" help="' + help + '" />')
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59 for i in xrange(0, len(tabs)):
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60 if tabs[i].get("name") == tab and tabs[i].get("type") == 'grid':
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61 tabs[i].append(newsetting)
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62 return True
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63 return False
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64
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65 def add_tab(self, parent, tabname, tabtype):
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66 tab_xml = '<tab '
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67 if tabtype == 'text': tab_xml += 'name="' + tabname + '" type="text" />'
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68 else: tab_xml += 'name="' + tabname + '" type="' + tabtype + '"></tab>'
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69 newtab = fromstring(tab_xml)
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70 if parent != None:
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71 tabs = self.xml_dom.getiterator("tab")
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72 for i in xrange(0, len(tabs)):
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73 if tabs[i].get("name") == parent and tabs[i].get("type") == 'tab':
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74 children = tabs[i].getchildren()
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75 for c in children:
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76 if c.get("name") == tabname: return False
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77 tabs[i].append(newtab)
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78 return True
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79 else:
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80 children = self.xml_dom.getchildren()
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81 for c in children:
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82 if c.get("name") == tabname: return False
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83 self.xml_dom.append(newtab)
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84 return True
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85 return False
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86
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87 def updateIni(self):
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88 defaultFile = orpg.dirpath.dir_struct['template'] + 'default_settings.xml'
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89 default_dom = parse(defaultfile)
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90 for child in default_dom.getchildren():
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91 if child.tag == 'tab': self.proccessChildren(child)
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92
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93 def proccessChildren(self, dom, parent=None):
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94 if dom.tag == 'tab': self.add_tab(parent, dom.get("name"), dom.get("type"))
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95
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96 for child in dom.getchildren():
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97 if child.tag == 'tab': self.proccessChildren(child, dom.get("name"))
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98 else:
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99 self.add_setting(dom.get("name"), child.tag,
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100 child.get("value"), child.get("options"),
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101 child.get("help"))
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102
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103 def save(self):
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104 #self.xml_dom.write(self.filename)
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105 temp_file = open(self.filename, "w")
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106 temp_file.write(tostring(self.xml_dom))
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107 temp_file.close()
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108
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109 settings = Settings()
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110 component.add('settings', settings)