annotate orpg/dieroller/hackmaster.py @ 80:51bb772c3609 ornery-dev

Update Manager nearly 100% complete. Buttons on Controls panel need to be implmented. Users can now look over the revisions for each branch / revision.
author sirebral
date Mon, 24 Aug 2009 00:56:09 -0500
parents 449a8900f9ac
children bf799efe7a8a
rev   line source
0
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1 #!/usr/bin/env python
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2 # Copyright Not Yet, see how much I trust you
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: hackmaster.py
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22 # Author: Ric Soard
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23 # Maintainer:
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24 # Version:
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25 # $Id: hackmaster.py,v 0.4 2003/08/12
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26 #
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27 # Description: special die roller for HackMaster(C)(TM) RPG
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28 # has penetration damage - .damage(bonus,honor)
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29 # has attack - .attack(bonus, honor)
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30 # has severity .severity(honor)
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31 # has help - .help()
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32 #
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33 #
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34 import random
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35 from die import *
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36
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37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
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38
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39 #hackmaster Class basically passes into functional classes
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40 class hackmaster(std):
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41
0
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42 def __init__(self,source=[]):
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43 std.__init__(self,source)
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44
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45
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46 def damage(self, mod, hon):
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47 return HMdamage(self, mod, hon)
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48
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49
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50 def attack(self, mod, hon):
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51 return HMattack(self, mod, hon)
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52
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53
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54 def help(self):
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55 return HMhelp(self)
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56
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57
0
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58 def severity(self, honor):
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59 return HMSeverity(self, honor)
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60
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61
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62 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
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63 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
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64 # die. if High honor then a 4 will appear followed by a another die.
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65 class HMdamage(std):
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66
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67 def __init__(self,source=[], mod = 0, hon = 0):
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68 std.__init__(self,source)
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69 self.mod = mod
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70 self.hon = hon
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71 self.check_pen()
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72 #here we roll the mod die
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73 self.append(static_di(self.mod))
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74 #here we roll the honor die
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75 self.append(static_di(self.hon))
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76
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77
0
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78 def damage(mod = 0, hon = 0):
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79 self.mod = mod
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80 self.hon = hon
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81
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82 # This function is called by default to display the die string to the chat window.
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83 # Our die string attempts to explain the results
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84
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85 def __str__(self):
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86 myStr = "Damage "
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87 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
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88 for a in self.data[1:]:
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89 myStr += ","
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90 myStr += str(a)
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91 myStr += "] = (" + str(self.sum()) + ")"
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92
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93 return myStr
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94
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95 # This function checks to see if we need to reroll for penetration
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96
0
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97 def check_pen(self):
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98 for i in range(len(self.data)):
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99 if self.data[i].lastroll() >= self.data[i].sides:
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100 self.pen_roll(i)
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101
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102 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
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103
0
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104 def pen_roll(self,num):
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105 result = int(random.uniform(1,self.data[num].sides+1))
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106 self.data[num].value += (result - 1 + self.hon)
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107 self.data[num].history.append(result - 1 + self.hon)
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108 if result >= self.data[num].sides:
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109 self.pen_roll(num)
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110
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111 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
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112 # and displays fumble
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113 class HMattack(std):
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114
0
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115 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
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116 std.__init__(self,source)
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117 self.size = size
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118 self.mod = mod
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119 self.base_severity = base_severity
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120 self.hon = hon
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121 self.fumble = 0
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122 self.crit = 0
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123 self.check_crit()
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124 #this is a static die that adds the modifier
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125 self.append(static_di(self.mod))
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126 #this is a static die that adds honor, we want high rolls so it's +1
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127 self.append(static_di(self.hon))
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128
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129
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130
0
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131 def check_crit(self):
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132 if self.data[0] == self.data[0].sides:
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133 self.crit = 1
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134 if self.data[0] == 1:
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135 self.fumble = 1
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136
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137
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138 #this function is the out put to the chat window, it basicaly just displays the roll unless
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139 #it's a natural 20, or a natural 1
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140
0
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141 def __str__(self):
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142 if self.crit > 0:
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143 myStr = "Critical Hit!!: "
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144 elif self.fumble > 0:
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145 myStr = "FUMBLE!!"
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146 else:
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147 myStr = "To Hit:"
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148 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
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149 for a in self.data[1:]:
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150 myStr += ","
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151 myStr += str(a)
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152 myStr += "] = (" + str(self.sum()) + ")"
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153 return myStr
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154
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155 class HMhelp(std):
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156
0
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157 def __init__(self,source=[]):
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158 std.__init__(self,source)
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159 self.source = source
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160
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161
0
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162 def __str__(self):
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163 myStr = " <br /> .attack(Bonus, Honor): <br />"
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164 myStr += " The attack roll rolles the dice and adds your bonus <br />"
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165 myStr += " and honor modifier and returns you final roll. <br />"
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166 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
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167 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
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168 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
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169 myStr += " would roll [1d20.attack(3,1)] <br />"
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170 myStr += " .damage(Bonus, Honor): <br />"
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171 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
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172 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
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173 myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
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174 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
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175 myStr += " [1d6.damage(1,1)] <br />"
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176 myStr += " .severity(honor): <br />"
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177 myStr += " the severity is for critical hit resolution - the character rolls <br />"
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178 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
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179 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
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180 myStr += " Example [1d8.severity(1)] <br />"
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181 myStr += " .help() : <br />"
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182 myStr += " displays this message <br />"
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183
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184 return myStr
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185
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186 # the severity roll is for critical resolution. The die is rerolled and added
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187 #on a natural 8 and rerolled and subtracted on a 1
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188 class HMSeverity(std):
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189
0
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190 def __init__(self, source =[], honor=0):
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191 std.__init__(self,source)
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192 self.source = source
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193 self.hon = honor
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194 self.data = []
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195 self.append(di(8))
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196 self.CheckReroll()
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197 self.append(static_di(self.hon))
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198
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199
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200
0
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201 def __str__(self):
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202 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
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203 for a in self.data[1:]:
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204 myStr += ","
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205 myStr += str(a)
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206 myStr += "] = (" + str(self.sum()) + ")"
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207 return myStr
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208
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209
0
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210 def CheckReroll(self):
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211 if self.data[0] == self.data[0].sides:
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212 self.crit_chain(0,1)
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213 if self.data[0] == 1:
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214 self.crit_chain(0,-1)
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215
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216 #this function needes moved for severity
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217
0
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218 def crit_chain(self,num,neg):
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219 result = int(random.uniform(1,self.data[num].sides+1))
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220 self.data[num].value += (((result - 1) * neg) + self.hon)
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221 self.data[num].history.append(((result - 1) * neg) + self.hon)
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222 if result >= self.data[num].sides:
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223 self.crit_chain(num,1)
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224 if result == 1:
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225 self.crit_chain(num,-1)