view orpg/dieroller/hackmaster.py @ 71:449a8900f9ac ornery-dev

Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
author sirebral
date Thu, 20 Aug 2009 03:00:39 -0500
parents 4385a7d0efd1
children bf799efe7a8a
line wrap: on
line source

#!/usr/bin/env python
# Copyright Not Yet, see how much I trust you
#
#       openrpg-dev@lists.sourceforge.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
# --
#
# File: hackmaster.py
# Author: Ric Soard
# Maintainer:
# Version:
#   $Id: hackmaster.py,v 0.4 2003/08/12
#
# Description: special die roller for HackMaster(C)(TM) RPG
#               has penetration damage - .damage(bonus,honor)
#               has attack - .attack(bonus, honor)
#               has severity .severity(honor)
#               has help - .help()
#
#
import random
from die import *

__version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"

#hackmaster Class basically passes into functional classes
class hackmaster(std):
    
    def __init__(self,source=[]):
        std.__init__(self,source)

    
    def damage(self, mod, hon):
        return HMdamage(self, mod, hon)

    
    def attack(self, mod, hon):
        return HMattack(self, mod, hon)

    
    def help(self):
        return HMhelp(self)

    
    def severity(self, honor):
        return HMSeverity(self, honor)


# HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
# and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
# die. if High honor then a 4 will appear followed by a another die.
class HMdamage(std):
    
    def __init__(self,source=[], mod = 0, hon = 0):
        std.__init__(self,source)
        self.mod = mod
        self.hon = hon
        self.check_pen()
        #here we roll the mod die
        self.append(static_di(self.mod))
        #here we roll the honor die
        self.append(static_di(self.hon))

    
    def damage(mod = 0, hon = 0):
        self.mod = mod
        self.hon = hon

# This function is called by default to display the die string to the chat window.
# Our die string attempts to explain the results
    
    def __str__(self):
        myStr = "Damage "
        myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"

        return myStr

# This function checks to see if we need to reroll for penetration
    
    def check_pen(self):
        for i in range(len(self.data)):
            if self.data[i].lastroll() >= self.data[i].sides:
                self.pen_roll(i)

#this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
    
    def pen_roll(self,num):
        result = int(random.uniform(1,self.data[num].sides+1))
        self.data[num].value += (result - 1 + self.hon)
        self.data[num].history.append(result - 1 + self.hon)
        if result >= self.data[num].sides:
            self.pen_roll(num)

# this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
# and displays fumble
class HMattack(std):
    
    def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
        std.__init__(self,source)
        self.size = size
        self.mod = mod
        self.base_severity = base_severity
        self.hon = hon
        self.fumble = 0
        self.crit = 0
        self.check_crit()
        #this is a static die that adds the modifier
        self.append(static_di(self.mod))
        #this is a static die that adds honor, we want high rolls so it's +1
        self.append(static_di(self.hon))


    
    def check_crit(self):
        if self.data[0] == self.data[0].sides:
            self.crit = 1
        if self.data[0] == 1:
            self.fumble = 1


    #this function is the out put to the chat window, it basicaly just displays the roll unless
    #it's a natural 20, or a natural 1
    
    def __str__(self):
        if self.crit > 0:
            myStr = "Critical Hit!!: "
        elif self.fumble > 0:
            myStr = "FUMBLE!!"
        else:
            myStr = "To Hit:"
        myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"
        return myStr

class HMhelp(std):
    
    def __init__(self,source=[]):
        std.__init__(self,source)
        self.source = source

    
    def __str__(self):
        myStr = " <br /> .attack(Bonus, Honor): <br />"
        myStr += " The attack roll rolles the dice and adds your bonus <br />"
        myStr += " and honor modifier and returns you final roll. <br />"
        myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
        myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
        myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
        myStr += " would roll [1d20.attack(3,1)] <br />"
        myStr += " .damage(Bonus, Honor): <br />"
        myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
        myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
        myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
        myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
        myStr += " [1d6.damage(1,1)] <br />"
        myStr += " .severity(honor): <br />"
        myStr += " the severity is for critical hit resolution - the character rolls <br />"
        myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
        myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
        myStr += " Example [1d8.severity(1)] <br />"
        myStr += " .help() : <br />"
        myStr += " displays this message <br />"

        return myStr

# the severity roll is for critical resolution. The die is rerolled and added
#on a natural 8 and rerolled and subtracted on a 1
class HMSeverity(std):
    
    def __init__(self, source =[], honor=0):
        std.__init__(self,source)
        self.source = source
        self.hon = honor
        self.data = []
        self.append(di(8))
        self.CheckReroll()
        self.append(static_di(self.hon))


    
    def __str__(self):
        myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
        for a in self.data[1:]:
            myStr += ","
            myStr += str(a)
        myStr += "] = (" + str(self.sum()) + ")"
        return myStr

    
    def CheckReroll(self):
        if self.data[0] == self.data[0].sides:
            self.crit_chain(0,1)
        if self.data[0] == 1:
            self.crit_chain(0,-1)

    #this function needes moved for severity
    
    def crit_chain(self,num,neg):
        result = int(random.uniform(1,self.data[num].sides+1))
        self.data[num].value += (((result - 1) * neg) + self.hon)
        self.data[num].history.append(((result - 1) * neg) + self.hon)
        if result >= self.data[num].sides:
            self.crit_chain(num,1)
        if result == 1:
            self.crit_chain(num,-1)