annotate orpg/dieroller/hackmaster.py @ 71:449a8900f9ac ornery-dev

Code refining almost completed, for this round. Some included files are still in need of some clean up, but this is test worthy.
author sirebral
date Thu, 20 Aug 2009 03:00:39 -0500
parents 4385a7d0efd1
children bf799efe7a8a
rev   line source
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1 #!/usr/bin/env python
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2 # Copyright Not Yet, see how much I trust you
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3 #
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4 # openrpg-dev@lists.sourceforge.net
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5 #
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6 # This program is free software; you can redistribute it and/or modify
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7 # it under the terms of the GNU General Public License as published by
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8 # the Free Software Foundation; either version 2 of the License, or
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9 # (at your option) any later version.
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10 #
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11 # This program is distributed in the hope that it will be useful,
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12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 # GNU General Public License for more details.
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15 #
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16 # You should have received a copy of the GNU General Public License
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17 # along with this program; if not, write to the Free Software
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18 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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19 # --
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20 #
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21 # File: hackmaster.py
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22 # Author: Ric Soard
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23 # Maintainer:
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24 # Version:
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25 # $Id: hackmaster.py,v 0.4 2003/08/12
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26 #
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27 # Description: special die roller for HackMaster(C)(TM) RPG
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28 # has penetration damage - .damage(bonus,honor)
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29 # has attack - .attack(bonus, honor)
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30 # has severity .severity(honor)
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31 # has help - .help()
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32 #
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33 #
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34 import random
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35 from die import *
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36
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37 __version__ = "$Id: hackmaster.py,v 1.8 2006/11/15 12:11:22 digitalxero Exp $"
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38
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39 #hackmaster Class basically passes into functional classes
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40 class hackmaster(std):
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41
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42 def __init__(self,source=[]):
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43 std.__init__(self,source)
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44
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45
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46 def damage(self, mod, hon):
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47 return HMdamage(self, mod, hon)
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48
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49
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50 def attack(self, mod, hon):
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51 return HMattack(self, mod, hon)
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52
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53
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54 def help(self):
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55 return HMhelp(self)
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56
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57
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58 def severity(self, honor):
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59 return HMSeverity(self, honor)
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60
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61
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62 # HM Damage roller - rolles penetration as per the PHB - re-rolles on max die - 1, adds honor to the penetration rolls
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63 # and this appears to be invisible to the user ( if a 4 on a d4 is rolled a 3 will appear and be followed by another
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64 # die. if High honor then a 4 will appear followed by a another die.
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65 class HMdamage(std):
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66
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67 def __init__(self,source=[], mod = 0, hon = 0):
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68 std.__init__(self,source)
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69 self.mod = mod
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70 self.hon = hon
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71 self.check_pen()
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72 #here we roll the mod die
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73 self.append(static_di(self.mod))
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74 #here we roll the honor die
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75 self.append(static_di(self.hon))
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76
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77
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78 def damage(mod = 0, hon = 0):
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79 self.mod = mod
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80 self.hon = hon
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81
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82 # This function is called by default to display the die string to the chat window.
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83 # Our die string attempts to explain the results
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84
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85 def __str__(self):
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86 myStr = "Damage "
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87 myStr += "[Damage Roll, Modifiers, Honor]: " + " [" + str(self.data[0])
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88 for a in self.data[1:]:
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89 myStr += ","
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90 myStr += str(a)
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91 myStr += "] = (" + str(self.sum()) + ")"
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92
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93 return myStr
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94
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95 # This function checks to see if we need to reroll for penetration
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96
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97 def check_pen(self):
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98 for i in range(len(self.data)):
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99 if self.data[i].lastroll() >= self.data[i].sides:
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100 self.pen_roll(i)
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101
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102 #this function rolls the penetration die, and checks to see if it needs to be re-rolled again.
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103
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104 def pen_roll(self,num):
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105 result = int(random.uniform(1,self.data[num].sides+1))
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106 self.data[num].value += (result - 1 + self.hon)
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107 self.data[num].history.append(result - 1 + self.hon)
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108 if result >= self.data[num].sides:
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109 self.pen_roll(num)
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110
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111 # this function rolls for the HM Attack. the function checks for a 20 and displays critical, and a 1
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112 # and displays fumble
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113 class HMattack(std):
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114
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115 def __init__(self, source=[], mod = 0, base_severity = 0, hon = 0, size = 0):
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116 std.__init__(self,source)
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117 self.size = size
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118 self.mod = mod
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119 self.base_severity = base_severity
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120 self.hon = hon
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121 self.fumble = 0
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122 self.crit = 0
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123 self.check_crit()
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124 #this is a static die that adds the modifier
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125 self.append(static_di(self.mod))
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126 #this is a static die that adds honor, we want high rolls so it's +1
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127 self.append(static_di(self.hon))
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128
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129
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130
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131 def check_crit(self):
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132 if self.data[0] == self.data[0].sides:
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133 self.crit = 1
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134 if self.data[0] == 1:
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135 self.fumble = 1
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136
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137
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138 #this function is the out put to the chat window, it basicaly just displays the roll unless
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139 #it's a natural 20, or a natural 1
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140
0
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141 def __str__(self):
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142 if self.crit > 0:
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143 myStr = "Critical Hit!!: "
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144 elif self.fumble > 0:
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145 myStr = "FUMBLE!!"
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146 else:
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147 myStr = "To Hit:"
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148 myStr += "[To Hit Roll, Modifiers, Honor]" + " [" + str(self.data[0])
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149 for a in self.data[1:]:
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150 myStr += ","
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151 myStr += str(a)
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152 myStr += "] = (" + str(self.sum()) + ")"
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153 return myStr
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154
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155 class HMhelp(std):
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156
0
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157 def __init__(self,source=[]):
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158 std.__init__(self,source)
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159 self.source = source
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160
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161
0
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162 def __str__(self):
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163 myStr = " <br /> .attack(Bonus, Honor): <br />"
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164 myStr += " The attack roll rolles the dice and adds your bonus <br />"
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165 myStr += " and honor modifier and returns you final roll. <br />"
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166 myStr += " On a natural 20 the dieroller displays Critical Hit!! <br />"
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167 myStr += " On a natural 1 the dieroller displays FUMBLE!! <br />"
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168 myStr += " Example A 1st level fighter with +1 to hit and a +2 sword and High Honor <br />"
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169 myStr += " would roll [1d20.attack(3,1)] <br />"
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170 myStr += " .damage(Bonus, Honor): <br />"
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171 myStr += " The damage roll rolls the dice and rerolls on a max roll for <br />"
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172 myStr += " penetration damage, the penetration die is -1 and is rerolled on a max roll <br />"
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173 myStr += " The roller returns the damage dice, monidifiers, and honor <br />"
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174 myStr += " Example A magic-user uses a quaterstaff +1 with high honor, he would roll <br />"
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175 myStr += " [1d6.damage(1,1)] <br />"
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176 myStr += " .severity(honor): <br />"
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177 myStr += " the severity is for critical hit resolution - the character rolls <br />"
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178 myStr += " a d8 and adds honor bonus. the die is rerolled on natural 8 and natural 1 with a -1 modifier <br />"
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179 myStr += " on an 8 the reroll is added on a 1 the reroll is subtracted <br />"
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180 myStr += " Example [1d8.severity(1)] <br />"
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181 myStr += " .help() : <br />"
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182 myStr += " displays this message <br />"
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183
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184 return myStr
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185
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186 # the severity roll is for critical resolution. The die is rerolled and added
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187 #on a natural 8 and rerolled and subtracted on a 1
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188 class HMSeverity(std):
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189
0
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190 def __init__(self, source =[], honor=0):
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191 std.__init__(self,source)
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192 self.source = source
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193 self.hon = honor
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194 self.data = []
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195 self.append(di(8))
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196 self.CheckReroll()
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197 self.append(static_di(self.hon))
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198
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199
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200
0
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201 def __str__(self):
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202 myStr = "[Severity Dice, Honor]" + " [" + str(self.data[0])
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203 for a in self.data[1:]:
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204 myStr += ","
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205 myStr += str(a)
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206 myStr += "] = (" + str(self.sum()) + ")"
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207 return myStr
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208
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209
0
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210 def CheckReroll(self):
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211 if self.data[0] == self.data[0].sides:
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212 self.crit_chain(0,1)
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213 if self.data[0] == 1:
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214 self.crit_chain(0,-1)
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215
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216 #this function needes moved for severity
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217
0
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218 def crit_chain(self,num,neg):
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219 result = int(random.uniform(1,self.data[num].sides+1))
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220 self.data[num].value += (((result - 1) * neg) + self.hon)
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221 self.data[num].history.append(((result - 1) * neg) + self.hon)
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222 if result >= self.data[num].sides:
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223 self.crit_chain(num,1)
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224 if result == 1:
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225 self.crit_chain(num,-1)