Mercurial > traipse_dev
view orpg/templates/nodes/4e_char_sheet.xml @ 167:5c9a118476b2 alpha
Traipse Alpha 'OpenRPG' {091210-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Keeping up with Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
Added 7th Sea die roller method; ie [7k3] =
[7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Includes support for Mythos roller
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fixed Whiteboard ID to prevent random line or text deleting.
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and no reactive settings when Ok is pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
author | sirebral |
---|---|
date | Thu, 10 Dec 2009 10:53:33 -0600 |
parents | |
children | 4b2884f29a72 |
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<nodehandler class="tabber_handler" frame="400,400,358,183" icon="tabber" map="Group" module="containers" name="4e PC Sheet" version="1.0"><nodehandler class="textctrl_handler" frame="400,400,336,156" icon="note" map="4e PC Sheet" module="forms" name="Using the 4e Node" version="1.0"><text hide_title="0" multiline="1" raw_mode="1" send_button="0">Because the GPL absorbs material that uses it, even secondary material .. this node is designed to be as generic as possible. Explinations on how to use will be included.</text></nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Skills" version="1.0"> <list raw_mode="1" send_button="1" type="1"> <option selected="0" value="0">Climb [1d20+5+!!Abilities::(1,3)!!+(!!General::Level!!/2)]</option> <option selected="1" value="0">Hide [1d20+5+!!Abilities::(2,3)!!+(!!General::Level!!/2)]</option> <option selected="0" value="0">Spot [1d20+5+!!Abilities::(4,3)!!+(!!General::Level!!/2)]</option> </list> </nodehandler> <nodehandler class="form_handler" frame="400,400,307,186" height="600" icon="form" map="4e PC Sheet" module="forms" name="General" version="1.0" width="400"> <nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Name" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Player" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Race" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet::General" module="forms" name="Class" version="1.0"> <text multiline="0" send_button="0">text</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,0,48" icon="note" map="4e PC Sheet::General" module="forms" name="Level" version="1.0"> <text multiline="0" raw_mode="1" send_button="0">4</text> </nodehandler></nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,488,115" icon="grid" map="4e PC Sheet" module="rpg_grid" name="Abilities" version="1.0"> <grid autosize="1" border="1"> <row version="1.0"> <cell>Str</cell> <cell>8</cell> <cell size="197">(!!Abilities::(1,2)!!-10)/2</cell></row> <row version="1.0"> <cell>Dex</cell> <cell>8</cell> <cell>(!!Abilities::(2,2)!!-10)/2</cell></row> <row version="1.0"> <cell>Con</cell> <cell>8</cell> <cell>(!!Abilities::(3,2)!!-10)/2</cell></row> <row version="1.0"> <cell>Int</cell> <cell>8</cell> <cell>(!!Abilities::(4,2)!!-10)/2</cell></row> <row version="1.0"> <cell>Wis</cell> <cell>8</cell> <cell>(!!Abilities::(5,2)!!-10)/2</cell></row> <row version="1.0"> <cell>Cha</cell> <cell>8</cell> <cell>(!!Abilities::(6,2)!!-10)/2</cell></row> </grid> <macros> <macro name="" /> </macros> </nodehandler><nodehandler class="textctrl_handler" icon="note" map="4e PC Sheet" module="forms" name="Inventory" version="1.0"> <text multiline="1" raw_mode="0" send_button="0">text</text> </nodehandler><nodehandler class="form_handler" frame="400,400,210,87" height="600" icon="form" map="4e PC Sheet" module="forms" name="Combat" version="1.0" width="400"> <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat" module="containers" name="At Will" version="1.0"> <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat::At Will" module="containers" name="0" version="1.0"> <nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Combat::At Will::0" module="forms" name="Will Spell" version="1.0"> <text multiline="1" raw_mode="1" send_button="1">!#Combat::Spells::0::Cantrip#!</text> </nodehandler><nodehandler class="textctrl_handler" frame="400,400,426,47" icon="note" map="4e PC Sheet::Combat::At Will::0" module="forms" name="At Will" version="1.0"> <text multiline="1" raw_mode="1" send_button="1"><b>Attack:</b> [1d20+2+!#Abilities::(2,3)#!] <b>Damage:</b> [2!#Combat::Weapons::(2,2)#!]</text> </nodehandler><group_atts border="1" cols="1" /> </nodehandler><group_atts border="1" cols="1" /> </nodehandler><nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat" module="containers" name="Spells" version="1.0"> <nodehandler border="1" class="group_handler" cols="1" map="4e PC Sheet::Combat::Spells" module="containers" name="0" version="1.0"> <nodehandler class="textctrl_handler" frame="400,400,260,70" icon="note" map="4e PC Sheet::Combat::Spells::0" module="forms" name="Cantrip" version="1.0"> <text multiline="1" raw_mode="1" send_button="0">/me casts <b>Cantrip:</b> A great powerful magic has been cast.</text> </nodehandler><group_atts border="1" cols="1" /> </nodehandler><group_atts border="1" cols="1" /> </nodehandler><nodehandler class="rpg_grid_handler" frame="400,400,354,98" icon="grid" map="4e PC Sheet::Combat" module="rpg_grid" name="Weapons" version="1.0"> <grid autosize="1" border="1"> <row version="1.0"> <cell>Weapon</cell> <cell>Damage</cell> </row> <row version="1.0"> <cell>Sword</cell> <cell>d6</cell> </row> <row version="1.0"><cell>Mace</cell><cell>d8</cell></row></grid> <macros> <macro name="" /> </macros> </nodehandler></nodehandler><nodehandler class="listbox_handler" frame="400,400,397,93" icon="gear" map="4e PC Sheet" module="forms" name="At Wills" version="1.0"> <list raw_mode="1" send_button="1" type="1"> <option selected="0" value="">!!Combat::At Will::0::At Will!!</option> <option selected="1" value="">!!Combat::At Will::0::Will Spell!!</option> <option selected="0" value="">Option Text III</option> </list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Spells" version="1.0"> <list raw_mode="1" send_button="1" type="1"> <option selected="1" value="">/me casts <b>Spell:</b> !!Combat::Spells::0::Cantrip!!</option> <option selected="0" value="">Option Text II</option> <option selected="0" value="">Option Text III</option> </list> </nodehandler><nodehandler class="listbox_handler" frame="400,400,0,48" icon="gear" map="4e PC Sheet" module="forms" name="Attacks" version="1.0"> <list raw_mode="1" send_button="1" type="1"> <option selected="0" value=""><b>Attack</b> !!Combat::Weapons::(2,1)!! [1d20+!!Abilities::(1,3)!!] <b>Damage:</b> [1!!Combat::Weapons::(2,2)!!]</option> <option selected="1" value=""><b>Attack</b> !!Combat::Weapons::(3,1)!! [1d20+!!Abilities::(1,3)!!] <b>Damage:</b> [1!!Combat::Weapons::(3,2)!!]</option> <option selected="0" value="">Option Text III</option> </list> </nodehandler></nodehandler>