annotate orpg/tools/orpg_log.py @ 121:496dbf12a6cb alpha

Traipse Alpha 'OpenRPG' {091030-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Cleaning up for Beta): Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree {091029} Changes made to server to start working with Element Tree. Changes made to Meta Server Lib. Prepping test work for a multi meta network page. Minor bug fixed with mini to gametree Zoom Mouse plugin added. {091030} Getting ready for Beta. Server needs debugging so Alpha remains bugged. Plugin UI code cleaned. Auto start works with a graphic, pop-up asks to enable or disable plugin. Update Manager now has a partially working Status Bar. Status Bar captures terminal text, so Merc out put is visible. Manifest.xml file, will be renamed, is now much cleaner. Debug Console has a clear button and a Report Bug button. Prep work for a Term2Win class in Debug Console. Known: Current Alpha fails in Windows.
author sirebral
date Fri, 30 Oct 2009 22:21:40 -0500
parents af6bf998f425
children 36919b8a3ef9
rev   line source
0
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1 # Copyright (C) 2000-2001 The OpenRPG Project
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2 #
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3 # openrpg-dev@lists.sourceforge.net
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4 #
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5 # This program is free software; you can redistribute it and/or modify
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6 # it under the terms of the GNU General Public License as published by
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7 # the Free Software Foundation; either version 2 of the License, or
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8 # (at your option) any later version.
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9 #
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10 # This program is distributed in the hope that it will be useful,
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 # GNU General Public License for more details.
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14 #
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15 # You should have received a copy of the GNU General Public License
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16 # along with this program; if not, write to the Free Software
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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18 # --
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19 #
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20 # File: orpg_log.py
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21 # Author: Dj Gilcrease
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22 # Maintainer:
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23 # Version:
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24 # $Id: orpg_log.py,v 1.9 2007/05/06 16:43:02 digitalxero Exp $
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25 #
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26 # Description: classes for orpg log messages
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27 #
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28
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29 from __future__ import with_statement
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30 import sys, os, os.path, wx, time, traceback
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32 from orpg.orpgCore import component
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33 from orpg.external.terminalwriter import TerminalWriter
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34 from orpg.tools.decorators import pending_deprecation
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35 from orpg.dirpath import dir_struct
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36
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37 #########################
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38 ## Error Types
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39 #########################
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40 ORPG_PRINT = 0
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41 ORPG_CRITICAL = 1
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42 ORPG_GENERAL = 2
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43 ORPG_INFO = 4
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44 ORPG_NOTE = 8
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45 ORPG_DEBUG = 16
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46
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47
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48 def Crash(type, value, crash):
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49 crash_report = open(dir_struct["home"] + 'crash-report.txt', "w")
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50 traceback.print_exception(type, value, crash, file=crash_report)
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51 crash_report.close()
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52 msg = ''
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53 crash_report = open(dir_struct["home"] + 'crash-report.txt', "r")
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54 for line in crash_report: msg += line
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55 logger.exception(msg)
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56 crash_report.close()
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57 logger.exception("Crash Report Created!!")
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58 logger.info("Printed out crash-report.txt in your System folder", True)
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59
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60 class Term2Win(object):
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61 # A stdout redirector. Allows the messages from Mercurial to be seen in the Install Window
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62 def write(self, text):
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63 #logger.stdout(text)
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64 wx.Yield()
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65 #sys.__stdout__.write(text)
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66
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67 class DebugConsole(wx.Frame):
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68 def __init__(self, parent):
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69 super(DebugConsole, self).__init__(parent, -1, "Debug Console")
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70 icon = wx.Icon(dir_struct["icon"]+'note.ico', wx.BITMAP_TYPE_ICO)
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71 self.SetIcon(icon)
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72 self.console = wx.TextCtrl(self, -1, style=wx.TE_MULTILINE | wx.TE_READONLY)
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73 self.bt_clear = wx.Button(self, wx.ID_CLEAR)
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74 self.report = wx.Button(self, wx.ID_ANY, 'Bug Report')
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75 sizer = wx.GridBagSizer(hgap=1, vgap=1)
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76 sizer.Add(self.console, (0,0), span=(1,2), flag=wx.EXPAND)
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77 sizer.Add(self.bt_clear, (1,0), flag=wx.ALIGN_LEFT)
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78 sizer.Add(self.report, (1,1), flag=wx.ALIGN_LEFT)
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79 sizer.AddGrowableCol(0)
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80 sizer.AddGrowableRow(0)
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81 self.SetSizer(sizer)
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82 self.SetAutoLayout(True)
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83 self.SetSize((450, 175))
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84 self.Bind(wx.EVT_CLOSE, self.Min)
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85 self.Bind(wx.EVT_BUTTON, self.clear, self.bt_clear)
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86 self.Bind(wx.EVT_BUTTON, self.bug_report, self.report)
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87 self.Min(None)
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88 sys.stdout = Term2Win()
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89 component.add('debugger', self.console)
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91 def Min(self, evt):
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92 self.Hide()
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93
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94 def clear(self, evt):
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95 self.console.SetValue('')
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96
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97 def bug_report(self, evt):
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98 pass
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99
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100 class orpgLog(object):
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101 _log_level = 7
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102 _log_name = None
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103 _log_to_console = False
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104 _io = TerminalWriter(sys.stderr)
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105 _lvl_args = None
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106
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107 def __new__(cls, *args, **kwargs):
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108 it = cls.__dict__.get("__it__")
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109 if it is not None:
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110 return it
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111 cls.__it__ = it = object.__new__(cls)
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112 return it
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113
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114 def __init__(self, home_dir, filename='orpgRunLog '):
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115 self._lvl_args = {16: {'colorizer': {'green': True},
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116 'log_string': 'DEBUG'},
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117 8: {'colorizer': {'bold': True, 'green':True},
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118 'log_string':'NOTE'},
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119 4: {'colorizer': {'blue': True},
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120 'log_string': 'INFO'},
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121 2: {'colorizer': {'red': True},
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122 'log_string': 'ERROR'},
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123 1: {'colorizer': {'bold': True, 'red': True},
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124 'log_string': 'EXCEPTION'}}
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125 if not self.log_name:
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126 self.log_name = home_dir + filename + time.strftime('%m-%d-%Y.txt',
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127 time.localtime(time.time()))
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128
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129 def debug(self, msg, to_console=False):
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130 self.log(msg, ORPG_DEBUG, to_console)
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131
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132 def note(self, msg, to_console=False):
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133 self.log(msg, ORPG_NOTE, to_console)
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134
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135 def info(self, msg, to_console=False):
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136 self.log(msg, ORPG_INFO, to_console)
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137
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138 def general(self, msg, to_console=False):
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139 self.log(msg, ORPG_GENERAL, to_console)
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140
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141 def exception(self, msg, to_console=True):
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142 ### Beta ### Every 'Critical' exception will draw attention to the Debug Console
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143 component.get('frame').TraipseSuiteWarn('debug')
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144 self.log(msg, ORPG_CRITICAL, to_console)
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145
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146 def log(self, msg, log_type, to_console=False):
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147 if self.log_to_console or to_console or log_type == ORPG_CRITICAL:
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2fa8bd6785a5 TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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148 try: self._io.line(str(msg), **self._lvl_args[log_type]['colorizer'])
2fa8bd6785a5 TerminalWriter's colors are nice, but if no debug console is open it causes the software to look for one until a recursion error is created. Crash reports are sent to the debug console and a pop-up tells the user one has happened. Fix to chat window from SnowDog.
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149 except: pass #Fails without the Debug Console
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150 try: component.get('debugger').AppendText(".. " + str(msg) +'\n')
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151 except: pass
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152
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153 if log_type & self.log_level or to_console:
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154 atr = {'msg': msg, 'level': self._lvl_args[log_type]['log_string']}
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155 atr['time'] = time.strftime('[%x %X]', time.localtime(time.time()))
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156 logMsg = '%(time)s (%(level)s) - %(msg)s\n' % (atr)
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157
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158 with open(self.log_name, 'a') as f:
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159 f.write(logMsg)
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160
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161 @pending_deprecation("use logger.log_level = #")
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162 def setLogLevel(self, log_level):
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163 self.log_level = log_level
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164
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165 @pending_deprecation("use logger.log_level")
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166 def getLogLevel(self):
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167 return self.log_level
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168
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169 @pending_deprecation("use logger.log_name = bla")
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170 def setLogName(self, log_name):
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171 self.log_name = log_name
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172
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173 @pending_deprecation("use logger.log_name")
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174 def getLogName(self):
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175 return self.log_name
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176
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177 @pending_deprecation("use logger.log_to_console = True/False")
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178 def setLogToConsol(self, true_or_false):
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179 self.log_to_consol = true_or_false
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180
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181 @pending_deprecation("use logger.log_to_console")
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182 def getLogToConsol(self):
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183 return self.log_to_consol
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184
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185 """
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186 Property Methods
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187 """
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188 def _get_log_level(self):
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189 return self._log_level
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190 def _set_log_level(self, log_level):
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191 if not isinstance(log_level, int) or log_level < 1 or log_level > 31:
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192 raise TypeError("The loggers level must be an int between 1 and 31")
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193
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194 self._log_level = log_level
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195
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196 def _get_log_name(self):
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197 return self._log_name
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198 def _set_log_name(self, name):
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199 if not os.access(os.path.abspath(os.path.dirname(name)), os.W_OK):
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200 raise IOError("Could not write to the specified location")
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201
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202 self._log_name = name
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203
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204 def _get_log_to_console(self):
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205 return self._log_to_console
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206 def _set_log_to_console(self, true_or_false):
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207 if not isinstance(true_or_false, bool):
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208 raise TypeError("log_to_console must be a boolean value")
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209
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210 self._log_to_console = true_or_false
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211
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212 log_level = property(_get_log_level, _set_log_level)
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213 log_name = property(_get_log_name, _set_log_name)
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214 log_to_console = property(_get_log_to_console, _set_log_to_console)
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215
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216 logger = orpgLog(dir_struct.get("user") + "runlogs/")
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dd4be4817377 Chat Window no longer prints excessive debug statements to console. Renamed the Update Manager menu item to Traipse Suite. Added debug console to Traipse Suite. Log now prints an error report and waits for user input so Windows users can see the error being reported.
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diff changeset
217 crash = sys.excepthook = Crash