Mercurial > traipse_dev
annotate orpg/mapper/miniatures.py @ 118:217fb049bd00 alpha
Traipse Alpha 'OpenRPG' {091028-00}
Traipse is a distribution of OpenRPG that is designed to be easy to setup and go.
Traipse also makes it easy for developers to work on code without fear of
sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the
code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the
productivity of the user.
Update Summary:
Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images!
Changes made to the map for increased portability. SnowDog has changes planned in
Core, though.
Added an initial push to the BCG. Not much to see, just shows off how it is
re-writing Main code.
Fix to remote admin commands
Minor fix to texted based server, works in /System/ folder
Some Core changes to gametree to correctly disply Pretty Print, thanks David!
Fix to Splitter Nodes not being created.
Added images to Plugin Control panel for Autostart feature
Fix to massive amounts of images loading; from Core
fix to gsclient so with_statement imports
Added 'boot' command to remote admin
Prep work in Pass tool for remote admin rankings and different passwords, ei,
Server, Admin, Moderator, etc.
Remote Admin Commands more organized, more prep work.
Added Confirmation window for sent nodes.
Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without
breaking)
{091028}
00:
Made changes to gametree to start working with Element Tree, mostly from Core
Minor changes to Map to start working with Element Tree, from Core
Preliminary changes to map efficiency, from FlexiRPG
Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG
Changes to main.py to start working with Element Tree
author | sirebral |
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date | Wed, 28 Oct 2009 14:24:54 -0500 |
parents | 763a04270cf6 |
children | 9314d63c0941 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mapper/miniatures.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains some of the basic definitions for the chat |
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27 # utilities in the orpg project. |
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28 # |
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29 __version__ = "$Id: miniatures.py,v 1.46 2007/12/07 20:39:50 digitalxero Exp $" |
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30 |
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31 from base import * |
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32 import thread |
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33 import time |
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34 import urllib |
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35 import os.path |
88 | 36 import mimetypes |
0
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37 |
88 | 38 import xml.dom.minidom as minidom |
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39 from orpg.tools.orpg_settings import settings |
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40 |
118 | 41 from xml.etree.ElementTree import ElementTree, Element |
42 from xml.etree.ElementTree import fromstring, tostring | |
43 | |
0
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44 MIN_STICKY_BACK = -0XFFFFFF |
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45 MIN_STICKY_FRONT = 0xFFFFFF |
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46 |
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47 ##---------------------------------------- |
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48 ## miniature object |
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49 ##---------------------------------------- |
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50 |
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51 FACE_NONE = 0 |
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52 FACE_NORTH = 1 |
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53 FACE_NORTHEAST = 2 |
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54 FACE_EAST = 3 |
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55 FACE_SOUTHEAST = 4 |
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56 FACE_SOUTH = 5 |
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57 FACE_SOUTHWEST = 6 |
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58 FACE_WEST = 7 |
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59 FACE_NORTHWEST = 8 |
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60 SNAPTO_ALIGN_CENTER = 0 |
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61 SNAPTO_ALIGN_TL = 1 |
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62 |
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63 def cmp_zorder(first,second): |
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64 f = first.zorder |
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65 s = second.zorder |
20 | 66 if f == None: f = 0 |
67 if s == None: s = 0 | |
68 if f == s: value = 0 | |
69 elif f < s: value = -1 | |
70 else: value = 1 | |
0
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71 return value |
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72 |
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73 class BmpMiniature: |
118 | 74 def __init__(self, id, path, bmp, pos=cmpPoint(0,0), |
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75 heading=FACE_NONE, face=FACE_NONE, label="", |
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76 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, |
118 | 77 zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'): |
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78 self.heading = heading |
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79 self.face = face |
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80 self.label = label |
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81 self.path = path |
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82 self.pos = pos |
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83 self.selected = False |
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84 self.locked = locked |
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85 self.snap_to_align = snap_to_align |
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86 self.hide = hide |
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87 self.id = id |
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88 self.zorder = zorder |
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89 self.left = 0 |
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90 self.local = local |
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91 self.localPath = localPath |
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92 self.localTime = localTime |
20 | 93 if not width: self.width = 0 |
94 else: self.width = width | |
95 if not height: self.height = 0 | |
96 else: self.height = height | |
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97 self.right = bmp.GetWidth() |
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98 self.top = 0 |
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99 self.bottom = bmp.GetHeight() |
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100 self.isUpdated = False |
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101 self.gray = False |
118 | 102 print bmp |
103 self.set_bmp(bmp) | |
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104 |
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105 def __del__(self): |
118 | 106 del self.image |
107 self.image = None | |
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108 |
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109 def set_bmp(self, bmp): |
118 | 110 ### Alpha ### |
111 try: bmp = bmp.ConvertToImage() | |
112 except: pass | |
113 ### Still ironing out some kinks to FlexiRPG's map features ### | |
114 self.image = bmp | |
115 self.image.ConvertAlphaToMask() | |
116 self.generate_bmps() | |
117 | |
118 def generate_bmps(self): | |
119 if self.width: | |
120 bmp = self.image.Copy() | |
121 bmp.Rescale(int(self.width), int(self.height)) | |
122 else: | |
123 bmp = self.image | |
124 self.bmp = bmp.ConvertToBitmap() | |
125 self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap() | |
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126 |
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127 def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0): |
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128 self.heading = heading |
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129 self.face = face |
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130 self.label = label |
20 | 131 if locked: self.locked = True |
132 else: self.locked = False | |
133 if hide: self.hide = True | |
134 else: self.hide = False | |
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135 self.width = int(width) |
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136 self.height = int(height) |
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137 self.isUpdated = True |
118 | 138 self.generate_bmps() |
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139 |
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140 def hit_test(self, pt): |
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141 rect = self.get_rect() |
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142 result = None |
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143 result = rect.InsideXY(pt.x, pt.y) |
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144 return result |
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145 |
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146 def get_rect(self): |
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147 ret = wx.Rect(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) |
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148 return ret |
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149 |
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150 def draw(self, dc, mini_layer, op=wx.COPY): |
118 | 151 if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM: |
152 # set the width and height of the image | |
153 """ | |
154 if self.width and self.height: | |
155 tmp_image = self.bmp.ConvertToImage() | |
156 tmp_image.Rescale(int(self.width), int(self.height)) | |
157 tmp_image.ConvertAlphaToMask() | |
158 self.bmp = tmp_image.ConvertToBitmap() | |
159 mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), | |
160 tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue())) | |
161 self.bmp.SetMask(mask) | |
162 del tmp_image | |
163 del mask | |
164 """ | |
165 self.left = 0 | |
166 self.right = self.bmp.GetWidth() | |
167 self.top = 0 | |
168 self.bottom = self.bmp.GetHeight() | |
169 # grey outline | |
170 graypen = wx.Pen("gray", 1, wx.DOT) | |
171 dc.SetPen(graypen) | |
172 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
173 #if width or height < 20 then offset = 1 | |
174 if self.bmp.GetWidth() <= 20: xoffset = 1 | |
175 else: xoffset = 5 | |
176 if self.bmp.GetHeight() <= 20: yoffset = 1 | |
177 else: yoffset = 5 | |
178 dc.DrawRectangle(self.pos.x + xoffset, | |
179 self.pos.y + yoffset, self.bmp.GetWidth(), | |
180 self.bmp.GetHeight()) | |
181 dc.SetBrush(wx.NullBrush) | |
182 dc.SetPen(wx.NullPen) | |
183 if mini_layer.show_labels: | |
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184 ## draw label in the center of the mini |
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185 label = mini_layer.get_mini_label(self) |
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186 if len(label): |
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187 dc.SetTextForeground(wx.RED) |
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188 (textWidth,textHeight) = dc.GetTextExtent(label) |
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189 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 |
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190 y = self.pos.y + (self.bmp.GetHeight() / 2) |
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191 dc.SetPen(wx.GREY_PEN) |
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192 dc.SetBrush(wx.LIGHT_GREY_BRUSH) |
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193 dc.DrawRectangle(x, y, textWidth+2, textHeight+2) |
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194 if (textWidth+2 > self.right): |
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195 self.right += int((textWidth+2-self.right)/2)+1 |
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196 self.left -= int((textWidth+2-self.right)/2)+1 |
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197 self.bottom = y+textHeight+2-self.pos.y |
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198 dc.SetPen(wx.NullPen) |
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199 dc.SetBrush(wx.NullBrush) |
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200 dc.DrawText(label, x+1, y+1) |
118 | 201 |
202 #selected outline | |
203 if self.selected: | |
204 dc.SetPen(wx.RED_PEN) | |
205 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
206 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
207 dc.SetBrush(wx.NullBrush) | |
208 dc.SetPen(wx.NullPen) | |
209 return True | |
210 elif self.hide: return True | |
211 | |
212 else: | |
213 bmp = self.bmp_gray if self.gray else self.bmp | |
214 try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True) | |
215 except: print bmp | |
216 self.left = 0 | |
217 self.right = self.bmp.GetWidth() | |
218 self.top = 0 | |
219 self.bottom = self.bmp.GetHeight() | |
220 | |
221 # Draw the facing marker if needed | |
222 if self.face != 0: | |
223 x_mid = self.pos.x + (self.bmp.GetWidth()/2) | |
224 x_right = self.pos.x + self.bmp.GetWidth() | |
225 y_mid = self.pos.y + (self.bmp.GetHeight()/2) | |
226 y_bottom = self.pos.y + self.bmp.GetHeight() | |
227 dc.SetPen(wx.WHITE_PEN) | |
228 dc.SetBrush(wx.RED_BRUSH) | |
229 triangle = [] | |
230 | |
231 # Figure out which direction to draw the marker!! | |
232 tri_list = { | |
233 FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
234 FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], | |
235 FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)], | |
236 FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)], | |
237 FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)], | |
238 FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)], | |
239 FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5), | |
240 cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)], | |
241 FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)] | |
242 } | |
243 for tri in tri_list[self.face]: | |
244 triangle.append(tri) | |
245 del tri_list | |
246 dc.DrawPolygon(triangle) | |
247 dc.SetBrush(wx.NullBrush) | |
248 dc.SetPen(wx.NullPen) | |
249 | |
250 # Draw the heading if needed | |
251 if self.heading: | |
252 x_adjust = 0 | |
253 y_adjust = 4 | |
254 x_half = self.bmp.GetWidth()/2 | |
255 y_half = self.bmp.GetHeight()/2 | |
256 x_quarter = self.bmp.GetWidth()/4 | |
257 y_quarter = self.bmp.GetHeight()/4 | |
258 x_3quarter = x_quarter*3 | |
259 y_3quarter = y_quarter*3 | |
260 x_full = self.bmp.GetWidth() | |
261 y_full = self.bmp.GetHeight() | |
262 x_center = self.pos.x + x_half | |
263 y_center = self.pos.y + y_half | |
264 # Remember, the pen/brush must be a different color than the | |
265 # facing marker!!!! We'll use black/cyan for starters. | |
266 # Also notice that we will draw the heading on top of the | |
267 # larger facing marker. | |
268 dc.SetPen(wx.BLACK_PEN) | |
269 dc.SetBrush(wx.CYAN_BRUSH) | |
270 triangle = [] | |
271 # Figure out which direction to draw the marker!! | |
272 tri_list = { | |
273 FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), cmpPoint(x_center, y_center - y_3quarter ), cmpPoint(x_center + x_quarter, y_center - y_half)], | |
274 FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )], | |
275 FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), cmpPoint(x_center + x_half, y_center - y_quarter)], | |
276 FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), cmpPoint(x_center + x_3quarter, y_center ), cmpPoint(x_center + x_half, y_center + y_quarter )], | |
277 FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )], | |
278 FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), cmpPoint(x_center - x_half, y_center + y_quarter )], | |
279 FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), cmpPoint(x_center - x_3quarter, y_center ), cmpPoint(x_center - x_half, y_center - y_quarter )], | |
280 FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), cmpPoint(x_center - x_quarter, y_center - y_half )]} | |
281 for tri in tri_list[self.heading]: | |
282 triangle.append(tri) | |
283 del tri_list | |
284 dc.DrawPolygon(triangle) | |
285 dc.SetBrush(wx.NullBrush) | |
286 dc.SetPen(wx.NullPen) | |
287 #selected outline | |
288 if self.selected: | |
289 dc.SetPen(wx.RED_PEN) | |
290 dc.SetBrush(wx.TRANSPARENT_BRUSH) | |
291 dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight()) | |
292 dc.SetBrush(wx.NullBrush) | |
293 dc.SetPen(wx.NullPen) | |
294 if mini_layer.show_labels: | |
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295 # draw label |
118 | 296 self.mini_label(mini_layer, dc) |
297 self.top-=5 | |
298 self.bottom+=5 | |
299 self.left-=5 | |
300 self.right+=5 | |
301 return True | |
302 | |
303 | |
304 def mini_label(self, mini_layer, dc): | |
305 label = mini_layer.get_mini_label(self) | |
306 if len(label): | |
307 dc.SetTextForeground(wx.RED) | |
308 (textWidth,textHeight) = dc.GetTextExtent(label) | |
309 x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1 | |
310 y = self.pos.y + self.bmp.GetHeight() + 6 | |
311 dc.SetPen(wx.WHITE_PEN) | |
312 dc.SetBrush(wx.WHITE_BRUSH) | |
313 dc.DrawRectangle(x,y,textWidth+2,textHeight+2) | |
314 if (textWidth+2 > self.right): | |
315 self.right += int((textWidth+2-self.right)/2)+1 | |
316 self.left -= int((textWidth+2-self.right)/2)+1 | |
317 self.bottom = y+textHeight+2-self.pos.y | |
318 dc.SetPen(wx.NullPen) | |
319 dc.SetBrush(wx.NullBrush) | |
320 dc.DrawText(label,x+1,y+1) | |
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321 |
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322 def toxml(self, action="update"): |
118 | 323 mini = Element('miniature') |
324 if action == 'del': | |
325 mini.set('action', action) | |
326 mini.set('id', str(self.id)) | |
327 return tostring(mini) | |
328 mini.set('action', action) | |
329 mini.set('id', str(self.id)) | |
330 mini.set('label', self.label) | |
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331 if self.pos != None: |
118 | 332 mini.set('posx', str(self.pos.x)) |
333 mini.set('posy', str(self.pos.y)) | |
334 if self.heading != None: mini.set('heading', str(self.heading)) | |
335 if self.face != None: mini.set('face', str(self.face)) | |
336 if self.path != None: mini.set('path', str(urllib.quote(self.path).replace('%3A', ':'))) | |
337 mini.set('locked', '1') if self.locked else mini.set('locked', '0') | |
338 mini.set('hide', '1') if self.hide else mini.set('hide', '0') | |
339 if self.snap_to_align != None: mini.set('align', str(self.snap_to_align)) | |
340 if self.id != None: mini.set('zorder', str(self.zorder)) | |
341 if self.width != None: mini.set('width', str(self.width)) | |
342 if self.height != None: mini.set('height', str(self.height)) | |
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343 if self.local: |
118 | 344 mini.set('local', str(self.local)) |
345 mini.set('localPath', str(urllib.quote(self.localPath).replace('%3A', ':'))) | |
346 mini.set('localTime', str(localTime)) | |
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347 if (action == "update" and self.isUpdated) or action == "new": |
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348 self.isUpdated = False |
118 | 349 return mini |
20 | 350 else: return '' |
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351 |
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352 def takedom(self, xml_dom): |
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353 self.id = xml_dom.getAttribute("id") |
118 | 354 if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx")) |
355 if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy")) | |
356 if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading")) | |
357 if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face")) | |
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358 if xml_dom.hasAttribute("path"): |
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359 self.path = urllib.unquote(xml_dom.getAttribute("path")) |
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360 self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id)) |
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361 if xml_dom.hasAttribute("locked"): |
20 | 362 if xml_dom.getAttribute("locked") == '1' or xml_dom.getAttribute("locked") == 'True': self.locked = True |
363 else: self.locked = False | |
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364 if xml_dom.hasAttribute("hide"): |
20 | 365 if xml_dom.getAttribute("hide") == '1' or xml_dom.getAttribute("hide") == 'True': self.hide = True |
366 else: self.hide = False | |
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367 if xml_dom.hasAttribute("label"): |
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368 self.label = xml_dom.getAttribute("label") |
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369 if xml_dom.hasAttribute("zorder"): |
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370 self.zorder = int(xml_dom.getAttribute("zorder")) |
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371 if xml_dom.hasAttribute("align"): |
20 | 372 if xml_dom.getAttribute("align") == '1' or xml_dom.getAttribute("align") == 'True': self.snap_to_align = 1 |
373 else: self.snap_to_align = 0 | |
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374 if xml_dom.hasAttribute("width"): |
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375 self.width = int(xml_dom.getAttribute("width")) |
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376 if xml_dom.hasAttribute("height"): |
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377 self.height = int(xml_dom.getAttribute("height")) |
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378 |
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379 ##----------------------------- |
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380 ## miniature layer |
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381 ##----------------------------- |
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382 class miniature_layer(layer_base): |
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383 def __init__(self, canvas): |
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384 self.canvas = canvas |
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385 layer_base.__init__(self) |
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386 self.id = -1 #added. |
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387 self.miniatures = [] |
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388 self.serial_number = 0 |
118 | 389 self.show_labels = True |
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390 # Set the font of the labels to be the same as the chat window |
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391 # only smaller. |
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392 font_size = int(settings.get_setting('defaultfontsize')) |
20 | 393 if (font_size >= 10): font_size -= 2 |
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394 self.label_font = wx.Font(font_size, wx.FONTFAMILY_DEFAULT, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL, |
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395 False, settings.get_setting('defaultfont')) |
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396 |
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397 def next_serial(self): |
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398 self.serial_number += 1 |
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399 return self.serial_number |
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400 |
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401 def get_next_highest_z(self): |
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402 z = len(self.miniatures)+1 |
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403 return z |
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404 |
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405 def cleanly_collapse_zorder(self): |
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406 # lock the zorder stuff |
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407 sorted_miniatures = self.miniatures[:] |
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408 sorted_miniatures.sort(cmp_zorder) |
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409 i = 0 |
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410 for mini in sorted_miniatures: |
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411 mini.zorder = i |
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412 i = i + 1 |
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413 # unlock the zorder stuff |
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414 |
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415 def collapse_zorder(self): |
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416 # lock the zorder stuff |
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417 sorted_miniatures = self.miniatures[:] |
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418 sorted_miniatures.sort(cmp_zorder) |
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419 i = 0 |
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420 for mini in sorted_miniatures: |
20 | 421 if (mini.zorder != MIN_STICKY_BACK) and (mini.zorder != MIN_STICKY_FRONT): mini.zorder = i |
422 else: pass | |
0
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423 i = i + 1 |
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424 # unlock the zorder stuff |
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425 |
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426 def rollback_serial(self): |
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427 self.serial_number -= 1 |
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428 |
19
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Beginning of Code Clean-up. Some code untested, may break!
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429 def add_miniature(self, id, path, pos=cmpPoint(0,0), label="", heading=FACE_NONE, |
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430 face=FACE_NONE, width=0, height=0, local=False, localPath='', localTime=-1): |
0
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431 bmp = ImageHandler.load(path, 'miniature', id) |
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432 if bmp: |
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Beginning of Code Clean-up. Some code untested, may break!
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433 mini = BmpMiniature(id, path, bmp, pos, heading, face, label, |
118 | 434 zorder=self.get_next_highest_z(), width=width, |
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435 height=height, local=local, localPath=localPath, localTime=localTime) |
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436 self.miniatures.append(mini) |
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437 xml_str = "<map><miniatures>" |
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438 xml_str += mini.toxml("new") |
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439 xml_str += "</miniatures></map>" |
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440 self.canvas.frame.session.send(xml_str) |
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441 |
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442 def get_miniature_by_id(self, id): |
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443 for mini in self.miniatures: |
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444 if str(mini.id) == str(id): |
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445 return mini |
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446 return None |
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447 |
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448 def del_miniature(self, min): |
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449 xml_str = "<map><miniatures>" |
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450 xml_str += min.toxml("del") |
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451 xml_str += "</miniatures></map>" |
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452 self.canvas.frame.session.send(xml_str) |
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453 self.miniatures.remove(min) |
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454 del min |
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455 self.collapse_zorder() |
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456 |
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457 def del_all_miniatures(self): |
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458 while len(self.miniatures): |
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459 min = self.miniatures.pop() |
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460 del min |
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461 self.collapse_zorder() |
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462 |
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463 def layerDraw(self, dc, topleft, size): |
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Tests fixes issues with Linux GUI effecting miniatures
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464 dc.SetFont(self.label_font) |
0
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465 sorted_miniatures = self.miniatures[:] |
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466 sorted_miniatures.sort(cmp_zorder) |
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467 for m in sorted_miniatures: |
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468 if (m.pos.x>topleft[0]-m.right and |
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469 m.pos.y>topleft[1]-m.bottom and |
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470 m.pos.x<topleft[0]+size[0]-m.left and |
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471 m.pos.y<topleft[1]+size[1]-m.top): |
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472 m.draw(dc, self) |
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473 |
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474 def find_miniature(self, pt, only_unlocked=False): |
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475 min_list = [] |
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476 for m in self.miniatures: |
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477 if m.hit_test(pt): |
20 | 478 if m.hide and self.canvas.frame.session.my_role() != self.canvas.frame.session.ROLE_GM: continue |
479 if only_unlocked and not m.locked: min_list.append(m) | |
480 elif not only_unlocked and m.locked: min_list.append(m) | |
481 else: continue | |
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482 if len(min_list) > 0: |
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483 return min_list |
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484 else: return None |
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485 |
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486 def layerToXML(self, action="update"): |
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487 """ format """ |
118 | 488 mini_string = "" |
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489 if self.miniatures: |
118 | 490 for m in self.miniatures: mini_string = m.toxml(action) |
491 if mini_string != '': | |
492 s = Element('miniatures') | |
493 s.set('serial', str(self.serial_number)) | |
494 s.append(mini_string) | |
495 #s = "<miniatures" | |
496 #s += " serial='" + str(self.serial_number) + "'" | |
497 #s += ">" | |
498 #s += mini_string | |
499 #s += "</miniatures>" | |
500 #return s | |
501 return tostring(s) | |
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502 else: return "" |
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503 |
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504 def layerTakeDOM(self, xml_dom): |
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505 if xml_dom.hasAttribute('serial'): |
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506 self.serial_number = int(xml_dom.getAttribute('serial')) |
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507 children = xml_dom._get_childNodes() |
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508 for c in children: |
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509 action = c.getAttribute("action") |
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510 id = c.getAttribute('id') |
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511 if action == "del": |
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512 mini = self.get_miniature_by_id(id) |
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513 if mini: |
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514 self.miniatures.remove(mini) |
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515 del mini |
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516 elif action == "new": |
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517 pos = cmpPoint(int(c.getAttribute('posx')),int(c.getAttribute('posy'))) |
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518 path = urllib.unquote(c.getAttribute('path')) |
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519 label = c.getAttribute('label') |
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520 height = width = heading = face = snap_to_align = zorder = 0 |
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521 locked = hide = False |
20 | 522 if c.hasAttribute('height'): height = int(c.getAttribute('height')) |
523 if c.hasAttribute('width'): width = int(c.getAttribute('width')) | |
524 if c.getAttribute('locked') == 'True' or c.getAttribute('locked') == '1': locked = True | |
525 if c.getAttribute('hide') == 'True' or c.getAttribute('hide') == '1': hide = True | |
526 if c.getAttribute('heading'): heading = int(c.getAttribute('heading')) | |
527 if c.hasAttribute('face'): face = int(c.getAttribute('face')) | |
528 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align')) | |
529 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder')) | |
118 | 530 image = ImageHandler.load(path, 'miniature', id) |
531 mini = BmpMiniature(id, path, image, pos, heading, face, label, locked, hide, snap_to_align, zorder, width, height, func='minis') | |
532 self.miniatures.append(mini) | |
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533 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))): |
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534 localPath = urllib.unquote(c.getAttribute('localPath')) |
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535 local = True |
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536 localTime = float(c.getAttribute('localTime')) |
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537 if localTime-time.time() <= 144000: |
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538 file = open(localPath, "rb") |
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539 imgdata = file.read() |
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540 file.close() |
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541 filename = os.path.split(localPath) |
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542 (imgtype,j) = mimetypes.guess_type(filename[1]) |
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543 postdata = urllib.urlencode({'filename':filename[1], 'imgdata':imgdata, 'imgtype':imgtype}) |
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544 thread.start_new_thread(self.upload, (postdata, localPath, True)) |
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545 # collapse the zorder. If the client behaved well, then nothing should change. |
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546 # Otherwise, this will ensure that there's some kind of z-order |
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547 self.collapse_zorder() |
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548 else: |
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549 mini = self.get_miniature_by_id(id) |
20 | 550 if mini: mini.takedom(c) |
0
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551 |
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552 def upload(self, postdata, filename, modify=False, pos=cmpPoint(0,0)): |
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553 self.lock.acquire() |
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554 url = settings.get_setting('ImageServerBaseURL') |
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555 file = urllib.urlopen(url, postdata) |
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556 recvdata = file.read() |
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557 file.close() |
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558 try: |
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559 xml_dom = minidom.parseString(recvdata)._get_documentElement() |
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560 if xml_dom.nodeName == 'path': |
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561 path = xml_dom.getAttribute('url') |
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562 path = urllib.unquote(path) |
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563 if not modify: |
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564 start = path.rfind("/") + 1 |
20 | 565 if self.canvas.parent.layer_handlers[2].auto_label: min_label = path[start:len(path)-4] |
566 else: min_label = "" | |
0
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567 id = 'mini-' + self.canvas.frame.session.get_next_id() |
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568 self.add_miniature(id, path, pos=pos, label=min_label, local=True, |
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569 localPath=filename, localTime=time.time()) |
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570 else: |
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571 self.miniatures[len(self.miniatures)-1].local = True |
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572 self.miniatures[len(self.miniatures)-1].localPath = filename |
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573 self.miniatures[len(self.miniatures)-1].localTime = time.time() |
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574 self.miniatures[len(self.miniatures)-1].path = path |
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575 else: |
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576 print xml_dom.getAttribute('msg') |
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577 except Exception, e: |
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578 print e |
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579 print recvdata |
88 | 580 finally: |
581 urllib.urlcleanup() | |
582 self.lock.release() | |
0
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583 #################################################################### |
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584 ## helper function |
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585 |
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586 def get_mini_label(self, mini): |
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587 # override this to change the label displayed under each mini (and the label on hidden minis) |
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588 return mini.label |