diff orpg/mapper/miniatures.py @ 118:217fb049bd00 alpha

Traipse Alpha 'OpenRPG' {091028-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary: Adds Bookmarks (Alpha) with cool Smiley Star and Plus Symbol images! Changes made to the map for increased portability. SnowDog has changes planned in Core, though. Added an initial push to the BCG. Not much to see, just shows off how it is re-writing Main code. Fix to remote admin commands Minor fix to texted based server, works in /System/ folder Some Core changes to gametree to correctly disply Pretty Print, thanks David! Fix to Splitter Nodes not being created. Added images to Plugin Control panel for Autostart feature Fix to massive amounts of images loading; from Core fix to gsclient so with_statement imports Added 'boot' command to remote admin Prep work in Pass tool for remote admin rankings and different passwords, ei, Server, Admin, Moderator, etc. Remote Admin Commands more organized, more prep work. Added Confirmation window for sent nodes. Minor changes to allow for portability to an OpenSUSE linux OS (hopefully without breaking) {091028} 00: Made changes to gametree to start working with Element Tree, mostly from Core Minor changes to Map to start working with Element Tree, from Core Preliminary changes to map efficiency, from FlexiRPG Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Changes to main.py to start working with Element Tree
author sirebral
date Wed, 28 Oct 2009 14:24:54 -0500
parents 763a04270cf6
children 9314d63c0941
line wrap: on
line diff
--- a/orpg/mapper/miniatures.py	Mon Oct 12 23:24:10 2009 -0500
+++ b/orpg/mapper/miniatures.py	Wed Oct 28 14:24:54 2009 -0500
@@ -38,6 +38,9 @@
 import xml.dom.minidom as minidom
 from orpg.tools.orpg_settings import settings
 
+from xml.etree.ElementTree import ElementTree, Element
+from xml.etree.ElementTree import fromstring, tostring
+
 MIN_STICKY_BACK = -0XFFFFFF
 MIN_STICKY_FRONT = 0xFFFFFF
 
@@ -68,15 +71,14 @@
     return value
 
 class BmpMiniature:
-    def __init__(self, id,path, bmp, pos=cmpPoint(0,0), 
+    def __init__(self, id, path, bmp, pos=cmpPoint(0,0), 
                 heading=FACE_NONE, face=FACE_NONE, label="", 
                 locked=False, hide=False, snap_to_align=SNAPTO_ALIGN_CENTER, 
-                zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1):
+                zorder=0, width=0, height=0, log=None, local=False, localPath='', localTime=-1, func='none'):
         self.heading = heading
         self.face = face
         self.label = label
         self.path = path
-        self.bmp = bmp
         self.pos = pos
         self.selected = False
         self.locked = locked
@@ -97,13 +99,30 @@
         self.bottom = bmp.GetHeight()
         self.isUpdated = False
         self.gray = False
+        print bmp
+        self.set_bmp(bmp)
 
     def __del__(self):
-        del self.bmp
-        self.bmp = None
+        del self.image
+        self.image = None
 
     def set_bmp(self, bmp):
-        self.bmp = bmp
+        ### Alpha ###
+        try: bmp = bmp.ConvertToImage()
+        except: pass
+        ### Still ironing out some kinks to FlexiRPG's map features ###
+        self.image = bmp
+        self.image.ConvertAlphaToMask()
+        self.generate_bmps()
+        
+    def generate_bmps(self):
+        if self.width:
+            bmp = self.image.Copy()
+            bmp.Rescale(int(self.width), int(self.height))
+        else:
+            bmp = self.image
+        self.bmp = bmp.ConvertToBitmap()
+        self.bmp_gray = bmp.ConvertToGreyscale().ConvertToBitmap()
 
     def set_min_props(self, heading=FACE_NONE, face=FACE_NONE, label="", locked=False, hide=False, width=0, height=0):
         self.heading = heading
@@ -116,6 +135,7 @@
         self.width = int(width)
         self.height = int(height)
         self.isUpdated = True
+        self.generate_bmps()
 
     def hit_test(self, pt):
         rect = self.get_rect()
@@ -128,41 +148,39 @@
         return ret
 
     def draw(self, dc, mini_layer, op=wx.COPY):
-        if isinstance(self.bmp, tuple):
-            self.bmp = wx.ImageFromMime(self.bmp[1], self.bmp[2]).ConvertToBitmap()
-        if self.bmp != None and self.bmp.Ok():
-            # check if hidden and GM: we outline the mini in grey (little bit smaller than the actual size)
-            # and write the label in the center of the mini
-            if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM:
-                # set the width and height of the image
-                if self.width and self.height:
-                    tmp_image = self.bmp.ConvertToImage()
-                    tmp_image.Rescale(int(self.width), int(self.height))
-                    tmp_image.ConvertAlphaToMask()
-                    self.bmp = tmp_image.ConvertToBitmap()
-                    mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), 
-                        tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue()))
-                    self.bmp.SetMask(mask)
-                    del tmp_image
-                    del mask
-                self.left = 0
-                self.right = self.bmp.GetWidth()
-                self.top = 0
-                self.bottom = self.bmp.GetHeight()
-                # grey outline
-                graypen = wx.Pen("gray", 1, wx.DOT)
-                dc.SetPen(graypen)
-                dc.SetBrush(wx.TRANSPARENT_BRUSH)
-                #if width or height < 20 then offset = 1
-                if self.bmp.GetWidth() <= 20: xoffset = 1
-                else: xoffset = 5
-                if self.bmp.GetHeight() <= 20: yoffset = 1
-                else: yoffset = 5
-                dc.DrawRectangle(self.pos.x + xoffset, 
-                    self.pos.y + yoffset, self.bmp.GetWidth() - (xoffset * 2), 
-                    self.bmp.GetHeight() - (yoffset * 2))
-                dc.SetBrush(wx.NullBrush)
-                dc.SetPen(wx.NullPen)
+        if self.hide and mini_layer.canvas.frame.session.my_role() == mini_layer.canvas.frame.session.ROLE_GM:
+            # set the width and height of the image
+            """
+            if self.width and self.height:
+                tmp_image = self.bmp.ConvertToImage()
+                tmp_image.Rescale(int(self.width), int(self.height))
+                tmp_image.ConvertAlphaToMask()
+                self.bmp = tmp_image.ConvertToBitmap()
+                mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), 
+                    tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue()))
+                self.bmp.SetMask(mask)
+                del tmp_image
+                del mask
+            """
+            self.left = 0
+            self.right = self.bmp.GetWidth()
+            self.top = 0
+            self.bottom = self.bmp.GetHeight()
+            # grey outline
+            graypen = wx.Pen("gray", 1, wx.DOT)
+            dc.SetPen(graypen)
+            dc.SetBrush(wx.TRANSPARENT_BRUSH)
+            #if width or height < 20 then offset = 1
+            if self.bmp.GetWidth() <= 20: xoffset = 1
+            else: xoffset = 5
+            if self.bmp.GetHeight() <= 20: yoffset = 1
+            else: yoffset = 5
+            dc.DrawRectangle(self.pos.x + xoffset, 
+                self.pos.y + yoffset, self.bmp.GetWidth(), 
+                self.bmp.GetHeight())
+            dc.SetBrush(wx.NullBrush)
+            dc.SetPen(wx.NullPen)
+            if mini_layer.show_labels:
                 ## draw label in the center of the mini
                 label = mini_layer.get_mini_label(self)
                 if len(label):
@@ -180,220 +198,163 @@
                     dc.SetPen(wx.NullPen)
                     dc.SetBrush(wx.NullBrush)
                     dc.DrawText(label, x+1, y+1)
-
-                #selected outline
-                if self.selected:
-                    dc.SetPen(wx.RED_PEN)
-                    dc.SetBrush(wx.TRANSPARENT_BRUSH)
-                    dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
-                    dc.SetBrush(wx.NullBrush)
-                    dc.SetPen(wx.NullPen)
-                return True
-            elif self.hide: return True
-
-            else:
-                # set the width and height of the image
-                bmp = self.bmp
-                if self.width and self.height:
-                    tmp_image = self.bmp.ConvertToImage()
-                    tmp_image.Rescale(int(self.width), int(self.height))
-                    tmp_image.ConvertAlphaToMask()
-                    self.bmp = tmp_image.ConvertToBitmap()
-                    mask = wx.Mask(self.bmp, wx.Colour(tmp_image.GetMaskRed(), 
-                        tmp_image.GetMaskGreen(), tmp_image.GetMaskBlue()))
-                    self.bmp.SetMask(mask)
-                    if self.gray:
-                        tmp_image = tmp_image.ConvertToGreyscale()
-                        bmp = tmp_image.ConvertToBitmap()
-                    else: bmp = self.bmp
-                dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True)
-                self.left = 0
-                self.right = self.bmp.GetWidth()
-                self.top = 0
-                self.bottom = self.bmp.GetHeight()
-
-                # Draw the facing marker if needed
-                if self.face != 0:
-                    x_mid = self.pos.x + (self.bmp.GetWidth()/2)
-                    x_right = self.pos.x + self.bmp.GetWidth()
-                    y_mid = self.pos.y + (self.bmp.GetHeight()/2)
-                    y_bottom = self.pos.y + self.bmp.GetHeight()
-                    dc.SetPen(wx.WHITE_PEN)
-                    dc.SetBrush(wx.RED_BRUSH)
-                    triangle = []
-
-                    # Figure out which direction to draw the marker!!
-                    if self.face == FACE_WEST:
-                        triangle.append(cmpPoint(self.pos.x,self.pos.y))
-                        triangle.append(cmpPoint(self.pos.x - 5, y_mid))
-                        triangle.append(cmpPoint(self.pos.x, y_bottom))
-                    elif self.face ==  FACE_EAST:
-                        triangle.append(cmpPoint(x_right, self.pos.y))
-                        triangle.append(cmpPoint(x_right + 5, y_mid))
-                        triangle.append(cmpPoint(x_right, y_bottom))
-                    elif self.face ==  FACE_SOUTH:
-                        triangle.append(cmpPoint(self.pos.x, y_bottom))
-                        triangle.append(cmpPoint(x_mid, y_bottom + 5))
-                        triangle.append(cmpPoint(x_right, y_bottom))
-                    elif self.face ==  FACE_NORTH:
-                        triangle.append(cmpPoint(self.pos.x, self.pos.y))
-                        triangle.append(cmpPoint(x_mid, self.pos.y - 5))
-                        triangle.append(cmpPoint(x_right, self.pos.y))
-                    elif self.face == FACE_NORTHEAST:
-                        triangle.append(cmpPoint(x_mid, self.pos.y))
-                        triangle.append(cmpPoint(x_right + 5, self.pos.y - 5))
-                        triangle.append(cmpPoint(x_right, y_mid))
-                        triangle.append(cmpPoint(x_right, self.pos.y))
-                    elif self.face == FACE_SOUTHEAST:
-                        triangle.append(cmpPoint(x_right, y_mid))
-                        triangle.append(cmpPoint(x_right + 5, y_bottom + 5))
-                        triangle.append(cmpPoint(x_mid, y_bottom))
-                        triangle.append(cmpPoint(x_right, y_bottom))
-                    elif self.face == FACE_SOUTHWEST:
-                        triangle.append(cmpPoint(x_mid, y_bottom))
-                        triangle.append(cmpPoint(self.pos.x - 5, y_bottom + 5))
-                        triangle.append(cmpPoint(self.pos.x, y_mid))
-                        triangle.append(cmpPoint(self.pos.x, y_bottom))
-                    elif self.face == FACE_NORTHWEST:
-                        triangle.append(cmpPoint(self.pos.x, y_mid))
-                        triangle.append(cmpPoint(self.pos.x - 5, self.pos.y - 5))
-                        triangle.append(cmpPoint(x_mid, self.pos.y))
-                        triangle.append(cmpPoint(self.pos.x, self.pos.y))
-                    dc.DrawPolygon(triangle)
-                    dc.SetBrush(wx.NullBrush)
-                    dc.SetPen(wx.NullPen)
-
-                # Draw the heading if needed
-                if self.heading:
-                    x_adjust = 0
-                    y_adjust = 4
-                    x_half = self.bmp.GetWidth()/2
-                    y_half = self.bmp.GetHeight()/2
-                    x_quarter = self.bmp.GetWidth()/4
-                    y_quarter = self.bmp.GetHeight()/4
-                    x_3quarter = x_quarter*3
-                    y_3quarter = y_quarter*3
-                    x_full = self.bmp.GetWidth()
-                    y_full = self.bmp.GetHeight()
-                    x_center = self.pos.x + x_half
-                    y_center = self.pos.y + y_half
-                    # Remember, the pen/brush must be a different color than the
-                    # facing marker!!!!  We'll use black/cyan for starters.
-                    # Also notice that we will draw the heading on top of the
-                    # larger facing marker.
-                    dc.SetPen(wx.BLACK_PEN)
-                    dc.SetBrush(wx.CYAN_BRUSH)
-                    triangle = []
-
-                    # Figure out which direction to draw the marker!!
-                    if self.heading == FACE_NORTH:
-                        triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half ))
-                        triangle.append(cmpPoint(x_center, y_center - y_3quarter ))
-                        triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half ))
-                    elif self.heading ==  FACE_SOUTH:
-                        triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half ))
-                        triangle.append(cmpPoint(x_center, y_center + y_3quarter ))
-                        triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half ))
-                    elif self.heading == FACE_NORTHEAST:
-                        triangle.append(cmpPoint(x_center + x_quarter, y_center - y_half ))
-                        triangle.append(cmpPoint(x_center + x_3quarter, y_center - y_3quarter ))
-                        triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter ))
-                    elif self.heading == FACE_EAST:
-                        triangle.append(cmpPoint(x_center + x_half, y_center - y_quarter ))
-                        triangle.append(cmpPoint(x_center + x_3quarter, y_center ))
-                        triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter ))
-                    elif self.heading == FACE_SOUTHEAST:
-                        triangle.append(cmpPoint(x_center + x_half, y_center + y_quarter ))
-                        triangle.append(cmpPoint(x_center + x_3quarter, y_center + y_3quarter ))
-                        triangle.append(cmpPoint(x_center + x_quarter, y_center + y_half ))
-                    elif self.heading == FACE_SOUTHWEST:
-                        triangle.append(cmpPoint(x_center - x_quarter, y_center + y_half ))
-                        triangle.append(cmpPoint(x_center - x_3quarter, y_center + y_3quarter ))
-                        triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter ))
-                    elif self.heading == FACE_WEST:
-                        triangle.append(cmpPoint(x_center - x_half, y_center + y_quarter ))
-                        triangle.append(cmpPoint(x_center - x_3quarter, y_center ))
-                        triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter ))
-                    elif self.heading == FACE_NORTHWEST:
-                        triangle.append(cmpPoint(x_center - x_half, y_center - y_quarter ))
-                        triangle.append(cmpPoint(x_center - x_3quarter, y_center - y_3quarter ))
-                        triangle.append(cmpPoint(x_center - x_quarter, y_center - y_half ))
-                    dc.DrawPolygon(triangle)
-                    dc.SetBrush(wx.NullBrush)
-                    dc.SetPen(wx.NullPen)
-                #selected outline
-                if self.selected:
-                    dc.SetPen(wx.RED_PEN)
-                    dc.SetBrush(wx.TRANSPARENT_BRUSH)
-                    dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
-                    dc.SetBrush(wx.NullBrush)
-                    dc.SetPen(wx.NullPen)
+        
+            #selected outline
+            if self.selected:
+                dc.SetPen(wx.RED_PEN)
+                dc.SetBrush(wx.TRANSPARENT_BRUSH)
+                dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
+                dc.SetBrush(wx.NullBrush)
+                dc.SetPen(wx.NullPen)
+            return True
+        elif self.hide: return True
+        
+        else:
+            bmp = self.bmp_gray if self.gray else self.bmp
+            try: dc.DrawBitmap(bmp, self.pos.x, self.pos.y, True)
+            except: print bmp
+            self.left = 0
+            self.right = self.bmp.GetWidth()
+            self.top = 0
+            self.bottom = self.bmp.GetHeight()
+        
+            # Draw the facing marker if needed
+            if self.face != 0:
+                x_mid = self.pos.x + (self.bmp.GetWidth()/2)
+                x_right = self.pos.x + self.bmp.GetWidth()
+                y_mid = self.pos.y + (self.bmp.GetHeight()/2)
+                y_bottom = self.pos.y + self.bmp.GetHeight()
+                dc.SetPen(wx.WHITE_PEN)
+                dc.SetBrush(wx.RED_BRUSH)
+                triangle = []
+        
+                # Figure out which direction to draw the marker!!
+                tri_list = {
+                FACE_WEST: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(self.pos.x-5, y_mid), cmpPoint(self.pos.x, y_bottom)], 
+                FACE_EAST: [cmpPoint(x_right, self.pos.y), cmpPoint(x_right + 5, y_mid), cmpPoint(x_right, y_bottom)], 
+                FACE_SOUTH: [cmpPoint(self.pos.x, y_bottom), cmpPoint(x_mid, y_bottom + 5), cmpPoint(x_right, y_bottom)],
+                FACE_NORTH: [cmpPoint(self.pos.x, self.pos.y), cmpPoint(x_mid, self.pos.y - 5), cmpPoint(x_right, self.pos.y)],
+                FACE_NORTHEAST: [cmpPoint(x_mid, self.pos.y), cmpPoint(x_right + 5, self.pos.y - 5), cmpPoint(x_right, y_mid), cmpPoint(x_right, self.pos.y)],
+                FACE_SOUTHEAST: [cmpPoint(x_right, y_mid), cmpPoint(x_right + 5, y_bottom + 5), cmpPoint(x_mid, y_bottom), cmpPoint(x_right, y_bottom)],
+                FACE_SOUTHWEST: [cmpPoint(x_mid, y_bottom), cmpPoint(self.pos.x - 5, y_bottom + 5),
+                cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x, y_bottom)],
+                FACE_NORTHWEST: [cmpPoint(self.pos.x, y_mid), cmpPoint(self.pos.x - 5, self.pos.y - 5), cmpPoint(x_mid, self.pos.y), cmpPoint(self.pos.x, self.pos.y)]
+                }
+                for tri in tri_list[self.face]:
+                    triangle.append(tri)
+                del tri_list
+                dc.DrawPolygon(triangle)
+                dc.SetBrush(wx.NullBrush)
+                dc.SetPen(wx.NullPen)
+        
+            # Draw the heading if needed
+            if self.heading:
+                x_adjust = 0
+                y_adjust = 4
+                x_half = self.bmp.GetWidth()/2
+                y_half = self.bmp.GetHeight()/2
+                x_quarter = self.bmp.GetWidth()/4
+                y_quarter = self.bmp.GetHeight()/4
+                x_3quarter = x_quarter*3
+                y_3quarter = y_quarter*3
+                x_full = self.bmp.GetWidth()
+                y_full = self.bmp.GetHeight()
+                x_center = self.pos.x + x_half
+                y_center = self.pos.y + y_half
+                # Remember, the pen/brush must be a different color than the
+                # facing marker!!!!  We'll use black/cyan for starters.
+                # Also notice that we will draw the heading on top of the
+                # larger facing marker.
+                dc.SetPen(wx.BLACK_PEN)
+                dc.SetBrush(wx.CYAN_BRUSH)
+                triangle = []
+                # Figure out which direction to draw the marker!!
+                tri_list = {
+                FACE_NORTH: [cmpPoint(x_center - x_quarter, y_center - y_half ), cmpPoint(x_center, y_center - y_3quarter ), cmpPoint(x_center + x_quarter, y_center - y_half)],
+                FACE_SOUTH: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )],
+                FACE_NORTHEAST: [cmpPoint(x_center + x_quarter, y_center - y_half ), cmpPoint(x_center + x_3quarter, y_center - y_3quarter ), cmpPoint(x_center + x_half, y_center - y_quarter)],
+                FACE_EAST: [cmpPoint(x_center + x_half, y_center - y_quarter ), cmpPoint(x_center + x_3quarter, y_center ), cmpPoint(x_center + x_half, y_center + y_quarter )],
+                FACE_SOUTHEAST: [cmpPoint(x_center + x_half, y_center + y_quarter ), cmpPoint(x_center + x_3quarter, y_center + y_3quarter ), cmpPoint(x_center + x_quarter, y_center + y_half )],
+                FACE_SOUTHWEST: [cmpPoint(x_center - x_quarter, y_center + y_half ), cmpPoint(x_center - x_3quarter, y_center + y_3quarter ), cmpPoint(x_center - x_half, y_center + y_quarter )],
+                FACE_WEST: [cmpPoint(x_center - x_half, y_center + y_quarter ), cmpPoint(x_center - x_3quarter, y_center ), cmpPoint(x_center - x_half, y_center - y_quarter )],
+                FACE_NORTHWEST: [cmpPoint(x_center - x_half, y_center - y_quarter ), cmpPoint(x_center - x_3quarter, y_center - y_3quarter ), cmpPoint(x_center - x_quarter, y_center - y_half )]}
+                for tri in tri_list[self.heading]:
+                    triangle.append(tri)
+                del tri_list
+                dc.DrawPolygon(triangle)
+                dc.SetBrush(wx.NullBrush)
+                dc.SetPen(wx.NullPen)
+            #selected outline
+            if self.selected:
+                dc.SetPen(wx.RED_PEN)
+                dc.SetBrush(wx.TRANSPARENT_BRUSH)
+                dc.DrawRectangle(self.pos.x, self.pos.y, self.bmp.GetWidth(), self.bmp.GetHeight())
+                dc.SetBrush(wx.NullBrush)
+                dc.SetPen(wx.NullPen)
+            if mini_layer.show_labels:
                 # draw label
-                label = mini_layer.get_mini_label(self)
-                if len(label):
-                    dc.SetTextForeground(wx.RED)
-                    (textWidth,textHeight) = dc.GetTextExtent(label)
-                    x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1
-                    y = self.pos.y + self.bmp.GetHeight() + 6
-                    dc.SetPen(wx.WHITE_PEN)
-                    dc.SetBrush(wx.WHITE_BRUSH)
-                    dc.DrawRectangle(x,y,textWidth+2,textHeight+2)
-                    if (textWidth+2 > self.right):
-                        self.right += int((textWidth+2-self.right)/2)+1
-                        self.left -= int((textWidth+2-self.right)/2)+1
-                    self.bottom = y+textHeight+2-self.pos.y
-                    dc.SetPen(wx.NullPen)
-                    dc.SetBrush(wx.NullBrush)
-                    dc.DrawText(label,x+1,y+1)
-                self.top-=5
-                self.bottom+=5
-                self.left-=5
-                self.right+=5
-                return True
-        else: return False
+                self.mini_label(mini_layer, dc)
+            self.top-=5
+            self.bottom+=5
+            self.left-=5
+            self.right+=5
+            return True
+        
+        
+    def mini_label(self, mini_layer, dc):
+        label = mini_layer.get_mini_label(self)
+        if len(label):
+            dc.SetTextForeground(wx.RED)
+            (textWidth,textHeight) = dc.GetTextExtent(label)
+            x = self.pos.x +((self.bmp.GetWidth() - textWidth) /2) - 1
+            y = self.pos.y + self.bmp.GetHeight() + 6
+            dc.SetPen(wx.WHITE_PEN)
+            dc.SetBrush(wx.WHITE_BRUSH)
+            dc.DrawRectangle(x,y,textWidth+2,textHeight+2)
+            if (textWidth+2 > self.right):
+                self.right += int((textWidth+2-self.right)/2)+1
+                self.left -= int((textWidth+2-self.right)/2)+1
+            self.bottom = y+textHeight+2-self.pos.y
+            dc.SetPen(wx.NullPen)
+            dc.SetBrush(wx.NullBrush)
+            dc.DrawText(label,x+1,y+1)
 
     def toxml(self, action="update"):
-        if action == "del":
-            xml_str = "<miniature action='del' id='" + self.id + "'/>"
-            return xml_str
-        xml_str = "<miniature"
-        xml_str += " action='" + action + "'"
-        xml_str += " label='" + self.label + "'"
-        xml_str+= " id='" + self.id + "'"
+        mini = Element('miniature')
+        if action == 'del':
+            mini.set('action', action)
+            mini.set('id', str(self.id))
+            return tostring(mini)
+        mini.set('action', action)
+        mini.set('id', str(self.id))
+        mini.set('label', self.label)
         if self.pos != None:
-            xml_str += " posx='" + str(self.pos.x) + "'"
-            xml_str += " posy='" + str(self.pos.y) + "'"
-        if self.heading != None: xml_str += " heading='" + str(self.heading) + "'"
-        if self.face != None: xml_str += " face='" + str(self.face) + "'"
-        if self.path != None: xml_str += " path='" + urllib.quote(self.path).replace('%3A', ':') + "'"
-        if self.locked: xml_str += "  locked='1'"
-        else: xml_str += "  locked='0'"
-        if self.hide: xml_str += " hide='1'"
-        else: xml_str += " hide='0'"
-        if self.snap_to_align != None: xml_str += " align='" + str(self.snap_to_align) + "'"
-        if self.id != None: xml_str += " zorder='" + str(self.zorder) + "'"
-        if self.width != None: xml_str += " width='" + str(self.width) + "'"
-        if self.height != None: xml_str += " height='" + str(self.height) + "'"
+            mini.set('posx', str(self.pos.x))
+            mini.set('posy', str(self.pos.y))
+        if self.heading != None: mini.set('heading', str(self.heading))
+        if self.face != None: mini.set('face', str(self.face))
+        if self.path != None: mini.set('path', str(urllib.quote(self.path).replace('%3A', ':')))
+        mini.set('locked', '1') if self.locked else mini.set('locked', '0')
+        mini.set('hide', '1') if self.hide else mini.set('hide', '0')
+        if self.snap_to_align != None: mini.set('align', str(self.snap_to_align))
+        if self.id != None: mini.set('zorder', str(self.zorder))
+        if self.width != None: mini.set('width', str(self.width))
+        if self.height != None: mini.set('height', str(self.height))
         if self.local:
-            xml_str += ' local="' + str(self.local) + '"'
-            xml_str += ' localPath="' + str(urllib.quote(self.localPath).replace('%3A', ':')) + '"'
-            xml_str += ' localTime="' + str(self.localTime) + '"'
-        xml_str += " />"
+            mini.set('local', str(self.local))
+            mini.set('localPath', str(urllib.quote(self.localPath).replace('%3A', ':')))
+            mini.set('localTime', str(localTime))
         if (action == "update" and self.isUpdated) or action == "new":
             self.isUpdated = False
-            return xml_str
+            return mini
         else: return ''
 
     def takedom(self, xml_dom):
         self.id = xml_dom.getAttribute("id")
-        if xml_dom.hasAttribute("posx"):
-            self.pos.x = int(xml_dom.getAttribute("posx"))
-        if xml_dom.hasAttribute("posy"):
-            self.pos.y = int(xml_dom.getAttribute("posy"))
-        if xml_dom.hasAttribute("heading"):
-            self.heading = int(xml_dom.getAttribute("heading"))
-        if xml_dom.hasAttribute("face"):
-            self.face = int(xml_dom.getAttribute("face"))
+        if xml_dom.hasAttribute("posx"): self.pos.x = int(xml_dom.getAttribute("posx"))
+        if xml_dom.hasAttribute("posy"): self.pos.y = int(xml_dom.getAttribute("posy"))
+        if xml_dom.hasAttribute("heading"): self.heading = int(xml_dom.getAttribute("heading"))
+        if xml_dom.hasAttribute("face"): self.face = int(xml_dom.getAttribute("face"))
         if xml_dom.hasAttribute("path"):
             self.path = urllib.unquote(xml_dom.getAttribute("path"))
             self.set_bmp(ImageHandler.load(self.path, 'miniature', self.id))
@@ -425,7 +386,7 @@
         self.id = -1 #added.
         self.miniatures = []
         self.serial_number = 0
-
+        self.show_labels = True
         # Set the font of the labels to be the same as the chat window
         # only smaller.
         font_size = int(settings.get_setting('defaultfontsize'))
@@ -470,7 +431,7 @@
         bmp = ImageHandler.load(path, 'miniature', id)
         if bmp:
             mini = BmpMiniature(id, path, bmp, pos, heading, face, label, 
-                zorder=self. get_next_highest_z(), width=width, 
+                zorder=self.get_next_highest_z(), width=width, 
                 height=height, local=local, localPath=localPath, localTime=localTime)
             self.miniatures.append(mini)
             xml_str = "<map><miniatures>"
@@ -524,16 +485,20 @@
 
     def layerToXML(self, action="update"):
         """ format  """
-        minis_string = ""
+        mini_string = ""
         if self.miniatures:
-            for m in self.miniatures: minis_string += m.toxml(action)
-        if minis_string != '':
-            s = "<miniatures"
-            s += " serial='" + str(self.serial_number) + "'"
-            s += ">"
-            s += minis_string
-            s += "</miniatures>"
-            return s
+            for m in self.miniatures: mini_string = m.toxml(action)
+        if mini_string != '':
+            s = Element('miniatures')
+            s.set('serial', str(self.serial_number))
+            s.append(mini_string)
+            #s = "<miniatures"
+            #s += " serial='" + str(self.serial_number) + "'"
+            #s += ">"
+            #s += mini_string
+            #s += "</miniatures>"
+            #return s
+            return tostring(s)
         else: return ""
 
     def layerTakeDOM(self, xml_dom):
@@ -562,9 +527,9 @@
                 if c.hasAttribute('face'): face = int(c.getAttribute('face'))
                 if c.hasAttribute('align'): snap_to_align = int(c.getAttribute('align'))
                 if c.getAttribute('zorder'): zorder = int(c.getAttribute('zorder'))
-                min = BmpMiniature(id, path, ImageHandler.load(path, 'miniature', id), pos, heading, 
-                    face, label, locked, hide, snap_to_align, zorder, width, height)
-                self.miniatures.append(min)
+                image = ImageHandler.load(path, 'miniature', id)
+                mini = BmpMiniature(id, path, image, pos, heading, face, label, locked, hide, snap_to_align, zorder, width, height, func='minis')
+                self.miniatures.append(mini)
                 if c.hasAttribute('local') and c.getAttribute('local') == 'True' and os.path.exists(urllib.unquote(c.getAttribute('localPath'))):
                     localPath = urllib.unquote(c.getAttribute('localPath'))
                     local = True