annotate plugins/xxgvm.py @ 180:12ba14d30baa alpha

Traipse Alpha 'OpenRPG' {100115-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Keeping up with Beta) New Features: Added Bookmarks Added 'boot' command to remote admin Added confirmation window for sent nodes Minor changes to allow for portability to an OpenSUSE linux OS Miniatures Layer pop up box allows users to turn off Mini labels, from FlexiRPG Zoom Mouse plugin added Images added to Plugin UI Switching to Element Tree Map efficiency, from FlexiRPG Added Status Bar to Update Manager New TrueDebug Class in orpg_log (See documentation for usage) Portable Mercurial Tip of the Day added, from Core and community New Reference Syntax added for custom PC sheets New Child Reference for gametree New Parent Reference for gametree New Gametree Recursion method, mapping, context sensitivity, and effeciency.. New Features node with bonus nodes and Node Referencing help added Dieroller structure from Core New DieRoller portability for odd Dice Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)] New 'Mythos' System die roller added Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)]. Included for Mythos roller also New Warhammer FRPG Die Roller (Special thanks to Puu-san for the support) New EZ_Tree Reference system. Push a button, Traipse the tree, get a reference (Beta!) Fixes: Fix to Text based Server Fix to Remote Admin Commands Fix to Pretty Print, from Core Fix to Splitter Nodes not being created Fix to massive amounts of images loading, from Core Fix to Map from gametree not showing to all clients Fix to gametree about menus Fix to Password Manager check on startup Fix to PC Sheets from tool nodes. They now use the tabber_panel Fix to Whiteboard ID to prevent random line or text deleting. Fixes to Server, Remote Server, and Server GUI Fix to Update Manager; cleaner clode for saved repositories Fixes made to Settings Panel and now reactive settings when Ok is pressed Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of a Splice Fix to Use panel of Forms and Tabbers. Now longer enters design mode Fix made Image Fetching. New fetching image and new failed image Modified ID's to prevent non updated clients from ruining the fix. default_manifest.xml renamed to default_upmana.xml
author sirebral
date Fri, 15 Jan 2010 00:09:39 -0600
parents c54768cffbd4
children
rev   line source
0
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1 import os
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2 import orpg.pluginhandler
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3 import string
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4
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5 class Plugin(orpg.pluginhandler.PluginHandler):
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6 # Initialization subroutine.
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7 #
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8 # !self : instance of self
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9 # !openrpg : instance of the the base openrpg control
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10 def __init__(self, plugindb, parent):
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11 orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)
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12
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13 # The Following code should be edited to contain the proper information
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14 self.name = 'Game Variable Manager'
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15 self.author = 'mDuo13'
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16 self.help = 'This plugin is used to manage variables in your idle status. That way,\n'
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17 self.help += 'you can keep as many numbers as you want in your idle status, and you can update \n'
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18 self.help += 'them without having to go to the Settings menu.\n'
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19 self.help += '\n'
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20 self.help += 'First you must create some variables. You can do that by typing \n'
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21 self.help += '"/gvm set *var*=*value*" where *var* is the variables name (no $ symbol), and\n'
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22 self.help += '*value* is the variables starting value. The variables name can be any word,\n'
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23 self.help += 'but dont put spaces between the variables name and value.\n'
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24 self.help += '\n'
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25 self.help += 'You can look up the value of a variable by typing "/gvm get *var*"\n'
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26 self.help += '\n'
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27 self.help += 'To set your status, type "/gvm status *message*" where *message* is the message \n'
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28 self.help += 'you want your status to have. To include variables, simply the variables name, \n'
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29 self.help += 'STARTING WITH A $ SYMBOL. For example, you could create a status with \n'
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30 self.help += '"/gvm status HP:$hp MP:$mp AC:$ac" which, if $hp was 20, $mp was 10, and $ac\n'
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31 self.help += 'was 5, would make your status "HP:20 MP:10 AC:5".\n'
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32 self.help += '\n'
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33 self.help += 'If you later change the values of any of the variables in your status, they will \n'
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34 self.help += 'be automatically updated; to update a value, just type\n'
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35 self.help += '"/gvm set *var*=*variable*" the same way you used it to create the variable.\n'
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36 self.help += '\n'
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37 self.help += 'You can list the current variables with the "/gvm list" command. You can also\n'
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38 self.help += 'now roll dice with curly brackets, and have filters apply to them, like this:\n'
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39 self.help += '"{4d6.takeHighest(3)+$bonus}". Any other filters you have (i.e. the Alias \n'
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40 self.help += 'Library) will also apply to curly bracket rolls automatically.\n'
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41 self.help += '\n'
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42 self.help += 'Note that the GVM plugin conflicts with the NowPlaying and GSC plugins, so if\n'
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43 self.help += 'you have both plugin enabled at the same time, they may not work quite right.\n'
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44 self.help += '\n'
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45 self.help += 'You can now save a group of variables with "/gvm save *name*". You can also load\n'
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46 self.help += 'a group of previously saved variables with "/gvm open *name*"\n'
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47
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48 #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
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49 #to set their proper values.
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50 self.vars = {}
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51 self.status_scrip=""
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52 self.status_on=0
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53
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54
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55 def plugin_enabled(self):
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56 #You can add new /commands like
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57 # self.plugin_addcommand(cmd, function, helptext)
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58 self.plugin_addcommand('/gvm', self.on_gvm, '[set name=value | calc name=value | get name | status | list | save set_name | open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls')
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59 self.plugin_addcommand('/gvmq', self.on_gvmq, '[set name=value | calc name=value | get name | status | list | save set_name | open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls', False)
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60 self.plugin_addcommand('/=', self.on_comment, '', False)
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61
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62 def plugin_disabled(self):
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63 #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
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64 #such as closing windows created by the plugin
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65 self.plugin_removecmd('/gvm')
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66 self.plugin_removecmd('/gvmq')
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67 self.plugin_removecmd('/=')
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68
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69 def on_comment(self, cmdargs):
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70 pass
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71
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72 def on_gvm(self, cmdargs):
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73 for key in self.vars.keys():
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74 cmdargs = cmdargs.replace("$" + key, self.vars[key])
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75
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76 args = cmdargs.split(None,-1)
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77 if len(args) == 0:
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78 args = [' ']
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79 if args[0]=="set":
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80 cmd = cmdargs[len(args[0])+1:].strip().split("=")
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81 self.vars[cmd[0]] = cmd[1]
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82 self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + cmd[1])
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83 if self.status_on:
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84 self.gvm_status(self.status_scrip)
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85
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86 elif args[0]=="calc":
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87 cmd = cmdargs[len(args[0])+1:].strip().split("=")
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88 val = str(eval(cmd[1]))
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89 self.vars[cmd[0]] = val
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90 self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + val)
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91 if self.status_on:
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92 self.gvm_status(self.status_scrip)
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93
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94 elif args[0]=="get":
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95 if args[1] in self.vars.keys():
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96 self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
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97 else:
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98 self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")
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99
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100 elif args[0]=="status":
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101 self.status_scrip = cmdargs[len(args[0])+1:]
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102 status_on = 1
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103 self.gvm_status(self.status_scrip)
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104
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105 elif args[0]=="save":
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106 fname = cmdargs[len(args[0])+1:]
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107 self.plugindb.SetDict("xxgvm", fname, self.vars)
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108 self.chat.InfoPost("GVM: Successfully saved variable set " + fname + "!")
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109
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110 elif args[0]=="open":
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111 fname = cmdargs[len(args[0])+1:]
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112 self.vars = self.plugindb.GetDict("xxgvm", fname, {})
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113 self.chat.InfoPost("GVM: Loaded the file " + fname + ". Variables contained are:<br />" + self.make_list())
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114
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115 elif args[0] == "list":
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116 self.chat.Post(self.make_list())
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117
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118 else:
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119 self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvm [set name=value | get name | status | list | save set_name | open set_name]")
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120
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121 def on_gvmq(self, cmdargs):
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122 for key in self.vars.keys():
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123 cmdargs = cmdargs.replace("$" + key, self.vars[key])
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124 args = cmdargs.split(None,-1)
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125 if len(args) == 0:
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126 args = [' ']
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127 if args[0]=="set":
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128 cmd = cmdargs[len(args[0])+1:].strip().split("=")
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129 self.vars[cmd[0]] = cmd[1]
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130 if self.status_on:
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131 self.gvm_status(self.status_scrip)
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132
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133 elif args[0]=="calc":
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134 cmd = cmdargs[len(args[0])+1:].strip().split("=")
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135 self.vars[cmd[0]] = str(eval(cmd[1]))
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136 if self.status_on:
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137 self.gvm_status(self.status_scrip)
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138
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139 elif args[0]=="get":
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140 if args[1] in self.vars.keys():
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141 self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
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142 else:
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143 self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")
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144
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145 elif args[0]=="status":
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146 self.status_scrip = cmdargs[len(args[0])+1:]
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147 status_on = 1
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148 self.gvm_status(self.status_scrip)
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149
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150 elif args[0]=="save":
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151 fname = cmdargs[len(args[0])+1:]
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152 self.plugindb.SetDict("xxgvm", fname, self.vars)
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153
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154 elif args[0]=="open":
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155 fname = cmdargs[len(args[0])+1:]
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156 self.vars = self.plugindb.GetDict("xxgvm", fname, {})
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157
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158 elif args[0] == "list":
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159 self.chat.Post(self.make_list())
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160
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161 else:
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162 self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvmq [set name=value | get name | status | list | save set_name | open set_name]")
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163
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164
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165 def pre_parse(self, text):
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166 try:
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167 for key in self.vars.keys():
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168 text = text.replace("$" + key, self.vars[key])
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169 except Exception, e:
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170 print e
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171 print key
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172 self.vars[key]
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173
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174 return text
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175
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176 def gvm_status(self, cmd):
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177 keychain = self.vars.keys()
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178 keychain.sort()
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179 newchain = []
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180 for key in keychain:
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181 newchain = [key] + newchain
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182 for key in keychain:
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183 cmd = cmd.replace("$" + key, self.vars[key])
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184 self.settings.set_setting("IdleStatusAlias", cmd)
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185 self.session.set_text_status(cmd)
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186
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187 def make_list(self):
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188 keychain = self.vars.keys()
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189 lister = ""
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190 for key in keychain:
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191 lister += "$" + key + "\t::\t" + self.vars[key] + "<br />"
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192 if len(keychain)==0:
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193 return "No variables!"
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194 else:
66
c54768cffbd4 Traipse Dev 'OpenRPG' {090818-00}
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195 return lister