view plugins/xxgvm.py @ 248:1df5912db00c beta tip

Traipse Beta 'OpenRPG' {101205-00} Traipse is a distribution of OpenRPG that is designed to be easy to setup and go. Traipse also makes it easy for developers to work on code without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy' and adds fixes to the code. 'Ornery-Orc's main goal is to offer more advanced features and enhance the productivity of the user. Update Summary (Closed) New Features: New to Map, can re-order Grid, Miniatures, and Whiteboard layer draw order New to Server GUI, can now clear log New Earthdawn Dieroller New IronClaw roller, sheet, and image New ShapeShifter PC Sheet Updates: Update to Warhammer PC Sheet. Rollers set as macros. Should work with little maintanence. Update to Browser Server window. Display rooms with ' " & cleaner Update to Server. Handles ' " & cleaner Update to Dieroller. Cleaner, more effecient expression system Update to Hidden Die plugin, allows for non standard dice rolls Update to location.py, allows for more portable references when starting Traipse Update to the Features node Fixes: Fix to InterParse that was causing an Infernal Loop with Namespace Internal Fix to XML data, removed old Minidom and switched to Element Tree Fix to Server that was causing eternal attempt to find a Server ID, in Register Rooms thread Fix to Server, removing wxPython dependencies where not needed Fix to metaservers.xml file not being created Fix to Single and Double quotes in Whiteboard text Fix to Background images not showing when using the Image Server Fix to Duplicate chat names appearing Fix to Server GUI's logging output Fix to FNB.COLORFUL_TABS bug Fix to Gametree for XSLT Sheets Fix to Gametree for locating gametree files Fix to Send to Chat from Gametree Fix to Gametree, renaming and remapping operates correctly Fix to aliaslib, prevents error caused when SafeHTML is sent None
author sirebral
date Sun, 05 Dec 2010 10:53:30 -0600
parents c54768cffbd4
children
line wrap: on
line source

import os
import orpg.pluginhandler
import string

class Plugin(orpg.pluginhandler.PluginHandler):
    # Initialization subroutine.
    #
    # !self : instance of self
    # !openrpg : instance of the the base openrpg control
    def __init__(self, plugindb, parent):
        orpg.pluginhandler.PluginHandler.__init__(self, plugindb, parent)

        # The Following code should be edited to contain the proper information
        self.name = 'Game Variable Manager'
        self.author = 'mDuo13'
        self.help = 'This plugin is used to manage variables in your idle status. That way,\n'
        self.help += 'you can keep as many numbers as you want in your idle status, and you can update \n'
        self.help += 'them without having to go to the Settings menu.\n'
        self.help += '\n'
        self.help += 'First you must create some variables. You can do that by typing \n'
        self.help += '"/gvm set *var*=*value*" where *var* is the variables name (no $ symbol), and\n'
        self.help += '*value* is the variables starting value. The variables name can be any word,\n'
        self.help += 'but dont put spaces between the variables name and value.\n'
        self.help += '\n'
        self.help += 'You can look up the value of a variable by typing "/gvm get *var*"\n'
        self.help += '\n'
        self.help += 'To set your status, type "/gvm status *message*" where *message* is the message \n'
        self.help += 'you want your status to have. To include variables, simply the variables name, \n'
        self.help += 'STARTING WITH A $ SYMBOL. For example, you could create a status with \n'
        self.help += '"/gvm status HP:$hp MP:$mp AC:$ac" which, if $hp was 20, $mp was 10, and $ac\n'
        self.help += 'was 5, would make your status "HP:20 MP:10 AC:5".\n'
        self.help += '\n'
        self.help += 'If you later change the values of any of the variables in your status, they will \n'
        self.help += 'be automatically updated; to update a value, just type\n'
        self.help += '"/gvm set *var*=*variable*" the same way you used it to create the variable.\n'
        self.help += '\n'
        self.help += 'You can list the current variables with the "/gvm list" command. You can also\n'
        self.help += 'now roll dice with curly brackets, and have filters apply to them, like this:\n'
        self.help += '"{4d6.takeHighest(3)+$bonus}". Any other filters you have (i.e. the Alias \n'
        self.help += 'Library) will also apply to curly bracket rolls automatically.\n'
        self.help += '\n'
        self.help += 'Note that the GVM plugin conflicts with the NowPlaying and GSC plugins, so if\n'
        self.help += 'you have both plugin enabled at the same time, they may not work quite right.\n'
        self.help += '\n'
        self.help += 'You can now save a group of variables with "/gvm save *name*". You can also load\n'
        self.help += 'a group of previously saved variables with "/gvm open *name*"\n'

        #You can set variables below here. Always set them to a blank value in this section. Use plugin_enabled
        #to set their proper values.
        self.vars = {}
        self.status_scrip=""
        self.status_on=0


    def plugin_enabled(self):
        #You can add new /commands like
        # self.plugin_addcommand(cmd, function, helptext)
        self.plugin_addcommand('/gvm', self.on_gvm, '[set name=value | calc name=value | get name | status | list | save set_name |  open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls')
        self.plugin_addcommand('/gvmq', self.on_gvmq, '[set name=value | calc name=value | get name | status | list | save set_name |  open set_name] - This plugin is used to manage variables that you can use in your status bar or in dice rolls', False)
        self.plugin_addcommand('/=', self.on_comment, '', False)

    def plugin_disabled(self):
        #Here you need to remove any commands you added, and anything else you want to happen when you disable the plugin
        #such as closing windows created by the plugin
        self.plugin_removecmd('/gvm')
        self.plugin_removecmd('/gvmq')
        self.plugin_removecmd('/=')

    def on_comment(self, cmdargs):
        pass

    def on_gvm(self, cmdargs):
        for key in self.vars.keys():
            cmdargs = cmdargs.replace("$" + key, self.vars[key])

        args = cmdargs.split(None,-1)
        if len(args) == 0:
            args = [' ']
        if args[0]=="set":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = cmd[1]
            self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + cmd[1])
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="calc":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            val = str(eval(cmd[1]))
            self.vars[cmd[0]] = val
            self.chat.InfoPost("GVM: Set variable $" + cmd[0] + " to be: " + val)
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="get":
            if args[1] in self.vars.keys():
                self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
            else:
                self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")

        elif args[0]=="status":
            self.status_scrip = cmdargs[len(args[0])+1:]
            status_on = 1
            self.gvm_status(self.status_scrip)

        elif args[0]=="save":
            fname = cmdargs[len(args[0])+1:]
            self.plugindb.SetDict("xxgvm", fname, self.vars)
            self.chat.InfoPost("GVM: Successfully saved variable set " + fname + "!")

        elif args[0]=="open":
            fname = cmdargs[len(args[0])+1:]
            self.vars = self.plugindb.GetDict("xxgvm", fname, {})
            self.chat.InfoPost("GVM: Loaded the file " + fname + ". Variables contained are:<br />" + self.make_list())

        elif args[0] == "list":
            self.chat.Post(self.make_list())

        else:
            self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvm [set name=value | get name | status | list | save set_name |  open set_name]")

    def on_gvmq(self, cmdargs):
        for key in self.vars.keys():
            cmdargs = cmdargs.replace("$" + key, self.vars[key])
        args = cmdargs.split(None,-1)
        if len(args) == 0:
            args = [' ']
        if args[0]=="set":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = cmd[1]
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="calc":
            cmd = cmdargs[len(args[0])+1:].strip().split("=")
            self.vars[cmd[0]] = str(eval(cmd[1]))
            if self.status_on:
                self.gvm_status(self.status_scrip)

        elif args[0]=="get":
            if args[1] in self.vars.keys():
                self.chat.InfoPost("GVM: Variable $" + args[1] + " is: " + self.vars[args[1]])
            else:
                self.chat.InfoPost("GVM: Variable $" + args[1] + " does not exist!")

        elif args[0]=="status":
            self.status_scrip = cmdargs[len(args[0])+1:]
            status_on = 1
            self.gvm_status(self.status_scrip)

        elif args[0]=="save":
            fname = cmdargs[len(args[0])+1:]
            self.plugindb.SetDict("xxgvm", fname, self.vars)

        elif args[0]=="open":
            fname = cmdargs[len(args[0])+1:]
            self.vars = self.plugindb.GetDict("xxgvm", fname, {})

        elif args[0] == "list":
            self.chat.Post(self.make_list())

        else:
            self.chat.InfoPost("GVM: SYNTAX ERROR. <br />USEAGE: /gvmq [set name=value | get name | status | list | save set_name |  open set_name]")


    def pre_parse(self, text):
        try:
            for key in self.vars.keys():
                text = text.replace("$" + key, self.vars[key])
        except Exception, e:
            print e
            print key
            self.vars[key]

        return text

    def gvm_status(self, cmd):
        keychain = self.vars.keys()
        keychain.sort()
        newchain = []
        for key in keychain:
            newchain = [key] + newchain
        for key in keychain:
            cmd = cmd.replace("$" + key, self.vars[key])
        self.settings.set_setting("IdleStatusAlias", cmd)
        self.session.set_text_status(cmd)

    def make_list(self):
        keychain = self.vars.keys()
        lister = ""
        for key in keychain:
            lister += "$" + key + "\t::\t" + self.vars[key] + "<br />"
        if len(keychain)==0:
            return "No variables!"
        else:
            return lister