Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 183:0d9b746b5751 beta
Traipse Beta 'OpenRPG' {100115-00}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Fri, 15 Jan 2010 23:01:42 -0600 |
parents | 6081bdc2b8d5 |
children | dcae32e219f1 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
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24 # $Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $ |
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
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30 __version__ = "$Id: mplay_client.py,v 1.71 2007/05/12 20:41:54 digitalxero Exp $" |
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31 |
100 | 32 ### Alpha ### |
33 ##import orpg.minidom ## Deprecated. xml.parseXml calls minidom.parseString so it was superfluous and wasteful. | |
135 | 34 import socket, Queue, thread, traceback, errno, os, time |
35 | |
0
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36 from threading import Event, Lock |
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37 from xml.sax.saxutils import escape |
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38 from struct import pack, unpack, calcsize |
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39 from string import * |
100 | 40 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
135 | 41 |
100 | 42 from orpg.orpgCore import component |
71
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43 from orpg.orpg_xml import xml |
135 | 44 from orpg.tools.orpg_log import debug |
146 | 45 from orpg.tools.settings import settings |
135 | 46 |
47 from xml.etree.ElementTree import ElementTree, Element, iselement | |
48 from xml.etree.ElementTree import fromstring, tostring | |
49 from xml.parsers.expat import ExpatError | |
0
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50 |
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51 try: |
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52 import bz2 |
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53 cmpBZ2 = True |
100 | 54 except: cmpBZ2 = False |
0
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55 |
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56 try: |
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57 import zlib |
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58 cmpZLIB = True |
100 | 59 except: cmpZLIB = False |
0
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60 |
135 | 61 # Default, is configurable |
0
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62 OPENRPG_PORT = 9557 |
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63 |
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64 # We should be sending a length for each packet |
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65 MPLAY_LENSIZE = calcsize( 'i' ) |
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66 MPLAY_DISCONNECTED = 0 |
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67 MPLAY_CONNECTED = 1 |
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68 MPLAY_DISCONNECTING = 3 |
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69 MPLAY_GROUP_CHANGE = 4 |
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70 MPLAY_GROUP_CHANGE_F = 5 |
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71 PLAYER_NEW = 1 |
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72 PLAYER_DEL = 2 |
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73 PLAYER_GROUP = 3 |
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74 |
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75 # The next two messages are used to inform others that a player is typing |
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76 PLAYER_TYPING = 4 |
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77 PLAYER_NOT_TYPING = 5 |
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78 PLAYER_UPDATE = 6 |
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79 GROUP_JOIN = 1 |
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80 GROUP_NEW = 2 |
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81 GROUP_DEL = 3 |
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82 GROUP_UPDATE = 4 |
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83 STATUS_SET_URL = 1 |
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84 |
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85 def parseXml(data): |
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86 "parse and return doc" |
100 | 87 doc = xml.parseXml(data) |
0
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88 doc.normalize() |
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89 return doc |
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90 |
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91 def myescape(data): |
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92 return escape(data,{"\"":""}) |
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93 |
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94 class mplay_event: |
135 | 95 def __init__(self, id, data=None): |
0
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96 self.id = id |
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97 self.data = data |
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98 |
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99 def get_id(self): |
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100 return self.id |
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101 |
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102 def get_data(self): |
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103 return self.data |
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104 |
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105 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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106 |
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107 class client_base: |
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108 # Player role definitions |
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109 def __init__(self): |
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110 self.outbox = Queue.Queue(0) |
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111 self.inbox = Queue.Queue(0) |
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112 self.startedEvent = Event() |
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113 self.exitEvent = Event() |
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114 self.sendThreadExitEvent = Event() |
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115 self.recvThreadExitEvent = Event() |
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116 self.id = "0" |
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117 self.group_id = "0" |
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118 self.name = "" |
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119 self.role = "GM" |
100 | 120 ## Soon to be removed |
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121 self.ROLE_GM = "GM" |
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122 self.ROLE_PLAYER = "Player" |
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123 self.ROLE_LURKER = "Lurker" |
100 | 124 ## --TaS |
140 | 125 try: self.ip = socket.gethostbyname(socket.gethostname()) |
126 except: self.ip = socket.gethostbyname('localhost') | |
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127 self.remote_ip = None |
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128 self.version = VERSION |
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129 self.protocol_version = PROTOCOL_VERSION |
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130 self.client_string = CLIENT_STRING |
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131 self.status = MPLAY_DISCONNECTED |
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132 self.useCompression = False |
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133 self.compressionType = 'Undefined' |
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134 self.log_console = None |
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135 self.sock = None |
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136 self.text_status = "Idle" |
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137 self.statLock = Lock() |
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138 self.useroles = 0 |
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139 self.lastmessagetime = time.time() |
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140 self.connecttime = time.time() |
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141 |
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142 def sendThread( self, arg ): |
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143 "Sending thread. This thread reads from the data queue and writes to the socket." |
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144 |
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145 # Wait to be told it's okay to start running |
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146 self.startedEvent.wait() |
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147 |
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148 # Loop as long as we have a connection |
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149 while( self.get_status() == MPLAY_CONNECTED ): |
135 | 150 try: readMsg = self.outbox.get(block=1) |
0
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151 except Exception, text: |
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152 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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153 |
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154 # If we are here, it's because we have data to send, no doubt! |
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155 if self.status == MPLAY_CONNECTED: |
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156 try: |
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157 # Send the entire message, properly formated/encoded |
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158 sent = self.sendMsg( self.sock, readMsg ) |
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159 except Exception, e: |
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160 self.log_msg( e ) |
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161 else: |
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162 # If we are not connected, purge the data queue |
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163 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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164 self.sendThreadExitEvent.set() |
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165 self.log_msg( "sendThread has terminated..." ) |
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166 |
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167 def recvThread( self, arg ): |
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168 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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169 # Wait to be told it's okay to start running |
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170 self.startedEvent.wait() |
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171 |
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172 while( self.get_status() == MPLAY_CONNECTED ): |
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173 readMsg = self.recvMsg( self.sock ) |
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174 try: |
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175 if self.useCompression and self.compressionType != None: |
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176 readMsg = self.compressionType.decompress(readMsg) |
100 | 177 except: pass |
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178 |
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179 # Check the length of the message |
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180 bytes = len( readMsg ) |
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181 |
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182 # Make sure we are still connected |
100 | 183 if bytes == 0: break |
0
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184 else: |
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185 # Pass along the message so it can be processed |
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186 self.inbox.put( readMsg ) |
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187 self.update_idle_time() #update the last message time |
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188 if bytes == 0: |
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189 self.log_msg( "Remote has disconnected!" ) |
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190 self.set_status( MPLAY_DISCONNECTING ) |
135 | 191 self.outbox.put("") # Make sure the other thread is woken up! |
0
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192 self.sendThreadExitEvent.set() |
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193 self.log_msg( "recvThread has terminated..." ) |
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194 |
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195 def sendMsg( self, sock, msg ): |
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196 """Very simple function that will properly encode and send a message to te |
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197 remote on the specified socket.""" |
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198 if self.useCompression and self.compressionType != None: |
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199 mpacket = self.compressionType.compress(msg) |
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200 lpacket = pack('!i', len(mpacket)) |
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201 sock.send(lpacket) |
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202 offset = 0 |
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203 while offset < len(mpacket): |
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204 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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205 sent = sock.send(slice) |
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206 offset += sent |
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207 sentm = offset |
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208 else: |
135 | 209 length = len(msg) # Calculate our message length |
210 lp = pack('!i', length) # Encode the message length into network byte order | |
0
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211 try: |
135 | 212 sentl = sock.send( lp ) # Send the encoded length |
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213 # Now, send the message the the length was describing |
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214 sentm = sock.send( msg ) |
100 | 215 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
216 except socket.error, e: self.log_msg( e ) | |
217 except Exception, e: self.log_msg( e ) | |
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218 return sentm |
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219 |
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220 def recvData( self, sock, readSize ): |
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221 """Simple socket receive method. This method will only return when the exact |
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222 byte count has been read from the connection, if remote terminates our |
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223 connection or we get some other socket exception.""" |
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224 data = "" |
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225 offset = 0 |
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226 try: |
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227 while offset != readSize: |
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228 frag = sock.recv( readSize - offset ) |
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229 # See if we've been disconnected |
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230 rs = len( frag ) |
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231 if rs <= 0: |
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232 # Loudly raise an exception because we've been disconnected! |
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233 raise IOError, "Remote closed the connection!" |
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234 else: |
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235 # Continue to build complete message |
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236 offset += rs |
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237 data += frag |
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238 except socket.error, e: |
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239 self.log_msg( e ) |
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240 data = "" |
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241 return data |
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242 |
135 | 243 def recvMsg(self, sock): |
244 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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245 |
135 | 246 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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247 msgData = "" |
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248 try: |
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249 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
135 | 250 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
251 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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252 if self.isServer(): |
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253 self.log_msg(("data_recv", length+4)) |
135 | 254 if self.remote_ip is None: # Make the peer IP address available for reference later |
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255 self.remote_ip = self.sock.getpeername() |
100 | 256 except IOError, e: self.log_msg( e ) |
257 except Exception, e: self.log_msg( e ) | |
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258 return msgData |
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259 |
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260 def initialize_threads(self): |
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261 "Starts up our threads (2) and waits for them to make sure they are running!" |
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262 self.status = MPLAY_CONNECTED |
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263 self.sock.setblocking(1) |
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264 # Confirm that our threads have started |
135 | 265 thread.start_new_thread( self.sendThread,(0,)) |
266 thread.start_new_thread( self.recvThread,(0,)) | |
0
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267 self.startedEvent.set() |
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268 |
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269 def disconnect(self): |
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270 self.set_status(MPLAY_DISCONNECTING) |
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271 self.log_msg("client stub " + self.ip +" disconnecting...") |
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272 self.log_msg("closing sockets...") |
135 | 273 try: self.sock.shutdown(2) |
0
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274 except Exception, e: |
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275 print "Caught exception: " + str(e) |
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276 print |
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277 print "Continuing" |
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278 self.set_status(MPLAY_DISCONNECTED) |
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279 |
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280 def reset(self,sock): |
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281 self.disconnect() |
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282 self.sock = sock |
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283 self.initialize_threads() |
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284 |
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285 def update_role(self,role): |
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286 self.useroles = 1 |
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287 self.role = role |
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288 |
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289 def use_roles(self): |
135 | 290 if self.useroles: return 1 |
291 else: return 0 | |
152 | 292 |
0
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293 def update_self_from_player(self, player): |
100 | 294 try: (self.name, self.ip, self.id, |
295 self.text_status, self.version, | |
296 self.protocol_version, self.client_string, role) = player | |
0
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297 except Exception, e: |
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298 print e |
100 | 299 """ |
300 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
301 client provided IP address to have much value. As such, we now label it as deprecated. | |
302 """ | |
135 | 303 def toxml(self, action): |
304 el = Element('player') | |
305 el.set('name', self.name) | |
306 el.set('action', action) | |
307 el.set('role', self.role) | |
308 el.set('id', self.id) | |
309 el.set('group_id', self.group_id) | |
310 el.set('ip', self.ip) | |
311 el.set('status', self.text_status) | |
312 el.set('version', self.version) | |
313 el.set('protocol_version', self.protocol_version) | |
314 el.set('client_string', self.client_string) | |
315 el.set('useCompression', str(self.useCompression)) | |
316 cmpType = 'None' | |
152 | 317 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' |
318 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' | |
135 | 319 el.set('cmpType', cmpType) |
320 return tostring(el) | |
0
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321 |
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322 def log_msg(self,msg): |
135 | 323 if self.log_console: self.log_console(msg) |
0
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324 |
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325 def get_status(self): |
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326 self.statLock.acquire() |
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327 status = self.status |
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328 self.statLock.release() |
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329 return status |
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330 |
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331 def my_role(self): |
100 | 332 return self.role |
0
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333 |
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334 def set_status(self,status): |
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335 self.statLock.acquire() |
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336 self.status = status |
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337 self.statLock.release() |
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338 |
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339 def isServer( self ): |
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340 # Return 1 if we are running as a server, else, return 0. |
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341 # This method must be overloaded by whomever derives from us |
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342 pass |
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343 |
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344 def __str__(self): |
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345 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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346 |
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347 # idle time functions added by snowdog 3/31/04 |
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348 def update_idle_time(self): |
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349 self.lastmessagetime = time.time() |
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350 |
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351 def idle_time(self): |
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352 curtime = time.time() |
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353 idletime = curtime - self.lastmessagetime |
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354 return idletime |
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355 |
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356 def idle_status(self): |
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357 idletime = self.idle_time() |
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358 idlemins = idletime / 60 |
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359 status = "Unknown" |
100 | 360 if idlemins < 3: status = "Active" |
361 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
362 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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363 return status |
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364 |
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365 def connected_time(self): |
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366 curtime = time.time() |
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367 timeoffset = curtime - self.connecttime |
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368 return timeoffset |
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369 |
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370 def connected_time_string(self): |
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371 "returns the time client has been connected as a formated time string" |
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372 ct = self.connected_time() |
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373 d = int(ct/86400) |
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374 h = int( (ct-(86400*d))/3600 ) |
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375 m = int( (ct-(86400*d)-(3600*h))/60) |
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376 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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377 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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378 return cts |
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379 |
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380 #======================================================================== |
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381 # |
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382 # |
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383 # MPLAY CLIENT |
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384 # |
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385 # |
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386 #======================================================================== |
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387 class mplay_client(client_base): |
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388 "mplay client" |
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389 def __init__(self,name,callbacks): |
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390 client_base.__init__(self) |
100 | 391 component.add('mp_client', self) |
392 self.xml = component.get('xml') | |
0
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393 self.set_name(name) |
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394 self.on_receive = callbacks['on_receive'] |
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395 self.on_mplay_event = callbacks['on_mplay_event'] |
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396 self.on_group_event = callbacks['on_group_event'] |
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397 self.on_player_event = callbacks['on_player_event'] |
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398 self.on_status_event = callbacks['on_status_event'] |
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399 self.on_password_signal = callbacks['on_password_signal'] |
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400 # I know this is a bad thing to do but it has to be |
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401 # be done to use the unified password manager. |
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402 # Should really find a better solution. -- SD 8/03 |
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403 self.orpgFrame_callback = callbacks['orpgFrame'] |
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404 self.ignore_id = [] |
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405 self.ignore_name = [] |
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406 self.players = {} |
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407 self.groups = {} |
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408 self.unique_cookie = 0 |
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409 self.msg_handlers = {} |
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410 self.core_msg_handlers = [] |
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411 self.load_core_msg_handlers() |
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412 |
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413 # implement from our base class |
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414 def isServer(self): |
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415 return 0 |
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416 |
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417 def get_chat(self): |
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418 return self.orpgFrame_callback.chat |
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419 |
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420 def set_name(self,name): |
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421 self.name = name |
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422 self.update() |
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423 |
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424 def set_text_status(self, status): |
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425 if self.text_status != status: |
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426 self.text_status = status |
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427 self.update() |
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428 |
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429 def set_status_url(self, url="None"): |
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430 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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431 |
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432 def update(self, evt=None): |
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433 if self.status == MPLAY_CONNECTED: |
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434 self.outbox.put(self.toxml('update')) |
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435 self.inbox.put(self.toxml('update')) |
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436 |
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437 def get_group_info(self, id=0): |
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438 self.statLock.acquire() |
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439 id = self.groups[id] |
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440 self.statLock.release() |
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441 return id |
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442 |
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443 def get_my_group(self): |
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444 self.statLock.acquire() |
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445 id = self.groups[self.group_id] |
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446 self.statLock.release() |
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447 return id |
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448 |
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449 def get_groups(self): |
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450 self.statLock.acquire() |
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451 groups = self.groups.values() |
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452 self.statLock.release() |
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453 return groups |
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454 |
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455 def get_players(self): |
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456 self.statLock.acquire() |
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457 players = self.players.values() |
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458 self.statLock.release() |
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459 return players |
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460 |
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461 def get_player_info(self,id): |
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462 self.statLock.acquire() |
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463 player = self.players[id] |
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464 self.statLock.release() |
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465 return player |
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466 |
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467 def get_player_by_player_id(self,player): |
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468 players = self.get_players() |
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469 if self.players.has_key(player): |
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470 for m in players: |
100 | 471 if player == m[2]: return m |
0
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472 return -1 |
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473 |
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474 def get_id(self): |
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475 return self.id |
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476 |
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477 def get_my_info(self): |
100 | 478 return (self.name, self.ip, self.id, |
479 self.text_status, self.version, | |
480 self.protocol_version, self.client_string, | |
481 self.role) | |
0
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482 |
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483 def is_valid_id(self,id): |
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484 self.statLock.acquire() |
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485 value = self.players.has_key( id ) |
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486 self.statLock.release() |
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487 return value |
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488 |
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489 def clear_players(self,save_self=0): |
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490 self.statLock.acquire() |
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491 keys = self.players.keys() |
100 | 492 for k in keys: del self.players[k] |
0
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493 self.statLock.release() |
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494 |
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495 def clear_groups(self): |
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496 self.statLock.acquire() |
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497 keys = self.groups.keys() |
100 | 498 for k in keys: del self.groups[k] |
0
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|
499 self.statLock.release() |
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|
500 |
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501 def find_role(self,id): |
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502 return self.players[id].role |
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|
503 |
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504 def get_ignore_list(self): |
100 | 505 try: return (self.ignore_id, self.ignore_name) |
506 except: return (None, None) | |
0
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507 |
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508 def toggle_ignore(self, id): |
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509 for m in self.ignore_id: |
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510 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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511 name = self.ignore_name[self.ignore_id.index(m)] |
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|
512 self.ignore_id.remove(m) |
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513 self.ignore_name.remove(name) |
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514 return (0,id,name) |
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|
515 self.ignore_name.append(self.players[id][0]) |
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|
516 self.ignore_id.append(self.players[id][2]) |
135 | 517 return (1, self.players[id][2], self.players[id][0]) |
0
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518 |
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|
519 def boot_player(self,id,boot_pwd = ""): |
135 | 520 el = Element('boot') |
521 el.set('boot_pwd', boot_pwd) | |
522 self.send(tostring(el), id) | |
0
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|
523 |
135 | 524 def set_room_pass(self, npwd, pwd=""): |
525 el = Element('alter') | |
526 el.set('key', 'pwd') | |
527 el.set('val', npwd) | |
528 el.set('bpw', pwd) | |
529 el.set('plr', self.id) | |
530 el.set('gid', self.group_id) | |
531 self.outbox.put(tostring(el)) | |
0
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532 self.update() |
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|
533 |
135 | 534 def set_room_name(self, name, pwd=""): |
0
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|
535 loc = name.find("&") |
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|
536 oldloc=0 |
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|
537 while loc > -1: |
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|
538 loc = name.find("&",oldloc) |
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|
539 if loc > -1: |
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|
540 b = name[:loc] |
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541 e = name[loc+1:] |
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542 name = b + "&" + e |
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|
543 oldloc = loc+1 |
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|
544 loc = name.find('"') |
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|
545 oldloc=0 |
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|
546 while loc > -1: |
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|
547 loc = name.find('"',oldloc) |
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|
548 if loc > -1: |
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|
549 b = name[:loc] |
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550 e = name[loc+1:] |
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|
551 name = b + """ + e |
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552 oldloc = loc+1 |
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|
553 loc = name.find("'") |
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|
554 oldloc=0 |
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555 while loc > -1: |
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556 loc = name.find("'",oldloc) |
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557 if loc > -1: |
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558 b = name[:loc] |
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559 e = name[loc+1:] |
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560 name = b + "'" + e |
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561 oldloc = loc+1 |
135 | 562 el = Element('alter') |
563 el.set('key', 'pwd') | |
564 #el.set('val', npwd) | |
565 el.set('bpw', str(pwd)) | |
566 el.set('plr', self.id) | |
567 el.set('gid', self.group_id) | |
568 self.outbox.put(tostring(el)) | |
0
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569 self.update() |
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570 |
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571 def display_roles(self): |
135 | 572 el = Element('role') |
573 el.set('action', 'display') | |
574 el.set('player', self.id) | |
575 el.set('group_id', self.group_id) | |
576 self.outbox.put(tostring(el)) | |
0
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577 |
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578 def get_role(self): |
135 | 579 el = Element('role') |
580 el.set('action', 'get') | |
581 el.set('player', self.id) | |
582 el.set('group_id', self.group_id) | |
583 self.outbox.put(tostring(el)) | |
0
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584 |
135 | 585 def set_role(self, player, role, pwd=""): |
586 el = Element('role') | |
587 el.set('action', 'set') | |
588 el.set('player', player) | |
589 el.set('role', role) | |
590 el.set('boot_pwd', pwd) | |
591 el.set('group_id', self.group_id) | |
592 self.outbox.put(tostring(el)) | |
0
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593 self.update() |
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594 |
135 | 595 def send(self, msg, player="all"): |
0
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596 if self.status == MPLAY_CONNECTED and player != self.id: |
135 | 597 ### Pre Alpha ### |
598 #el = Element('msg') | |
599 #el.set('to', player) | |
600 #el.set('from', self.id) | |
601 #el.set('group_id', self.group_id) | |
602 #el.append(fromstring(msg)) | |
603 #self.outbox.put(tostring(el)) | |
604 ### Current chat is not ready for Element Tree ### | |
0
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605 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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606 self.check_my_status() |
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607 |
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608 def send_sound(self, snd_xml): |
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609 if self.status == MPLAY_CONNECTED: |
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610 self.outbox.put(snd_xml) |
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611 self.check_my_status() |
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612 |
135 | 613 def send_create_group(self, name, pwd, boot_pwd, min_version): |
614 el = Element('create_group') | |
615 el.set('from', self.id) | |
616 el.set('pwd', pwd) | |
617 el.set('name', name) | |
618 el.set('boot_pwd', boot_pwd) | |
619 el.set('min_version', min_version) | |
620 self.outbox.put(tostring(el)) | |
0
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621 |
135 | 622 def send_join_group(self, group_id, pwd): |
100 | 623 if (group_id != 0): self.update_role("Lurker") |
135 | 624 el = Element('join_group') |
625 el.set('from', self.id) | |
626 el.set('pwd', pwd) | |
627 el.set('group_id', str(group_id)) | |
628 | |
629 self.outbox.put(tostring(el)) | |
0
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630 |
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631 def poll(self, evt=None): |
135 | 632 try: msg = self.inbox.get_nowait() |
0
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633 except: |
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634 if self.get_status() != MPLAY_CONNECTED: |
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635 self.check_my_status() |
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636 else: |
100 | 637 try: self.pretranslate(msg) |
0
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638 except Exception, e: |
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639 print "The following message: " + str(msg) |
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640 print "created the following exception: " |
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641 traceback.print_exc() |
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642 |
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643 def add_msg_handler(self, tag, function, core=False): |
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644 if not self.msg_handlers.has_key(tag): |
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645 self.msg_handlers[tag] = function |
100 | 646 if core: self.core_msg_handlers.append(tag) |
647 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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648 |
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649 def remove_msg_handler(self, tag): |
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650 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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651 del self.msg_handlers[tag] |
100 | 652 else: print 'XML Messages ' + tag + ' already deleted' |
0
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653 |
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654 def load_core_msg_handlers(self): |
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655 self.add_msg_handler('msg', self.on_msg, True) |
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656 self.add_msg_handler('ping', self.on_ping, True) |
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657 self.add_msg_handler('group', self.on_group, True) |
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658 self.add_msg_handler('role', self.on_role, True) |
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659 self.add_msg_handler('player', self.on_player, True) |
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660 self.add_msg_handler('password', self.on_password, True) |
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661 self.add_msg_handler('sound', self.on_sound, True) |
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662 |
135 | 663 def pretranslate(self, data): |
0
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664 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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665 # no way we even have a valid message! |
100 | 666 if len(data) < 5: return |
135 | 667 try: el = fromstring(data) |
668 except ExpatError: | |
669 end = data.find(">") | |
670 head = data[:end+1] | |
671 msg = data[end+1:] | |
152 | 672 ### This if statement should help close invalid messages. ### |
135 | 673 if head[end:] != '/': |
674 if head[end:] != '>': head = head[:end] + '/>' | |
675 try: el = fromstring(head) | |
676 except: el = fromstring(head[:end] +'/>') | |
152 | 677 ########### |
0
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678 |
135 | 679 try: |
680 el1 = fromstring(msg) | |
681 el.append(el1) | |
682 except ExpatError: | |
683 el.text = msg | |
684 id = el.get('from') or el.get('id') | |
685 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
686 | |
687 def on_sound(self, id, data, etreeEl): | |
0
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688 (ignore_id,ignore_name) = self.get_ignore_list() |
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689 for m in ignore_id: |
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690 if m == id: |
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691 # yes we are |
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692 print "ignoring sound from player:" |
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693 return |
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694 chat = self.get_chat() |
135 | 695 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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696 |
135 | 697 def on_msg(self, id, data, etreeEl): |
0
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698 end = data.find(">") |
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699 head = data[:end+1] |
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700 msg = data[end+1:] |
135 | 701 if msg[-6:] == '</msg>': msg = msg[:-6] |
702 if id == "0": self.on_receive(msg, None) | |
703 # None get's interpreted in on_receive as the sys admin. | |
704 # Doing it this way makes it harder to impersonate the admin | |
705 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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706 |
135 | 707 def on_ping(self, id, msg, etreeEl): |
152 | 708 # A REAL ping time implementation by Snowdog 8/03 |
0
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709 # recieves special server <ping time="###" /> command |
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710 # where ### is a returning time from the clients ping command |
152 | 711 # get current time, pull old time from object and compare them |
0
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712 # the difference is the latency between server and client * 2 |
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713 ct = time.clock() |
135 | 714 ot = etreeEl.get("time") |
0
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715 latency = float(float(ct) - float(ot)) |
135 | 716 latency = int(latency * 10000.0) |
717 latency = float(latency) / 10.0 | |
0
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718 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
135 | 719 self.on_receive(ping_msg, None) |
0
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720 |
135 | 721 def on_group(self, id, msg, etreeEl): |
722 act = etreeEl.get("action") | |
723 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
140 | 724 if act == 'new' or act == 'update': |
0
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725 self.groups[id] = group_data |
135 | 726 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
727 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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728 elif act == 'del': |
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729 del self.groups[id] |
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730 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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731 |
135 | 732 def on_role(self, id, msg, etreeEl): |
733 act = etreeEl.get("action") | |
0
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734 if (act == "set") or (act == "update"): |
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735 try: |
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736 (a,b,c,d,e,f,g,h) = self.players[id] |
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737 if id == self.id: |
135 | 738 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
739 self.update_role(etreeEl.get("role")) | |
740 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
741 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
100 | 742 except: pass |
0
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743 |
135 | 744 def on_player(self, id, msg, etreeEl): |
745 act = etreeEl.get("action") | |
746 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
747 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
748 etreeEl.get("client_string"), self.players[id][7]) | |
0
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749 except Exception, e: |
135 | 750 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
751 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
752 etreeEl.get("client_string"), "Player") | |
753 print e | |
0
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754 if act == "new": |
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755 self.players[id] = player |
100 | 756 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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757 elif act == "group": |
135 | 758 self.group_id = etreeEl.get('group_id') |
0
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759 self.clear_players() |
100 | 760 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
135 | 761 self.players[self.id] = self.get_my_info() |
100 | 762 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
0
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763 elif act == "failed": |
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764 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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765 elif act == "del": |
135 | 766 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
100 | 767 if self.players.has_key(id): del self.players[id] |
768 if id == self.id: self.do_disconnect() | |
0
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769 # the next two cases handle the events that are used to let you know when others are typing |
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770 elif act == "update": |
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771 if id == self.id: |
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772 self.players[id] = player |
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773 self.update_self_from_player(player) |
100 | 774 else: self.players[id] = player |
0
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775 dont_send = 0 |
135 | 776 for m in self.ignore_id: |
100 | 777 if m == id: dont_send=1 |
135 | 778 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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779 |
135 | 780 def on_password(self, id, msg, etreeEl): |
781 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
782 etreeEl.get("id"), etreeEl.get("data")) | |
0
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783 |
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784 def check_my_status(self): |
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785 status = self.get_status() |
100 | 786 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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787 |
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788 def connect(self, addressport): |
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789 """Establish a connection to a server while still using sendThread & recvThread for its |
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790 communication.""" |
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791 if self.is_connected(): |
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792 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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793 return 0 |
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794 self.inbox = Queue.Queue(0) |
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795 self.outbox = Queue.Queue(0) |
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796 addressport_ar = addressport.split(":") |
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797 if len(addressport_ar) == 1: |
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798 address = addressport_ar[0] |
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799 port = OPENRPG_PORT |
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800 else: |
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801 address = addressport_ar[0] |
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802 port = int(addressport_ar[1]) |
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803 self.host_server = addressport |
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804 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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805 try: |
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806 self.sock.connect((address,port)) |
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807 # send client into with id=0 |
135 | 808 outgoing = self.toxml('new') |
809 if iselement(outgoing): outgoing = tostring(outgoing) | |
810 self.sendMsg(self.sock, outgoing) | |
811 data = self.recvMsg(self.sock) | |
0
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812 # get new id and group_id |
135 | 813 el = fromstring(data) |
814 self.id = el.get('id') | |
815 self.group_id = el.get('group_id') | |
816 if el.get('useCompression') == 'True': | |
0
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817 self.useCompression = True |
135 | 818 if cmpBZ2 and el.get('cmpType') == 'bz2': |
819 self.compressionType = bz2 | |
820 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
821 self.compressionType = zlib | |
822 else: self.compressionType = None | |
0
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823 #send confirmation |
135 | 824 outgoing = self.toxml('new') |
825 if iselement(outgoing): outgoing = tostring(outgoing) | |
826 self.sendMsg(self.sock, outgoing) | |
0
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827 except Exception, e: |
135 | 828 print e |
0
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829 self.log_msg(e) |
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830 return 0 |
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831 # Start things rollings along |
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832 self.initialize_threads() |
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833 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
100 | 834 self.players[self.id] = (self.name, self.ip, self.id, |
835 self.text_status, self.version, | |
836 self.protocol_version, self.client_string, self.role) | |
0
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837 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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838 return 1 |
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839 |
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840 def start_disconnect(self): |
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841 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
135 | 842 outgoing = self.toxml('del') |
843 if iselement(outgoing): outgoing = tostring(outgoing) | |
844 self.outbox.put(outgoing) | |
100 | 845 ## Client Side Disconect Forced -- Snowdog 10-09-2003 |
0
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846 #pause to allow GUI events time to sync. |
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847 time.sleep(1) |
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848 self.do_disconnect() |
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849 |
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850 def do_disconnect(self): |
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851 client_base.disconnect(self) |
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852 self.clear_players() |
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853 self.clear_groups() |
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854 self.useroles = 0 |
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855 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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856 self.useCompression = False |
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857 |
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858 def is_connected(self): |
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859 return (self.status == MPLAY_CONNECTED) |
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860 |
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861 def get_next_id(self): |
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862 self.unique_cookie += 1 |
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863 return_str = self.id + "-" + str(self.unique_cookie) |
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864 return return_str |