Mercurial > traipse_dev
annotate orpg/networking/mplay_client.py @ 188:043ce9a25b20 beta
Traipse Beta 'OpenRPG' {100123-02}
Traipse is a distribution of OpenRPG that is designed to be easy to
setup and go. Traipse also makes it easy for developers to work on code
without fear of sacrifice. 'Ornery-Orc' continues the trend of 'Grumpy'
and adds fixes to the code. 'Ornery-Orc's main goal is to offer more
advanced features and enhance the productivity of the user.
Update Summary (Beta)
New Features:
Added Bookmarks
Added 'boot' command to remote admin
Added confirmation window for sent nodes
Minor changes to allow for portability to an OpenSUSE linux OS
Miniatures Layer pop up box allows users to turn off Mini labels, from
FlexiRPG
Zoom Mouse plugin added
Images added to Plugin UI
Switching to Element Tree
Map efficiency, from FlexiRPG
Added Status Bar to Update Manager
New TrueDebug Class in orpg_log (See documentation for usage)
Portable Mercurial
Tip of the Day added, from Core and community
New Reference Syntax added for custom PC sheets
New Child Reference for gametree
New Parent Reference for gametree
New Gametree Recursion method, mapping, context sensitivity, and
effeciency..
New Features node with bonus nodes and Node Referencing help added
Dieroller structure from Core
New DieRoller portability for odd Dice
Added 7th Sea die roller; ie [7k3] = [7d10.takeHighest(3).open(10)]
New 'Mythos' System die roller added
Added new vs. die roller method for WoD; ie [3v3] = [3d10.vs(3)].
Included for Mythos roller also
New Warhammer FRPG Die Roller (Special thanks to Puu-san for the
support)
New EZ_Tree Reference system. Push a button, Traipse the tree, get a
reference (Beta!)
Fixes:
Fix to Text based Server
Fix to Remote Admin Commands
Fix to Pretty Print, from Core
Fix to Splitter Nodes not being created
Fix to massive amounts of images loading, from Core
Fix to Map from gametree not showing to all clients
Fix to gametree about menus
Fix to Password Manager check on startup
Fix to PC Sheets from tool nodes. They now use the tabber_panel
Fix to Whiteboard ID to prevent random line or text deleting.
Fixes to Server, Remote Server, and Server GUI
Fix to Update Manager; cleaner clode for saved repositories
Fixes made to Settings Panel and now reactive settings when Ok is
pressed
Fixes to Alternity roller's attack roll. Uses a simple Tuple instead of
a Splice
Fix to Use panel of Forms and Tabbers. Now longer enters design mode
Fix made Image Fetching. New fetching image and new failed image
Modified ID's to prevent non updated clients from ruining the fix.
default_manifest.xml renamed to default_upmana.xml
author | sirebral |
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date | Sat, 23 Jan 2010 03:47:58 -0600 |
parents | dcae32e219f1 |
children | 9230a33defd9 |
rev | line source |
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0
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1 # Copyright (C) 2000-2001 The OpenRPG Project |
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2 # |
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3 # openrpg-dev@lists.sourceforge.net |
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4 # |
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5 # This program is free software; you can redistribute it and/or modify |
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6 # it under the terms of the GNU General Public License as published by |
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7 # the Free Software Foundation; either version 2 of the License, or |
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8 # (at your option) any later version. |
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9 # |
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10 # This program is distributed in the hope that it will be useful, |
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11 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 # GNU General Public License for more details. |
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14 # |
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15 # You should have received a copy of the GNU General Public License |
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16 # along with this program; if not, write to the Free Software |
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17 # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 # -- |
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19 # |
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20 # File: mplay_client.py |
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21 # Author: Chris Davis |
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22 # Maintainer: |
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23 # Version: |
184 | 24 # $Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $ |
0
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25 # |
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26 # Description: This file contains the code for the client stubs of the multiplayer |
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27 # features in the orpg project. |
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28 # |
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29 |
184 | 30 __version__ = "$Id: mplay_client.py,v Traipse 'Ornery-Orc' prof.ebral Exp $" |
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31 |
135 | 32 import socket, Queue, thread, traceback, errno, os, time |
33 | |
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34 from threading import Event, Lock |
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35 from xml.sax.saxutils import escape |
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36 from struct import pack, unpack, calcsize |
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37 from string import * |
100 | 38 from orpg.orpg_version import CLIENT_STRING, PROTOCOL_VERSION, VERSION |
135 | 39 |
100 | 40 from orpg.orpgCore import component |
71
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41 from orpg.orpg_xml import xml |
135 | 42 from orpg.tools.orpg_log import debug |
146 | 43 from orpg.tools.settings import settings |
135 | 44 |
45 from xml.etree.ElementTree import ElementTree, Element, iselement | |
46 from xml.etree.ElementTree import fromstring, tostring | |
47 from xml.parsers.expat import ExpatError | |
0
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48 |
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49 try: |
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50 import bz2 |
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51 cmpBZ2 = True |
100 | 52 except: cmpBZ2 = False |
0
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53 |
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54 try: |
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55 import zlib |
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56 cmpZLIB = True |
100 | 57 except: cmpZLIB = False |
0
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58 |
135 | 59 # Default, is configurable |
0
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60 OPENRPG_PORT = 9557 |
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61 |
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62 # We should be sending a length for each packet |
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63 MPLAY_LENSIZE = calcsize( 'i' ) |
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64 MPLAY_DISCONNECTED = 0 |
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65 MPLAY_CONNECTED = 1 |
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66 MPLAY_DISCONNECTING = 3 |
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67 MPLAY_GROUP_CHANGE = 4 |
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68 MPLAY_GROUP_CHANGE_F = 5 |
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69 PLAYER_NEW = 1 |
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70 PLAYER_DEL = 2 |
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71 PLAYER_GROUP = 3 |
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72 |
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73 # The next two messages are used to inform others that a player is typing |
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74 PLAYER_TYPING = 4 |
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75 PLAYER_NOT_TYPING = 5 |
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76 PLAYER_UPDATE = 6 |
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77 GROUP_JOIN = 1 |
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78 GROUP_NEW = 2 |
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79 GROUP_DEL = 3 |
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80 GROUP_UPDATE = 4 |
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81 STATUS_SET_URL = 1 |
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82 |
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83 def parseXml(data): |
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84 "parse and return doc" |
100 | 85 doc = xml.parseXml(data) |
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86 doc.normalize() |
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87 return doc |
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88 |
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89 def myescape(data): |
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90 return escape(data,{"\"":""}) |
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91 |
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92 class mplay_event: |
135 | 93 def __init__(self, id, data=None): |
0
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94 self.id = id |
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95 self.data = data |
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96 |
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97 def get_id(self): |
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98 return self.id |
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99 |
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100 def get_data(self): |
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101 return self.data |
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102 |
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103 BOOT_MSG = "YoU ArE ThE WeAkEsT LiNk. GoOdByE." |
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104 |
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105 class client_base: |
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106 # Player role definitions |
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107 def __init__(self): |
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108 self.outbox = Queue.Queue(0) |
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109 self.inbox = Queue.Queue(0) |
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110 self.startedEvent = Event() |
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111 self.exitEvent = Event() |
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112 self.sendThreadExitEvent = Event() |
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113 self.recvThreadExitEvent = Event() |
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114 self.id = "0" |
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115 self.group_id = "0" |
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116 self.name = "" |
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117 self.role = "GM" |
100 | 118 ## Soon to be removed |
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119 self.ROLE_GM = "GM" |
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120 self.ROLE_PLAYER = "Player" |
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121 self.ROLE_LURKER = "Lurker" |
100 | 122 ## --TaS |
140 | 123 try: self.ip = socket.gethostbyname(socket.gethostname()) |
184 | 124 except: self.ip = socket.gethostbyname('localhost') |
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125 self.remote_ip = None |
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126 self.version = VERSION |
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127 self.protocol_version = PROTOCOL_VERSION |
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128 self.client_string = CLIENT_STRING |
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129 self.status = MPLAY_DISCONNECTED |
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130 self.useCompression = False |
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131 self.compressionType = 'Undefined' |
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132 self.log_console = None |
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133 self.sock = None |
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134 self.text_status = "Idle" |
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135 self.statLock = Lock() |
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136 self.useroles = 0 |
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137 self.lastmessagetime = time.time() |
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138 self.connecttime = time.time() |
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139 |
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140 def sendThread( self, arg ): |
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141 "Sending thread. This thread reads from the data queue and writes to the socket." |
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142 |
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143 # Wait to be told it's okay to start running |
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144 self.startedEvent.wait() |
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145 |
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146 # Loop as long as we have a connection |
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147 while( self.get_status() == MPLAY_CONNECTED ): |
135 | 148 try: readMsg = self.outbox.get(block=1) |
0
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149 except Exception, text: |
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150 self.log_msg( ("outbox.get() got an exception: ", text) ) |
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151 |
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152 # If we are here, it's because we have data to send, no doubt! |
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153 if self.status == MPLAY_CONNECTED: |
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154 try: |
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155 # Send the entire message, properly formated/encoded |
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156 sent = self.sendMsg( self.sock, readMsg ) |
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157 except Exception, e: |
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158 self.log_msg( e ) |
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159 else: |
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160 # If we are not connected, purge the data queue |
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161 self.log_msg( "Data queued without a connection, purging data from queue..." ) |
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162 self.sendThreadExitEvent.set() |
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163 self.log_msg( "sendThread has terminated..." ) |
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164 |
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165 def recvThread( self, arg ): |
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166 "Receiving thread. This thread reads from the socket and writes to the data queue." |
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167 # Wait to be told it's okay to start running |
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168 self.startedEvent.wait() |
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169 |
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170 while( self.get_status() == MPLAY_CONNECTED ): |
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171 readMsg = self.recvMsg( self.sock ) |
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172 try: |
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173 if self.useCompression and self.compressionType != None: |
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174 readMsg = self.compressionType.decompress(readMsg) |
100 | 175 except: pass |
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176 |
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177 # Check the length of the message |
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178 bytes = len( readMsg ) |
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179 |
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180 # Make sure we are still connected |
100 | 181 if bytes == 0: break |
0
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182 else: |
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183 # Pass along the message so it can be processed |
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184 self.inbox.put( readMsg ) |
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185 self.update_idle_time() #update the last message time |
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186 if bytes == 0: |
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187 self.log_msg( "Remote has disconnected!" ) |
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188 self.set_status( MPLAY_DISCONNECTING ) |
135 | 189 self.outbox.put("") # Make sure the other thread is woken up! |
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190 self.sendThreadExitEvent.set() |
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191 self.log_msg( "recvThread has terminated..." ) |
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192 |
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193 def sendMsg( self, sock, msg ): |
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194 """Very simple function that will properly encode and send a message to te |
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195 remote on the specified socket.""" |
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196 if self.useCompression and self.compressionType != None: |
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197 mpacket = self.compressionType.compress(msg) |
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198 lpacket = pack('!i', len(mpacket)) |
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199 sock.send(lpacket) |
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200 offset = 0 |
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201 while offset < len(mpacket): |
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202 slice = buffer(mpacket, offset, len(mpacket)-offset) |
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203 sent = sock.send(slice) |
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204 offset += sent |
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205 sentm = offset |
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206 else: |
135 | 207 length = len(msg) # Calculate our message length |
208 lp = pack('!i', length) # Encode the message length into network byte order | |
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209 try: |
135 | 210 sentl = sock.send( lp ) # Send the encoded length |
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211 # Now, send the message the the length was describing |
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212 sentm = sock.send( msg ) |
100 | 213 if self.isServer(): self.log_msg(("data_sent", sentl+sentm)) |
214 except socket.error, e: self.log_msg( e ) | |
215 except Exception, e: self.log_msg( e ) | |
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216 return sentm |
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217 |
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218 def recvData( self, sock, readSize ): |
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219 """Simple socket receive method. This method will only return when the exact |
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220 byte count has been read from the connection, if remote terminates our |
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221 connection or we get some other socket exception.""" |
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222 data = "" |
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223 offset = 0 |
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224 try: |
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225 while offset != readSize: |
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226 frag = sock.recv( readSize - offset ) |
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227 # See if we've been disconnected |
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228 rs = len( frag ) |
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229 if rs <= 0: |
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230 # Loudly raise an exception because we've been disconnected! |
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231 raise IOError, "Remote closed the connection!" |
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232 else: |
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233 # Continue to build complete message |
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234 offset += rs |
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235 data += frag |
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236 except socket.error, e: |
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237 self.log_msg( e ) |
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238 data = "" |
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239 return data |
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240 |
135 | 241 def recvMsg(self, sock): |
242 """This method now expects to receive a message having a 4-byte prefix length. It will ONLY read completed messages. In the event that the remote's connection is terminated, it will throw an exception which should allow for the caller to more gracefully handle this exception event. | |
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243 |
135 | 244 Because we use strictly reading ONLY based on the length that is told to use, we no longer have to worry about partially adjusting for fragmented buffers starting somewhere within a buffer that we've read. Rather, it will get ONLY a whole message and nothing more. Everything else will remain buffered with the OS until we attempt to read the next complete message.""" |
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245 msgData = "" |
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246 try: |
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247 lenData = self.recvData( sock, MPLAY_LENSIZE ) |
135 | 248 (length,) = unpack('!i', lenData) # Now, convert to a usable form |
249 msgData = self.recvData( sock, length ) # Read exactly the remaining amount of data | |
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250 if self.isServer(): |
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251 self.log_msg(("data_recv", length+4)) |
135 | 252 if self.remote_ip is None: # Make the peer IP address available for reference later |
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253 self.remote_ip = self.sock.getpeername() |
100 | 254 except IOError, e: self.log_msg( e ) |
255 except Exception, e: self.log_msg( e ) | |
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256 return msgData |
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257 |
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258 def initialize_threads(self): |
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259 "Starts up our threads (2) and waits for them to make sure they are running!" |
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260 self.status = MPLAY_CONNECTED |
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261 self.sock.setblocking(1) |
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262 # Confirm that our threads have started |
135 | 263 thread.start_new_thread( self.sendThread,(0,)) |
264 thread.start_new_thread( self.recvThread,(0,)) | |
0
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265 self.startedEvent.set() |
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266 |
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267 def disconnect(self): |
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268 self.set_status(MPLAY_DISCONNECTING) |
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269 self.log_msg("client stub " + self.ip +" disconnecting...") |
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270 self.log_msg("closing sockets...") |
135 | 271 try: self.sock.shutdown(2) |
0
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272 except Exception, e: |
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273 print "Caught exception: " + str(e) |
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274 print |
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275 print "Continuing" |
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276 self.set_status(MPLAY_DISCONNECTED) |
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277 |
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278 def reset(self,sock): |
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279 self.disconnect() |
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280 self.sock = sock |
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281 self.initialize_threads() |
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282 |
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283 def update_role(self,role): |
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284 self.useroles = 1 |
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285 self.role = role |
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286 |
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287 def use_roles(self): |
135 | 288 if self.useroles: return 1 |
289 else: return 0 | |
152 | 290 |
0
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291 def update_self_from_player(self, player): |
100 | 292 try: (self.name, self.ip, self.id, |
293 self.text_status, self.version, | |
294 self.protocol_version, self.client_string, role) = player | |
0
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295 except Exception, e: |
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296 print e |
100 | 297 """ |
298 The IP field should really be deprecated as too many systems are NAT'd and/or behind firewalls for a | |
299 client provided IP address to have much value. As such, we now label it as deprecated. | |
300 """ | |
135 | 301 def toxml(self, action): |
302 el = Element('player') | |
303 el.set('name', self.name) | |
304 el.set('action', action) | |
305 el.set('role', self.role) | |
306 el.set('id', self.id) | |
307 el.set('group_id', self.group_id) | |
308 el.set('ip', self.ip) | |
309 el.set('status', self.text_status) | |
310 el.set('version', self.version) | |
311 el.set('protocol_version', self.protocol_version) | |
312 el.set('client_string', self.client_string) | |
313 el.set('useCompression', str(self.useCompression)) | |
314 cmpType = 'None' | |
152 | 315 if cmpBZ2 and (self.compressionType == 'Undefined' or self.compressionType == bz2): cmpType = 'bz2' |
316 elif cmpZLIB and (self.compressionType == 'Undefined' or self.compressionType == zlib): cmpType = 'zlib' | |
135 | 317 el.set('cmpType', cmpType) |
318 return tostring(el) | |
0
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319 |
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320 def log_msg(self,msg): |
135 | 321 if self.log_console: self.log_console(msg) |
0
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322 |
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323 def get_status(self): |
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324 self.statLock.acquire() |
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325 status = self.status |
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326 self.statLock.release() |
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327 return status |
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328 |
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329 def my_role(self): |
100 | 330 return self.role |
0
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331 |
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332 def set_status(self,status): |
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333 self.statLock.acquire() |
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334 self.status = status |
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335 self.statLock.release() |
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336 |
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337 def isServer( self ): |
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338 # Return 1 if we are running as a server, else, return 0. |
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339 # This method must be overloaded by whomever derives from us |
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340 pass |
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341 |
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342 def __str__(self): |
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343 return "%s(%s)\nIP:%s\ngroup_id:%s\n" % (self.name, self.id, self.ip, self.group_id) |
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344 |
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345 # idle time functions added by snowdog 3/31/04 |
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346 def update_idle_time(self): |
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347 self.lastmessagetime = time.time() |
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348 |
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349 def idle_time(self): |
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350 curtime = time.time() |
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351 idletime = curtime - self.lastmessagetime |
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352 return idletime |
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353 |
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354 def idle_status(self): |
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355 idletime = self.idle_time() |
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356 idlemins = idletime / 60 |
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357 status = "Unknown" |
100 | 358 if idlemins < 3: status = "Active" |
359 elif idlemins < 10: status = "Idle ("+str(int(idlemins))+" mins)" | |
360 else: status = "Inactive ("+str(int(idlemins))+" mins)" | |
0
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361 return status |
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362 |
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363 def connected_time(self): |
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364 curtime = time.time() |
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365 timeoffset = curtime - self.connecttime |
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366 return timeoffset |
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367 |
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368 def connected_time_string(self): |
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369 "returns the time client has been connected as a formated time string" |
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370 ct = self.connected_time() |
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371 d = int(ct/86400) |
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372 h = int( (ct-(86400*d))/3600 ) |
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373 m = int( (ct-(86400*d)-(3600*h))/60) |
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374 s = int( (ct-(86400*d)-(3600*h)-(60*m)) ) |
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375 cts = zfill(d,2)+":"+zfill(h,2)+":"+zfill(m,2)+":"+zfill(s,2) |
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376 return cts |
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377 |
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378 #======================================================================== |
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379 # |
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380 # |
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381 # MPLAY CLIENT |
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382 # |
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383 # |
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384 #======================================================================== |
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385 class mplay_client(client_base): |
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386 "mplay client" |
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387 def __init__(self,name,callbacks): |
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388 client_base.__init__(self) |
100 | 389 component.add('mp_client', self) |
390 self.xml = component.get('xml') | |
0
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391 self.set_name(name) |
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392 self.on_receive = callbacks['on_receive'] |
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393 self.on_mplay_event = callbacks['on_mplay_event'] |
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394 self.on_group_event = callbacks['on_group_event'] |
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395 self.on_player_event = callbacks['on_player_event'] |
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396 self.on_status_event = callbacks['on_status_event'] |
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397 self.on_password_signal = callbacks['on_password_signal'] |
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398 # I know this is a bad thing to do but it has to be |
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399 # be done to use the unified password manager. |
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400 # Should really find a better solution. -- SD 8/03 |
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401 self.orpgFrame_callback = callbacks['orpgFrame'] |
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402 self.ignore_id = [] |
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403 self.ignore_name = [] |
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404 self.players = {} |
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405 self.groups = {} |
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406 self.unique_cookie = 0 |
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407 self.msg_handlers = {} |
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408 self.core_msg_handlers = [] |
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409 self.load_core_msg_handlers() |
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410 |
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411 # implement from our base class |
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412 def isServer(self): |
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413 return 0 |
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414 |
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415 def get_chat(self): |
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416 return self.orpgFrame_callback.chat |
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417 |
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418 def set_name(self,name): |
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419 self.name = name |
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420 self.update() |
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421 |
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422 def set_text_status(self, status): |
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423 if self.text_status != status: |
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424 self.text_status = status |
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425 self.update() |
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426 |
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427 def set_status_url(self, url="None"): |
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428 self.on_status_event(mplay_event(STATUS_SET_URL,url)) |
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429 |
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430 def update(self, evt=None): |
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431 if self.status == MPLAY_CONNECTED: |
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432 self.outbox.put(self.toxml('update')) |
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433 self.inbox.put(self.toxml('update')) |
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434 |
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435 def get_group_info(self, id=0): |
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436 self.statLock.acquire() |
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437 id = self.groups[id] |
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438 self.statLock.release() |
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439 return id |
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440 |
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441 def get_my_group(self): |
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442 self.statLock.acquire() |
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443 id = self.groups[self.group_id] |
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444 self.statLock.release() |
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445 return id |
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446 |
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447 def get_groups(self): |
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448 self.statLock.acquire() |
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449 groups = self.groups.values() |
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450 self.statLock.release() |
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451 return groups |
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452 |
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453 def get_players(self): |
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454 self.statLock.acquire() |
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455 players = self.players.values() |
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456 self.statLock.release() |
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457 return players |
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458 |
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459 def get_player_info(self,id): |
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460 self.statLock.acquire() |
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461 player = self.players[id] |
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462 self.statLock.release() |
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463 return player |
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464 |
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465 def get_player_by_player_id(self,player): |
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466 players = self.get_players() |
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467 if self.players.has_key(player): |
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468 for m in players: |
100 | 469 if player == m[2]: return m |
0
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470 return -1 |
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471 |
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472 def get_id(self): |
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473 return self.id |
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474 |
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475 def get_my_info(self): |
100 | 476 return (self.name, self.ip, self.id, |
477 self.text_status, self.version, | |
478 self.protocol_version, self.client_string, | |
479 self.role) | |
0
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480 |
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481 def is_valid_id(self,id): |
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482 self.statLock.acquire() |
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483 value = self.players.has_key( id ) |
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484 self.statLock.release() |
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|
485 return value |
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486 |
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487 def clear_players(self,save_self=0): |
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488 self.statLock.acquire() |
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489 keys = self.players.keys() |
100 | 490 for k in keys: del self.players[k] |
0
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491 self.statLock.release() |
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492 |
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493 def clear_groups(self): |
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494 self.statLock.acquire() |
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495 keys = self.groups.keys() |
100 | 496 for k in keys: del self.groups[k] |
0
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497 self.statLock.release() |
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|
498 |
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499 def find_role(self,id): |
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500 return self.players[id].role |
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|
501 |
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502 def get_ignore_list(self): |
100 | 503 try: return (self.ignore_id, self.ignore_name) |
504 except: return (None, None) | |
0
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505 |
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506 def toggle_ignore(self, id): |
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507 for m in self.ignore_id: |
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508 if `self.ignore_id[self.ignore_id.index(m)]` == `id`: |
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509 name = self.ignore_name[self.ignore_id.index(m)] |
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|
510 self.ignore_id.remove(m) |
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|
511 self.ignore_name.remove(name) |
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|
512 return (0,id,name) |
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513 self.ignore_name.append(self.players[id][0]) |
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|
514 self.ignore_id.append(self.players[id][2]) |
135 | 515 return (1, self.players[id][2], self.players[id][0]) |
0
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516 |
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517 def boot_player(self,id,boot_pwd = ""): |
135 | 518 el = Element('boot') |
519 el.set('boot_pwd', boot_pwd) | |
520 self.send(tostring(el), id) | |
0
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|
521 |
135 | 522 def set_room_pass(self, npwd, pwd=""): |
523 el = Element('alter') | |
524 el.set('key', 'pwd') | |
525 el.set('val', npwd) | |
526 el.set('bpw', pwd) | |
527 el.set('plr', self.id) | |
528 el.set('gid', self.group_id) | |
529 self.outbox.put(tostring(el)) | |
0
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|
530 self.update() |
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|
531 |
135 | 532 def set_room_name(self, name, pwd=""): |
0
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|
533 loc = name.find("&") |
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|
534 oldloc=0 |
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|
535 while loc > -1: |
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|
536 loc = name.find("&",oldloc) |
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|
537 if loc > -1: |
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538 b = name[:loc] |
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|
539 e = name[loc+1:] |
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|
540 name = b + "&" + e |
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|
541 oldloc = loc+1 |
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|
542 loc = name.find('"') |
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|
543 oldloc=0 |
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|
544 while loc > -1: |
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|
545 loc = name.find('"',oldloc) |
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|
546 if loc > -1: |
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|
547 b = name[:loc] |
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|
548 e = name[loc+1:] |
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|
549 name = b + """ + e |
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|
550 oldloc = loc+1 |
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changeset
|
551 loc = name.find("'") |
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|
552 oldloc=0 |
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|
553 while loc > -1: |
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|
554 loc = name.find("'",oldloc) |
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|
555 if loc > -1: |
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556 b = name[:loc] |
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557 e = name[loc+1:] |
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558 name = b + "'" + e |
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559 oldloc = loc+1 |
135 | 560 el = Element('alter') |
561 el.set('key', 'pwd') | |
562 #el.set('val', npwd) | |
563 el.set('bpw', str(pwd)) | |
564 el.set('plr', self.id) | |
565 el.set('gid', self.group_id) | |
566 self.outbox.put(tostring(el)) | |
0
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567 self.update() |
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568 |
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569 def display_roles(self): |
135 | 570 el = Element('role') |
571 el.set('action', 'display') | |
572 el.set('player', self.id) | |
573 el.set('group_id', self.group_id) | |
574 self.outbox.put(tostring(el)) | |
0
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575 |
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576 def get_role(self): |
135 | 577 el = Element('role') |
578 el.set('action', 'get') | |
579 el.set('player', self.id) | |
580 el.set('group_id', self.group_id) | |
581 self.outbox.put(tostring(el)) | |
0
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582 |
135 | 583 def set_role(self, player, role, pwd=""): |
584 el = Element('role') | |
585 el.set('action', 'set') | |
586 el.set('player', player) | |
587 el.set('role', role) | |
588 el.set('boot_pwd', pwd) | |
589 el.set('group_id', self.group_id) | |
590 self.outbox.put(tostring(el)) | |
0
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591 self.update() |
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592 |
135 | 593 def send(self, msg, player="all"): |
0
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594 if self.status == MPLAY_CONNECTED and player != self.id: |
135 | 595 ### Pre Alpha ### |
596 #el = Element('msg') | |
597 #el.set('to', player) | |
598 #el.set('from', self.id) | |
599 #el.set('group_id', self.group_id) | |
600 #el.append(fromstring(msg)) | |
601 #self.outbox.put(tostring(el)) | |
602 ### Current chat is not ready for Element Tree ### | |
0
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603 self.outbox.put("<msg to='"+player+"' from='"+self.id+"' group_id='"+self.group_id+"' />"+msg) |
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604 self.check_my_status() |
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605 |
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606 def send_sound(self, snd_xml): |
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607 if self.status == MPLAY_CONNECTED: |
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608 self.outbox.put(snd_xml) |
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609 self.check_my_status() |
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610 |
135 | 611 def send_create_group(self, name, pwd, boot_pwd, min_version): |
612 el = Element('create_group') | |
613 el.set('from', self.id) | |
614 el.set('pwd', pwd) | |
615 el.set('name', name) | |
616 el.set('boot_pwd', boot_pwd) | |
617 el.set('min_version', min_version) | |
618 self.outbox.put(tostring(el)) | |
0
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619 |
135 | 620 def send_join_group(self, group_id, pwd): |
100 | 621 if (group_id != 0): self.update_role("Lurker") |
135 | 622 el = Element('join_group') |
623 el.set('from', self.id) | |
624 el.set('pwd', pwd) | |
625 el.set('group_id', str(group_id)) | |
626 self.outbox.put(tostring(el)) | |
0
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627 |
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628 def poll(self, evt=None): |
135 | 629 try: msg = self.inbox.get_nowait() |
0
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630 except: |
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631 if self.get_status() != MPLAY_CONNECTED: |
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632 self.check_my_status() |
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633 else: |
100 | 634 try: self.pretranslate(msg) |
0
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635 except Exception, e: |
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636 print "The following message: " + str(msg) |
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637 print "created the following exception: " |
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638 traceback.print_exc() |
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639 |
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640 def add_msg_handler(self, tag, function, core=False): |
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641 if not self.msg_handlers.has_key(tag): |
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642 self.msg_handlers[tag] = function |
100 | 643 if core: self.core_msg_handlers.append(tag) |
644 else: print 'XML Messages ' + tag + ' already has a handler' | |
0
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645 |
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646 def remove_msg_handler(self, tag): |
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647 if self.msg_handlers.has_key(tag) and not tag in self.core_msg_handlers: |
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648 del self.msg_handlers[tag] |
100 | 649 else: print 'XML Messages ' + tag + ' already deleted' |
0
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650 |
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651 def load_core_msg_handlers(self): |
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652 self.add_msg_handler('msg', self.on_msg, True) |
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653 self.add_msg_handler('ping', self.on_ping, True) |
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654 self.add_msg_handler('group', self.on_group, True) |
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655 self.add_msg_handler('role', self.on_role, True) |
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656 self.add_msg_handler('player', self.on_player, True) |
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657 self.add_msg_handler('password', self.on_password, True) |
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658 self.add_msg_handler('sound', self.on_sound, True) |
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659 |
135 | 660 def pretranslate(self, data): |
0
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661 # Pre-qualify our data. If we don't have atleast 5-bytes, then there is |
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662 # no way we even have a valid message! |
100 | 663 if len(data) < 5: return |
135 | 664 try: el = fromstring(data) |
665 except ExpatError: | |
666 end = data.find(">") | |
667 head = data[:end+1] | |
668 msg = data[end+1:] | |
152 | 669 ### This if statement should help close invalid messages. ### |
135 | 670 if head[end:] != '/': |
671 if head[end:] != '>': head = head[:end] + '/>' | |
672 try: el = fromstring(head) | |
673 except: el = fromstring(head[:end] +'/>') | |
152 | 674 ########### |
0
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675 |
135 | 676 try: |
677 el1 = fromstring(msg) | |
678 el.append(el1) | |
679 except ExpatError: | |
680 el.text = msg | |
681 id = el.get('from') or el.get('id') | |
682 if el.tag in self.msg_handlers: self.msg_handlers[el.tag](id, data, el) | |
683 | |
684 def on_sound(self, id, data, etreeEl): | |
0
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685 (ignore_id,ignore_name) = self.get_ignore_list() |
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686 for m in ignore_id: |
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687 if m == id: |
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688 # yes we are |
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689 print "ignoring sound from player:" |
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690 return |
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691 chat = self.get_chat() |
135 | 692 chat.sound_player.play(etreeEl.get('url'), 'remote', etreeEl.get('loop')) |
0
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693 |
135 | 694 def on_msg(self, id, data, etreeEl): |
0
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695 end = data.find(">") |
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696 head = data[:end+1] |
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697 msg = data[end+1:] |
135 | 698 if msg[-6:] == '</msg>': msg = msg[:-6] |
699 if id == "0": self.on_receive(msg, None) | |
700 # None get's interpreted in on_receive as the sys admin. | |
701 # Doing it this way makes it harder to impersonate the admin | |
702 elif self.is_valid_id(id): self.on_receive(msg, self.players[id]) | |
0
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703 |
135 | 704 def on_ping(self, id, msg, etreeEl): |
152 | 705 # A REAL ping time implementation by Snowdog 8/03 |
0
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706 # recieves special server <ping time="###" /> command |
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707 # where ### is a returning time from the clients ping command |
152 | 708 # get current time, pull old time from object and compare them |
0
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709 # the difference is the latency between server and client * 2 |
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710 ct = time.clock() |
135 | 711 ot = etreeEl.get("time") |
0
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712 latency = float(float(ct) - float(ot)) |
135 | 713 latency = int(latency * 10000.0) |
714 latency = float(latency) / 10.0 | |
0
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715 ping_msg = "Ping Results: " + str(latency) + " ms (parsed message, round trip)" |
135 | 716 self.on_receive(ping_msg, None) |
0
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717 |
135 | 718 def on_group(self, id, msg, etreeEl): |
719 act = etreeEl.get("action") | |
720 group_data = (id, etreeEl.get("name"), etreeEl.get("pwd"), etreeEl.get("players")) | |
140 | 721 if act == 'new' or act == 'update': |
0
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722 self.groups[id] = group_data |
135 | 723 if act == 'update': self.on_group_event(mplay_event(GROUP_UPDATE, group_data)) |
724 elif act == 'new': self.on_group_event(mplay_event(GROUP_NEW, group_data)) | |
0
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725 elif act == 'del': |
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726 del self.groups[id] |
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727 self.on_group_event(mplay_event(GROUP_DEL, group_data)) |
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728 |
135 | 729 def on_role(self, id, msg, etreeEl): |
730 act = etreeEl.get("action") | |
0
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731 if (act == "set") or (act == "update"): |
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732 try: |
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733 (a,b,c,d,e,f,g,h) = self.players[id] |
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734 if id == self.id: |
135 | 735 self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) |
736 self.update_role(etreeEl.get("role")) | |
737 else: self.players[id] = (a,b,c,d,e,f,g,etreeEl.get("role")) | |
738 self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) | |
100 | 739 except: pass |
0
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740 |
135 | 741 def on_player(self, id, msg, etreeEl): |
742 act = etreeEl.get("action") | |
743 try: player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), | |
744 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
745 etreeEl.get("client_string"), self.players[id][7]) | |
0
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746 except Exception, e: |
135 | 747 player = (etreeEl.get("name"), etreeEl.get("ip"), id, etreeEl.get("status"), |
748 etreeEl.get("version"), etreeEl.get("protocol_version"), | |
749 etreeEl.get("client_string"), "Player") | |
750 print e | |
0
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751 if act == "new": |
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752 self.players[id] = player |
100 | 753 self.on_player_event(mplay_event(PLAYER_NEW, self.players[id])) |
0
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754 elif act == "group": |
135 | 755 self.group_id = etreeEl.get('group_id') |
0
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756 self.clear_players() |
100 | 757 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE, self.groups[self.group_id])) |
135 | 758 self.players[self.id] = self.get_my_info() |
100 | 759 self.on_player_event(mplay_event(PLAYER_NEW, self.players[self.id])) |
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760 elif act == "failed": |
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761 self.on_mplay_event(mplay_event(MPLAY_GROUP_CHANGE_F)) |
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762 elif act == "del": |
135 | 763 self.on_player_event(mplay_event(PLAYER_DEL, self.players[id])) |
100 | 764 if self.players.has_key(id): del self.players[id] |
765 if id == self.id: self.do_disconnect() | |
0
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766 elif act == "update": |
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767 if id == self.id: |
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768 self.players[id] = player |
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769 self.update_self_from_player(player) |
100 | 770 else: self.players[id] = player |
0
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771 dont_send = 0 |
135 | 772 for m in self.ignore_id: |
100 | 773 if m == id: dont_send=1 |
135 | 774 if dont_send != 1: self.on_player_event(mplay_event(PLAYER_UPDATE, self.players[id])) |
0
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775 |
135 | 776 def on_password(self, id, msg, etreeEl): |
777 self.on_password_signal(etreeEl.get("signal"), etreeEl.get("type"), | |
778 etreeEl.get("id"), etreeEl.get("data")) | |
0
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779 |
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780 def check_my_status(self): |
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781 status = self.get_status() |
100 | 782 if status == MPLAY_DISCONNECTING: self.do_disconnect() |
0
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783 |
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784 def connect(self, addressport): |
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785 """Establish a connection to a server while still using sendThread & recvThread for its |
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786 communication.""" |
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787 if self.is_connected(): |
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788 self.log_msg( "Client is already connected to a server?!? Need to disconnect first." ) |
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789 return 0 |
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790 self.inbox = Queue.Queue(0) |
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791 self.outbox = Queue.Queue(0) |
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792 addressport_ar = addressport.split(":") |
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793 if len(addressport_ar) == 1: |
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794 address = addressport_ar[0] |
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795 port = OPENRPG_PORT |
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796 else: |
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797 address = addressport_ar[0] |
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798 port = int(addressport_ar[1]) |
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799 self.host_server = addressport |
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800 self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) |
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801 try: |
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802 self.sock.connect((address,port)) |
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803 # send client into with id=0 |
135 | 804 outgoing = self.toxml('new') |
805 if iselement(outgoing): outgoing = tostring(outgoing) | |
806 self.sendMsg(self.sock, outgoing) | |
807 data = self.recvMsg(self.sock) | |
0
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808 # get new id and group_id |
135 | 809 el = fromstring(data) |
810 self.id = el.get('id') | |
811 self.group_id = el.get('group_id') | |
812 if el.get('useCompression') == 'True': | |
0
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813 self.useCompression = True |
135 | 814 if cmpBZ2 and el.get('cmpType') == 'bz2': |
815 self.compressionType = bz2 | |
816 elif cmpZLIB and el.get('cmpType') == 'zlib': | |
817 self.compressionType = zlib | |
818 else: self.compressionType = None | |
0
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819 #send confirmation |
135 | 820 outgoing = self.toxml('new') |
821 if iselement(outgoing): outgoing = tostring(outgoing) | |
822 self.sendMsg(self.sock, outgoing) | |
0
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823 except Exception, e: |
135 | 824 print e |
0
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825 self.log_msg(e) |
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826 return 0 |
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827 # Start things rollings along |
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828 self.initialize_threads() |
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829 self.on_mplay_event(mplay_event(MPLAY_CONNECTED)) |
100 | 830 self.players[self.id] = (self.name, self.ip, self.id, |
831 self.text_status, self.version, | |
832 self.protocol_version, self.client_string, self.role) | |
0
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833 self.on_player_event(mplay_event(PLAYER_NEW,self.players[self.id])) |
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834 return 1 |
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835 |
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836 def start_disconnect(self): |
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837 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTING)) |
135 | 838 outgoing = self.toxml('del') |
839 if iselement(outgoing): outgoing = tostring(outgoing) | |
840 self.outbox.put(outgoing) | |
184 | 841 ## Client Side Disconnect Forced -- Snowdog 10-09-2003 |
0
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842 #pause to allow GUI events time to sync. |
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843 time.sleep(1) |
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844 self.do_disconnect() |
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845 |
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846 def do_disconnect(self): |
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847 client_base.disconnect(self) |
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848 self.clear_players() |
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849 self.clear_groups() |
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850 self.useroles = 0 |
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851 self.on_mplay_event(mplay_event(MPLAY_DISCONNECTED)) |
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852 self.useCompression = False |
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853 |
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854 def is_connected(self): |
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855 return (self.status == MPLAY_CONNECTED) |
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856 |
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857 def get_next_id(self): |
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858 self.unique_cookie += 1 |
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859 return_str = self.id + "-" + str(self.unique_cookie) |
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860 return return_str |
184 | 861 |