Sat, 12 Feb 2011 21:52:30 -0800 |
Eric Wing |
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
default tip
|
Sat, 12 Feb 2011 21:34:36 -0800 |
Eric Wing |
merged
|
Sat, 12 Feb 2011 19:02:14 -0800 |
Sam Lantinga |
Fixed bug #1117
|
Sat, 12 Feb 2011 19:16:09 -0800 |
Eric Wing |
merged
|
Sat, 12 Feb 2011 17:51:47 -0800 |
Sam Lantinga |
Fixed bug #1116
|
Sat, 12 Feb 2011 17:36:09 -0800 |
Sam Lantinga |
changeset: 5278:b4b71ec2af73
|
Sat, 12 Feb 2011 12:04:23 -0800 |
Sam Lantinga |
This should match the header change.
|
Sat, 12 Feb 2011 12:04:00 -0800 |
Sam Lantinga |
changeset: 5272:cb08ef104ac4
|
Sat, 12 Feb 2011 11:43:22 -0800 |
Sam Lantinga |
Removed the atomic file for the old API
|
Sat, 12 Feb 2011 11:36:56 -0800 |
Sam Lantinga |
Frank Zago to sdl
|
Sat, 12 Feb 2011 10:13:53 -0800 |
Sam Lantinga |
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
|
Sat, 12 Feb 2011 08:17:58 -0800 |
Sam Lantinga |
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
|
Sat, 12 Feb 2011 08:17:37 -0800 |
Sam Lantinga |
Only expose the OpenGL flag to SDL 1.2 if it was requested.
|
Sat, 12 Feb 2011 07:57:35 -0800 |
Sam Lantinga |
Removed private API use that was causing AppStore rejection
|
Sat, 12 Feb 2011 00:42:39 -0800 |
Sam Lantinga |
Ah there, that fixed it. :)
|
Sat, 12 Feb 2011 00:25:02 -0800 |
Sam Lantinga |
Initial pass at shader YV12 support - doesn't quite work yet.
|
Fri, 11 Feb 2011 23:02:35 -0800 |
Sam Lantinga |
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
|
Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
|
Fri, 11 Feb 2011 20:49:13 -0800 |
Sam Lantinga |
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
|
Fri, 11 Feb 2011 19:11:27 -0800 |
Sam Lantinga |
itsnotabigtruck has given me permission to replace the license for his contribution.
|
Fri, 11 Feb 2011 14:51:04 -0800 |
Sam Lantinga |
Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
|
Fri, 11 Feb 2011 14:42:58 -0800 |
Sam Lantinga |
More removal of leak code.
|
Fri, 11 Feb 2011 14:42:06 -0800 |
Sam Lantinga |
Finished removing unused leak detection code.
|
Fri, 11 Feb 2011 14:23:22 -0800 |
Sam Lantinga |
Removed unused leak detection code.
|
Fri, 11 Feb 2011 13:06:35 -0800 |
Sam Lantinga |
Cleaned up the file a bit for tutorial viewing
|
Fri, 11 Feb 2011 12:24:59 -0800 |
Sam Lantinga |
Added a very simple example of texture streaming
|
Fri, 11 Feb 2011 12:17:40 -0800 |
Sam Lantinga |
Fixed creating the window on Mac OS X.
|
Fri, 11 Feb 2011 11:43:58 -0800 |
Sam Lantinga |
Fixed error check
|
Fri, 11 Feb 2011 10:18:34 -0800 |
Sam Lantinga |
Fixed compile in Xcode
|
Fri, 11 Feb 2011 10:13:30 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Fri, 11 Feb 2011 00:25:44 -0800 |
Sam Lantinga |
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
|
Thu, 10 Feb 2011 22:49:14 -0800 |
Sam Lantinga |
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
|
Thu, 10 Feb 2011 22:37:01 -0800 |
Sam Lantinga |
Allow windows to be created on non-primary displays.
|
Thu, 10 Feb 2011 14:44:25 -0800 |
Sam Lantinga |
Window coordinates are in the global space and windows are not tied to a particular display.
|
Thu, 10 Feb 2011 14:36:09 -0800 |
Sam Lantinga |
Fixed line endings - in Mercurial they're \n
|
Thu, 10 Feb 2011 12:14:37 -0800 |
Sam Lantinga |
Be explicit about what display you're querying. The default display is 0.
|
Thu, 10 Feb 2011 11:39:08 -0800 |
Sam Lantinga |
Removed gamma support since it wasn't widely used and not well supported.
|
Thu, 10 Feb 2011 10:37:35 -0800 |
Sam Lantinga |
Better window parameter checking
|
Thu, 10 Feb 2011 05:10:05 -0800 |
Sam Lantinga |
Surfaces aren't in hardware memory anymore!
|
Wed, 09 Feb 2011 15:37:07 -0800 |
Sam Lantinga |
Added a scaling test program
|
Wed, 09 Feb 2011 10:37:52 -0800 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
|
Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Wed, 09 Feb 2011 10:13:26 -0800 |
Sam Lantinga |
Fixed crash when shaders aren't available.
|
Wed, 09 Feb 2011 09:36:40 -0800 |
Sam Lantinga |
Fixed crash when shaders are not supported
|
Tue, 08 Feb 2011 23:13:58 -0800 |
Sam Lantinga |
Added a way to replace the default logging mechanism
|
Tue, 08 Feb 2011 23:13:28 -0800 |
Sam Lantinga |
Added the ability to turn on logging output to the test programs
|
Tue, 08 Feb 2011 22:40:19 -0800 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
|
Tue, 08 Feb 2011 22:11:16 -0800 |
Sam Lantinga |
Added a simple GLSL example using SDL
|
Tue, 08 Feb 2011 20:31:39 -0800 |
Sam Lantinga |
Made the shaders easier to debug when they don't compile
|
Tue, 08 Feb 2011 20:23:52 -0800 |
Sam Lantinga |
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
|
Tue, 08 Feb 2011 16:50:51 -0800 |
Sam Lantinga |
Fixed setting the texture unit, still doesn't work.
|
Tue, 08 Feb 2011 16:27:52 -0800 |
Sam Lantinga |
Beginning of a framework for OpenGL shaders
|
Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
|
Tue, 08 Feb 2011 10:04:09 -0800 |
Sam Lantinga |
Made it possible to disable the rendering subsystem with configure --disable-render
|
Mon, 07 Feb 2011 22:57:33 -0800 |
Sam Lantinga |
It's now possible to disable the fast atomic operations, at a huge performance penalty.
|
Mon, 07 Feb 2011 20:06:26 -0800 |
Sam Lantinga |
Added function SDL_RenderSetClipRect()
|
Mon, 07 Feb 2011 20:05:52 -0800 |
Sam Lantinga |
Fixed stack overflow on Windows
|
Mon, 07 Feb 2011 17:44:07 -0800 |
Sam Lantinga |
Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
|
Mon, 07 Feb 2011 16:45:40 -0800 |
Sam Lantinga |
Added a simple log message API
|
Mon, 07 Feb 2011 10:40:21 -0800 |
Sam Lantinga |
Renamed SDL_Key to SDL_Keycode to clarify terminology.
|
Mon, 07 Feb 2011 09:42:08 -0800 |
Sam Lantinga |
Renamed SDLKey and SDLMod for consistency
|
Mon, 07 Feb 2011 09:37:11 -0800 |
Sam Lantinga |
Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
|
Mon, 07 Feb 2011 09:23:01 -0800 |
Sam Lantinga |
Create an OpenGL 1.1 context by default, if available.
|
Mon, 07 Feb 2011 00:46:43 -0800 |
Sam Lantinga |
Updated testoverlay2 to use the SDL 2D rendering API
|
Mon, 07 Feb 2011 00:36:42 -0800 |
Sam Lantinga |
Removed obsolete file
|
Sun, 06 Feb 2011 23:48:31 -0800 |
Eric Wing |
removed sail.bmp from Xcode project
|
Sun, 06 Feb 2011 21:23:32 -0800 |
Eric Wing |
merged
|
Sun, 06 Feb 2011 20:56:21 -0800 |
Sam Lantinga |
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
|
Sun, 06 Feb 2011 19:12:55 -0800 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
|
Sun, 06 Feb 2011 10:59:37 -0800 |
Sam Lantinga |
Fixed compiling source shaders
|
Sun, 06 Feb 2011 10:27:05 -0800 |
Sam Lantinga |
Whoops, duplicate case
|
Sun, 06 Feb 2011 10:24:08 -0800 |
Sam Lantinga |
At least allow returning the values that were set.
|
Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
|
Sun, 06 Feb 2011 09:02:10 -0800 |
Sam Lantinga |
Updated the iPhone demos for the new API
|
Sun, 06 Feb 2011 08:57:29 -0800 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
|
Sun, 06 Feb 2011 08:46:48 -0800 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
|
Sun, 06 Feb 2011 02:41:32 -0800 |
Sam Lantinga |
Updated Xcode project with moved and removed files
|
Sun, 06 Feb 2011 02:35:14 -0800 |
Sam Lantinga |
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
|
Sun, 06 Feb 2011 00:48:41 -0800 |
Sam Lantinga |
Minor consistency cleanup and documentation link update.
|
Sun, 06 Feb 2011 00:48:16 -0800 |
Sam Lantinga |
Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
|
Sun, 06 Feb 2011 00:00:13 -0800 |
Sam Lantinga |
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
|
Sat, 05 Feb 2011 20:02:37 -0800 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
|
Sat, 05 Feb 2011 16:07:10 -0800 |
Sam Lantinga |
Updated the DirectFB support, from Couriersud
|
Sat, 05 Feb 2011 16:02:30 -0800 |
Sam Lantinga |
Updated Mac OS X and iOS projects
|
Sat, 05 Feb 2011 13:06:50 -0800 |
Sam Lantinga |
Fixed compiling the automated test
|
Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
|
Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
|
Sat, 05 Feb 2011 11:54:46 -0800 |
Sam Lantinga |
Fixed newlines
|
Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
|
Sat, 05 Feb 2011 10:35:36 -0800 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
|
Sat, 05 Feb 2011 10:11:27 -0800 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
|
Sat, 05 Feb 2011 10:03:12 -0800 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
|
Sat, 05 Feb 2011 10:02:39 -0800 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
|
Sat, 05 Feb 2011 01:03:51 -0800 |
Sam Lantinga |
Removed execute permissions on source files.
|
Sat, 05 Feb 2011 01:02:24 -0800 |
Sam Lantinga |
Fixed permissions on the Android config header.
|
Sat, 05 Feb 2011 00:34:34 -0800 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
|
Fri, 04 Feb 2011 21:46:38 -0800 |
Sam Lantinga |
Allow resizing of testsprite
|
Fri, 04 Feb 2011 19:50:56 -0800 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
|
Fri, 04 Feb 2011 19:18:08 -0800 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
|
Fri, 04 Feb 2011 18:05:20 -0800 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
|
Fri, 04 Feb 2011 16:55:50 -0800 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
|
Sat, 05 Feb 2011 00:32:04 -0800 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
|
Fri, 04 Feb 2011 23:31:56 -0800 |
Sam Lantinga |
These aren't executable files. :)
|
Fri, 04 Feb 2011 13:58:29 -0800 |
Sam Lantinga |
Fixed compiling on Windows CE
|
Fri, 04 Feb 2011 13:57:55 -0800 |
Sam Lantinga |
Removed missing file
|
Fri, 04 Feb 2011 13:47:02 -0800 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
|
Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
|
Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
|
Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
|
Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
|
Fri, 04 Feb 2011 09:07:39 -0800 |
Sam Lantinga |
Fixed compile error
SDL-1.2
|
Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
|
Thu, 03 Feb 2011 17:42:58 -0800 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
|
Thu, 03 Feb 2011 16:57:38 -0800 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
|
Thu, 03 Feb 2011 15:49:37 -0800 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
|
Thu, 03 Feb 2011 11:16:57 -0800 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
|
Thu, 03 Feb 2011 10:03:55 -0800 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
|
Thu, 03 Feb 2011 02:45:29 -0800 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
|
Thu, 03 Feb 2011 02:42:50 -0800 |
Sam Lantinga |
Updated for API changes
|
Thu, 03 Feb 2011 01:30:28 -0800 |
Sam Lantinga |
Fixed building for Android
|
Thu, 03 Feb 2011 01:19:10 -0800 |
Sam Lantinga |
Re-ordered platforms based on frequency
|
Thu, 03 Feb 2011 01:13:48 -0800 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
|
Thu, 03 Feb 2011 00:54:29 -0800 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
|
Thu, 03 Feb 2011 00:22:18 -0800 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
|
Thu, 03 Feb 2011 00:19:40 -0800 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
|
Wed, 02 Feb 2011 22:55:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
|
Wed, 02 Feb 2011 14:34:54 -0800 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
|
Wed, 02 Feb 2011 14:34:24 -0800 |
Sam Lantinga |
Fixed compiling with the latest API changes
|
Tue, 01 Feb 2011 21:51:54 -0800 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
|
Tue, 01 Feb 2011 21:51:09 -0800 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
|
Tue, 01 Feb 2011 21:40:03 -0800 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
|
Tue, 01 Feb 2011 21:23:43 -0800 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
|
Tue, 01 Feb 2011 20:50:04 -0800 |
Sam Lantinga |
The DrawRect API is implemented using lines
|
Tue, 01 Feb 2011 19:19:43 -0800 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
|
Tue, 01 Feb 2011 19:15:42 -0800 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
|
Tue, 01 Feb 2011 15:02:21 -0800 |
Sam Lantinga |
Split the rendering API out into a separate header file.
|
Tue, 01 Feb 2011 12:54:27 -0800 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
|
Tue, 01 Feb 2011 12:44:52 -0800 |
Sam Lantinga |
Renumbered the renderer flags
|
Tue, 01 Feb 2011 12:19:46 -0800 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
|
Mon, 31 Jan 2011 23:37:30 -0800 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
|
Mon, 31 Jan 2011 23:23:57 -0800 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
|
Mon, 31 Jan 2011 22:53:45 -0800 |
Sam Lantinga |
Removed more partially functional renderers
|
Mon, 31 Jan 2011 22:44:43 -0800 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
|
Mon, 31 Jan 2011 22:21:29 -0800 |
Sam Lantinga |
Removed partially functional renderers
|
Tue, 01 Feb 2011 12:01:37 -0800 |
Sam Lantinga |
Spacing for documentation tweaks
|
Tue, 01 Feb 2011 11:53:29 -0800 |
Sam Lantinga |
Tweak for documentation
|
Tue, 01 Feb 2011 09:04:43 -0800 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
|
Tue, 01 Feb 2011 09:02:53 -0800 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
|
Tue, 01 Feb 2011 09:00:47 -0800 |
Sam Lantinga |
Added vim spacing hints
|
Tue, 01 Feb 2011 08:59:22 -0800 |
Sam Lantinga |
Fixed spacing
|
Tue, 01 Feb 2011 08:54:34 -0800 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
|
Tue, 01 Feb 2011 08:53:22 -0800 |
Sam Lantinga |
Fixed spacing
|
Tue, 01 Feb 2011 00:37:02 -0800 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
|
Sun, 30 Jan 2011 13:42:05 -0800 |
Sam Lantinga |
Fixed bug #1111
|
Sun, 30 Jan 2011 13:38:57 -0800 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
|
Fri, 28 Jan 2011 12:09:25 -0800 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
|
Fri, 28 Jan 2011 10:37:36 -0800 |
Sam Lantinga |
Updated main.c for API changes
|
Fri, 28 Jan 2011 10:21:58 -0800 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
|
Thu, 27 Jan 2011 22:44:08 -0800 |
Sam Lantinga |
Removed completely non-portable event thread hack.
|
Thu, 27 Jan 2011 20:51:54 -0800 |
Sam Lantinga |
Fixed test
|
Thu, 27 Jan 2011 20:49:07 -0800 |
Sam Lantinga |
Added CPU cache line size to the test output.
|
Thu, 27 Jan 2011 20:46:45 -0800 |
Sam Lantinga |
Added API function to get CPU cache line size.
|
Thu, 27 Jan 2011 20:37:54 -0800 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
|
Thu, 27 Jan 2011 20:14:10 -0800 |
Sam Lantinga |
0 isn't a valid Mercurial revision
|
Thu, 27 Jan 2011 20:30:39 -0600 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
|
Thu, 27 Jan 2011 16:51:47 -0800 |
Sam Lantinga |
Bump up the default cache line size.
|
Thu, 27 Jan 2011 16:46:15 -0800 |
Sam Lantinga |
Added cache line size info in SDL_cpuinfo.h
|
Thu, 27 Jan 2011 15:31:00 -0800 |
Sam Lantinga |
Fixed compiling under Visual Studio
|
Thu, 27 Jan 2011 15:58:30 -0600 |
krogoway |
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
|
Thu, 27 Jan 2011 14:54:20 -0800 |
Sam Lantinga |
This patch fixes the issue of configure generating broken Makefile
|
Thu, 27 Jan 2011 14:45:06 -0800 |
Sam Lantinga |
Improved timer implementation
|
Thu, 27 Jan 2011 10:40:17 -0800 |
Sam Lantinga |
Improved condition variable documentation
|
Thu, 27 Jan 2011 10:07:14 -0800 |
Sam Lantinga |
Scott Smith volunteered to maintain the Pandora port.
|
Thu, 27 Jan 2011 08:40:06 -0800 |
Sam Lantinga |
Fixed bug #1109
|
Thu, 27 Jan 2011 07:05:13 -0800 |
Sam Lantinga |
Only document the public API, not the whole source tree.
|
Thu, 27 Jan 2011 00:34:12 -0800 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
|
Thu, 27 Jan 2011 00:33:26 -0800 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
SDL-1.2
|
Thu, 27 Jan 2011 00:19:46 -0800 |
Sam Lantinga |
Added a list of platforms, for my own sanity. :)
|
Thu, 27 Jan 2011 00:06:36 -0800 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
|
Wed, 26 Jan 2011 19:20:16 -0800 |
Sam Lantinga |
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
|
Wed, 26 Jan 2011 12:26:27 -0800 |
Sam Lantinga |
Ozkan Sezer to slouken
SDL-1.2
|
Wed, 26 Jan 2011 12:23:32 -0800 |
Sam Lantinga |
Ozkan Sezer to slouken
|
Wed, 26 Jan 2011 00:03:34 -0800 |
Sam Lantinga |
Added a test to measure the impact of a separate thread periodically locking the queue entirely.
|
Tue, 25 Jan 2011 23:23:52 -0800 |
Sam Lantinga |
Added a FIFO test to the atomic test suite.
|
Tue, 25 Jan 2011 18:02:41 -0800 |
Sam Lantinga |
More fixes for compilation on Visual Studio
|
Tue, 25 Jan 2011 17:44:17 -0800 |
Sam Lantinga |
Fixed compile error on Visual C++
|
Tue, 25 Jan 2011 17:40:06 -0800 |
Sam Lantinga |
Improvements based on feedback from Anthony Williams
|
Mon, 24 Jan 2011 23:54:21 -0600 |
krogoway |
Added SDL_window.* to the project.
|
Mon, 24 Jan 2011 21:41:36 -0800 |
Sam Lantinga |
Fixed cross-compiling for Windows
|
Mon, 24 Jan 2011 21:31:32 -0800 |
Sam Lantinga |
Fixed Android build
|
Mon, 24 Jan 2011 21:22:00 -0800 |
Sam Lantinga |
Only include windows.h on Windows. :)
|
Mon, 24 Jan 2011 21:20:30 -0800 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
|
Mon, 24 Jan 2011 17:47:18 -0800 |
Sam Lantinga |
Fixed bug #1102
|
Mon, 24 Jan 2011 17:38:18 -0800 |
Sam Lantinga |
Fixed bug #1100
|
Mon, 24 Jan 2011 16:10:13 -0800 |
Sam Lantinga |
Fixed bug #1103
|
Mon, 24 Jan 2011 15:46:11 -0800 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
|
Mon, 24 Jan 2011 15:10:16 -0800 |
Sam Lantinga |
Fixed compile error
|
Mon, 24 Jan 2011 14:36:12 -0800 |
Sam Lantinga |
Fixed bug #1080
|
Mon, 24 Jan 2011 14:34:58 -0800 |
Sam Lantinga |
Missed a small part of the patch
SDL-1.2
|
Mon, 24 Jan 2011 14:31:32 -0800 |
Sam Lantinga |
Fixed bug #1080
SDL-1.2
|
Mon, 24 Jan 2011 13:47:35 -0600 |
krogoway |
Renamed SDL_keysym to SDL_KeySym
|
Sun, 23 Jan 2011 21:55:04 -0800 |
Sam Lantinga |
Fixed bug #1011
|
Sun, 23 Jan 2011 22:34:19 -0800 |
Sam Lantinga |
Trying to close Andreas' branch again.
|
Sun, 23 Jan 2011 21:55:04 -0800 |
Sam Lantinga |
Fixed bug #1011
|
Sun, 23 Jan 2011 21:02:02 -0800 |
Sam Lantinga |
Michael Bicha to Sam
SDL-1.2
|
Mon, 31 Jan 2011 07:36:12 -0800 |
Eric Wing |
iOS Xcode project template fixes/changes.
|
Mon, 31 Jan 2011 00:37:38 -0800 |
Eric Wing |
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
|
Sat, 22 Jan 2011 15:58:21 -0800 |
Sam Lantinga |
Fixed size_t warnings on 64-bit build
|
Sat, 22 Jan 2011 15:47:35 -0800 |
Sam Lantinga |
Closing Andreas' commit. His changes don't apply to the tip code anymore.
|
Sat, 22 Jan 2011 00:33:37 -0800 |
Sam Lantinga |
Fixed bug in timer when the list of timers changed.
|
Fri, 21 Jan 2011 23:46:51 -0800 |
Sam Lantinga |
Fixed bug #1097
|
Sat, 22 Jan 2011 03:57:27 -0500 |
Ryan C. Gordon |
Whitespace change in a README.
|
Fri, 21 Jan 2011 21:45:55 -0800 |
Sam Lantinga |
HAVE_GCC_ATOMICS covers the test and set
|
Fri, 21 Jan 2011 21:43:56 -0800 |
Sam Lantinga |
Yeah, go iPhone!
|
Fri, 21 Jan 2011 21:42:04 -0800 |
Sam Lantinga |
Separated out the minimum functionality that we need from gcc for our spinlock fallback.
|
Fri, 21 Jan 2011 21:35:43 -0800 |
Sam Lantinga |
Fixed atomic intrinsic test
|
Fri, 21 Jan 2011 12:57:01 -0800 |
Sam Lantinga |
Fixed bug #859
|
Fri, 21 Jan 2011 12:43:25 -0800 |
Sam Lantinga |
Fixed bug #945
|
Fri, 21 Jan 2011 11:23:19 -0800 |
Sam Lantinga |
Fixed compile error on Mac OS X
|
Thu, 20 Jan 2011 18:42:41 -0800 |
Sam Lantinga |
Fixed bug #929
|
Thu, 20 Jan 2011 18:09:55 -0800 |
Sam Lantinga |
You can't have an empty union in the structure...
|
Thu, 20 Jan 2011 18:04:05 -0800 |
Sam Lantinga |
Fixed bug #925
|
Thu, 20 Jan 2011 17:33:06 -0800 |
Sam Lantinga |
Fixed mouse button index for additional mouse buttons
|
Thu, 20 Jan 2011 17:29:13 -0800 |
Sam Lantinga |
Fixed mouse button index for additional mouse buttons
|
Fri, 21 Jan 2011 00:25:08 +0100 |
Jjgod Jiang |
Fix double mouse motion in OS X
|
Thu, 20 Jan 2011 17:11:22 -0800 |
Sam Lantinga |
Moved function for consistency
|
Fri, 21 Jan 2011 00:15:18 +0100 |
Jjgod Jiang |
Fix mouse wheel events in fullscreen mode for OS X
|
Thu, 20 Jan 2011 16:05:59 -0800 |
Sam Lantinga |
Added the ability to get the UIKit window through the SDL API.
|
Thu, 20 Jan 2011 11:51:23 -0500 |
Ryan C. Gordon |
Disable .hgeol for now...it doesn't work well at the moment.
|
Thu, 20 Jan 2011 11:23:15 -0500 |
Ryan C. Gordon |
Added .hgeol to handle file EOL conversion.
|
Wed, 19 Jan 2011 23:56:16 -0800 |
Sam Lantinga |
Fixed bug #1026
|
Wed, 19 Jan 2011 23:47:50 -0800 |
Sam Lantinga |
Fixed bug #1028
|
Wed, 19 Jan 2011 23:45:29 -0800 |
Sam Lantinga |
Fixed bug #1027
|
Wed, 19 Jan 2011 22:55:51 -0800 |
Sam Lantinga |
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
|
Wed, 19 Jan 2011 22:39:02 -0800 |
Sam Lantinga |
John Wilson 2010-08-17 17:09:16 PDT
|
Wed, 19 Jan 2011 22:25:40 -0800 |
Sam Lantinga |
PS3 Linux is no more...
|
Wed, 19 Jan 2011 22:21:31 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
|
Wed, 19 Jan 2011 22:20:44 -0800 |
Sam Lantinga |
Clearing the API changes for the 1.3.0 release
|
Wed, 19 Jan 2011 22:18:45 -0800 |
Sam Lantinga |
Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
|
Wed, 19 Jan 2011 19:51:04 -0800 |
Sam Lantinga |
Removed debug print statements
|
Wed, 19 Jan 2011 16:06:47 -0800 |
Sam Lantinga |
Florian Forster to sdl
|
Wed, 19 Jan 2011 16:02:15 -0800 |
Sam Lantinga |
Window move events have the same problem as size events on Windows
|
Wed, 19 Jan 2011 15:28:01 -0800 |
Sam Lantinga |
Fixed using the native iconv library
|
Wed, 19 Jan 2011 15:02:11 -0800 |
Sam Lantinga |
Fixed test for libiconv
|
Wed, 19 Jan 2011 13:50:53 -0800 |
Sam Lantinga |
Use the debug C runtime for the debug configuration
|
Wed, 19 Jan 2011 13:44:55 -0800 |
Sam Lantinga |
Normalized line endings
|
Wed, 19 Jan 2011 13:44:44 -0800 |
Sam Lantinga |
Raw input is no longer used. Yay!
|
Wed, 19 Jan 2011 13:44:21 -0800 |
Sam Lantinga |
The clipboard API was missing from the 2010 project
|
Wed, 19 Jan 2011 13:07:25 -0800 |
Sam Lantinga |
Added post build step to copy SDL and data files into the test projects
|
Wed, 19 Jan 2011 13:07:06 -0800 |
Sam Lantinga |
Added testshape to the Debug configuration
|
Wed, 19 Jan 2011 11:35:54 -0800 |
Sam Lantinga |
Added post build step to copy SDL and data files into the test projects
|
Wed, 19 Jan 2011 11:35:31 -0800 |
Sam Lantinga |
Removed extra space
|
Wed, 19 Jan 2011 10:14:11 -0800 |
Sam Lantinga |
Added XFlush() so changes happen immediately instead of waiting for the next event loop.
|
Wed, 19 Jan 2011 00:07:43 -0800 |
Sam Lantinga |
Greg Jandl to SDL
|
Tue, 18 Jan 2011 22:40:45 -0800 |
Sam Lantinga |
Greg Jandl to SDL
|
Tue, 18 Jan 2011 22:10:37 -0800 |
Sam Lantinga |
Whoops, good catch from Greg Jandl
|
Tue, 18 Jan 2011 17:23:44 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 16:55:03 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 16:47:14 -0800 |
Sam Lantinga |
Fixed missing source files in static library target
|
Tue, 18 Jan 2011 15:07:53 -0800 |
Sam Lantinga |
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
|
Tue, 18 Jan 2011 15:02:59 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 15:00:56 -0800 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
|
Tue, 18 Jan 2011 14:57:39 -0800 |
Sam Lantinga |
Fixed build against 10.4 SDK
|
Tue, 18 Jan 2011 14:26:30 -0800 |
Sam Lantinga |
Fixed compiler error with the latest Xcode package
|
Tue, 18 Jan 2011 14:21:10 -0800 |
Sam Lantinga |
Updated the snapshot script for Mercurial
|
Tue, 18 Jan 2011 10:57:28 -0800 |
Sam Lantinga |
Michael gave permission to use his test code
|
Mon, 17 Jan 2011 14:08:00 -0800 |
Sam Lantinga |
SDL_atomic.h is safe to include in the main header now.
|
Mon, 17 Jan 2011 14:07:15 -0800 |
Sam Lantinga |
Fixed compiler warnings using Windows intrinsics
|
Mon, 17 Jan 2011 14:05:43 -0800 |
Sam Lantinga |
Use compiler intrinsics on Windows
|
Mon, 17 Jan 2011 14:05:14 -0800 |
Sam Lantinga |
Fixed compiler error
|
Mon, 17 Jan 2011 13:54:13 -0800 |
Sam Lantinga |
Fixed compiler errors
|
Mon, 17 Jan 2011 13:53:31 -0800 |
Sam Lantinga |
Use compiler intrinsics, where available
|
Mon, 17 Jan 2011 13:52:40 -0800 |
Sam Lantinga |
Use the portable intrinsic
|
Mon, 17 Jan 2011 13:42:24 -0800 |
Sam Lantinga |
Added testatomic test project
|
Mon, 17 Jan 2011 09:09:15 -0800 |
Sam Lantinga |
Minor documentation consistency cleanup
|
Sun, 16 Jan 2011 17:48:04 -0800 |
Sam Lantinga |
Fixed compiler warning
|
Sun, 16 Jan 2011 17:47:52 -0800 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
|
Sun, 16 Jan 2011 17:45:42 -0800 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
|
Sun, 16 Jan 2011 15:31:09 -0800 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
|
Sun, 16 Jan 2011 15:16:39 -0800 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
|
Sat, 15 Jan 2011 12:41:59 -0800 |
Sam Lantinga |
Updated the atomic API for better use cases
|
Sat, 15 Jan 2011 12:34:43 -0800 |
Sam Lantinga |
Added some missing config for the iPhone
|
Thu, 13 Jan 2011 18:31:15 -0800 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
|
Thu, 13 Jan 2011 18:03:56 -0800 |
Sam Lantinga |
Cleaned up internal accelerometer interface
|
Thu, 13 Jan 2011 17:13:00 -0800 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
|
Thu, 13 Jan 2011 15:10:17 -0800 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
|
Thu, 13 Jan 2011 12:36:59 -0800 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
|
Thu, 13 Jan 2011 12:32:55 -0800 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
|
Thu, 13 Jan 2011 11:14:20 -0800 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
|
Thu, 13 Jan 2011 09:15:51 -0800 |
Sam Lantinga |
Added missing header
|
Wed, 12 Jan 2011 21:21:21 -0800 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
|
Wed, 12 Jan 2011 21:21:08 -0800 |
Sam Lantinga |
Added an extra line for consistency
|
Wed, 12 Jan 2011 19:33:29 -0800 |
Sam Lantinga |
Fixed video mode format for unknown surface format
|
Wed, 12 Jan 2011 19:33:04 -0800 |
Sam Lantinga |
Improved error message for unsupported texture format
|
Wed, 12 Jan 2011 17:53:06 -0800 |
Sam Lantinga |
More Android cleanup:
|
Wed, 12 Jan 2011 16:35:03 -0800 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
|
Wed, 12 Jan 2011 15:58:53 -0800 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
|
Wed, 12 Jan 2011 15:42:26 -0800 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
|
Wed, 12 Jan 2011 15:23:19 -0800 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
|
Wed, 12 Jan 2011 15:22:29 -0800 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
|
Wed, 12 Jan 2011 15:21:12 -0800 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
|
Wed, 12 Jan 2011 14:53:23 -0800 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
|
Wed, 12 Jan 2011 14:29:01 -0800 |
Sam Lantinga |
Fill in the video mode with the correct screen format
|
Wed, 12 Jan 2011 13:52:41 -0800 |
Sam Lantinga |
A bit of cleanup in the Android driver
|
Wed, 12 Jan 2011 13:52:27 -0800 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
|
Wed, 12 Jan 2011 13:46:37 -0800 |
Sam Lantinga |
You can't change the resolution on some devices
|
Wed, 12 Jan 2011 13:38:10 -0800 |
Sam Lantinga |
Use a valid window when creating the default renderer
|
Wed, 12 Jan 2011 12:40:11 -0800 |
Sam Lantinga |
Added information about starting a command shell on the device
|
Wed, 12 Jan 2011 12:35:46 -0800 |
Sam Lantinga |
Added information about doing a clean build
|
Wed, 12 Jan 2011 12:34:23 -0800 |
Sam Lantinga |
Added info for building your code without optimizations on
|
Wed, 12 Jan 2011 12:31:51 -0800 |
Sam Lantinga |
Added information about decoding native stack traces
|
Wed, 12 Jan 2011 11:55:02 -0800 |
Sam Lantinga |
Fixed spacing in comments
|
Wed, 12 Jan 2011 09:47:33 -0800 |
Sam Lantinga |
Updated headers to match wiki documentation
|
Mon, 10 Jan 2011 12:15:16 -0800 |
Sam Lantinga |
Include the Android Makefile in the distribution files
|
Mon, 10 Jan 2011 11:22:07 -0800 |
Sam Lantinga |
Need to include SDL_main.h ... eh, just include everything. :)
|
Sun, 09 Jan 2011 08:35:18 -0800 |
Sam Lantinga |
Jcw87 to Sam
|
Fri, 07 Jan 2011 15:18:17 -0800 |
Sam Lantinga |
Added some more information on how the port works
|
Fri, 07 Jan 2011 09:53:08 -0800 |
Sam Lantinga |
Fixed return value
|
Thu, 06 Jan 2011 17:12:31 -0800 |
Sam Lantinga |
Added the Android project and lots of info to README.android
|
Thu, 06 Jan 2011 16:11:21 -0800 |
Sam Lantinga |
Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf.
|
Wed, 05 Jan 2011 00:09:19 -0800 |
Sam Lantinga |
Fixed screen texture format on Android
|
Tue, 04 Jan 2011 21:05:42 -0800 |
Sam Lantinga |
Backed down to NDK R4b
|
Tue, 04 Jan 2011 20:37:07 -0800 |
Sam Lantinga |
Android has OpenGL ES too...
|
Tue, 04 Jan 2011 20:36:39 -0800 |
Sam Lantinga |
Fixed 2D video on Android
|
Tue, 04 Jan 2011 20:30:54 -0800 |
Sam Lantinga |
Don't continually print stub message for testgles
|
Tue, 04 Jan 2011 18:55:23 -0800 |
Sam Lantinga |
We don't need these scripts anymore
|
Tue, 04 Jan 2011 15:25:49 -0800 |
Sam Lantinga |
Need to set something valid for argc/argv
|
Tue, 04 Jan 2011 12:49:48 -0800 |
Sam Lantinga |
Fixed problem with trailing space
|
Tue, 04 Jan 2011 12:46:49 -0800 |
Sam Lantinga |
Change from jlunder:
|
Tue, 04 Jan 2011 12:39:10 -0800 |
Sam Lantinga |
Added the step to edit local properties
|
Tue, 04 Jan 2011 11:39:52 -0800 |
Sam Lantinga |
Fixed prototype for SDL_main()
|
Tue, 04 Jan 2011 11:39:04 -0800 |
Sam Lantinga |
Android needs the SDL_main() redirect as well
|
Tue, 04 Jan 2011 11:22:43 -0800 |
Sam Lantinga |
Fixes the following warning:
|
Tue, 04 Jan 2011 11:07:27 -0800 |
Sam Lantinga |
Added the Android config include to the default config.h
|
Tue, 04 Jan 2011 10:19:24 -0800 |
Sam Lantinga |
The source rectangle isn't modified in SDL_UpperBlit
|
Mon, 03 Jan 2011 14:39:41 -0800 |
Sam Lantinga |
Fixed crash on Windows XP
|
Sat, 01 Jan 2011 20:46:39 -0800 |
Sam Lantinga |
Fixed trying to create an XRender texture for YUV formats
|
Sat, 01 Jan 2011 20:44:38 -0800 |
Sam Lantinga |
Missing math library for testgesture
|
Sat, 01 Jan 2011 20:04:50 -0800 |
Sam Lantinga |
Final touches on renaming SDL_eventtouch to SDL_x11touch
|
Sat, 01 Jan 2011 19:50:50 -0800 |
Sam Lantinga |
I am using SDL 1.3 on FreeBSD. I found two problems.
|
Sat, 01 Jan 2011 19:46:36 -0800 |
Sam Lantinga |
Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b
|
Sat, 01 Jan 2011 19:38:56 -0800 |
Sam Lantinga |
Allow META-Enter to toggle fullscreen mode
|
Sat, 01 Jan 2011 19:38:23 -0800 |
Sam Lantinga |
Updated for NDK R5
|
Sat, 01 Jan 2011 16:56:54 -0800 |
Sam Lantinga |
Android has atan() and atan2()
|
Sat, 01 Jan 2011 16:41:29 -0800 |
Sam Lantinga |
Fixed restoring the desktop resolution when toggling fullscreen mode
|
Fri, 31 Dec 2010 16:51:03 -0800 |
Sam Lantinga |
Fixed compiling on Android
|
Fri, 31 Dec 2010 08:50:06 -0800 |
Sam Lantinga |
Don't crash when resizing non-shaped windows
|
Fri, 31 Dec 2010 08:42:47 -0800 |
Sam Lantinga |
Don't overwrite SDL_revision.h with a bad revision if Mercurial isn't installed
|
Fri, 31 Dec 2010 08:40:09 -0800 |
Sam Lantinga |
Return an error code if Mercurial isn't installed
|
Thu, 30 Dec 2010 13:21:39 -0800 |
Sam Lantinga |
Fixed compiling X11 touch interface
|
Thu, 30 Dec 2010 10:45:36 -0800 |
Sam Lantinga |
Hopefully fix X11 compile error
|
Wed, 29 Dec 2010 15:23:54 -0800 |
Sam Lantinga |
Removed carriage returns
|
Wed, 15 Dec 2010 21:31:12 -0500 |
Jim Grandpre |
Fixed SDL_VS2005.vcproj
|
Wed, 15 Dec 2010 21:21:13 -0500 |
Jim Grandpre |
Reverted SDL_VS2005.vcproj to revision 4634.
|
Sun, 12 Dec 2010 15:19:05 -0800 |
Sam Lantinga |
Use the enumerated type for blend and scale mode instead of int
|
Fri, 03 Dec 2010 16:55:25 -0800 |
Sam Lantinga |
Patch from Haiku's Google Code-In student Daniel Marth, fixes an off-by-one issue in bwindow.
SDL-1.2
|
Thu, 02 Dec 2010 11:56:23 -0800 |
Sam Lantinga |
Fixed touch events on Mac OS X 10.6
|
Wed, 01 Dec 2010 12:52:48 -0800 |
Sam Lantinga |
Fixed the gcc include path when building on Mac OS X 10.5
|
Wed, 01 Dec 2010 12:23:16 -0800 |
Sam Lantinga |
Removed support for 10.3.9
|
Wed, 01 Dec 2010 12:22:29 -0800 |
Sam Lantinga |
Allow the SDK path to be rebased
|
Wed, 01 Dec 2010 12:17:12 -0800 |
Sam Lantinga |
Renamed X11 touch files for consistency
|
Wed, 01 Dec 2010 12:02:52 -0800 |
Sam Lantinga |
Don't conflict with glext.h if it's already been included
|
Tue, 30 Nov 2010 18:08:01 -0800 |
Sam Lantinga |
Fixed crash if the gesture coordinates go negative - FIXME: Should this protection be at a lower level?
|
Tue, 30 Nov 2010 18:07:31 -0800 |
Sam Lantinga |
Fixed massive stack memory usage in the gesture functions
|
Tue, 30 Nov 2010 17:58:51 -0800 |
Sam Lantinga |
First pass at Windows multi-touch gesture support
|
Tue, 30 Nov 2010 12:38:46 -0800 |
Sam Lantinga |
Added a Visual Studio project for testgesture
|
Tue, 30 Nov 2010 12:04:01 -0800 |
Sam Lantinga |
Removed references to testwm
|
Sun, 28 Nov 2010 22:30:16 -0500 |
Daniel Wyatt |
Better horizontal candidate list rendering.
|
Sun, 09 May 2010 12:58:58 +0800 |
Jjgod Jiang |
Fix right mouse event handling in Cocoa
|
Tue, 23 Nov 2010 20:29:45 -0500 |
Daniel Wyatt |
Code style updates.
|
Tue, 23 Nov 2010 17:46:47 -0500 |
Daniel Wyatt |
Windows candidate list support.
|
Tue, 23 Nov 2010 17:44:10 -0500 |
Daniel Wyatt |
Add variables needed for win32 candidate list support.
|
Tue, 23 Nov 2010 17:43:10 -0500 |
Daniel Wyatt |
Add ITfCandidateListUIElement to SDL_msctf.h for MinGW.
|
Fri, 19 Nov 2010 21:51:33 -0800 |
Andreas Schiffler |
Fix and rename VS2010 project files, add tests to VS2010 solution, fix VS compiler warning
|
Tue, 16 Nov 2010 13:24:55 -0500 |
Daniel Wyatt |
Use SDL endian macros in libm.
|
Tue, 16 Nov 2010 07:44:47 -0800 |
Andreas Schiffler |
Fix Xcode project to turns the SDL_gesture.h and SDL_touch.h into public includes (since they are included when using the SDL/SDL.h file)
|
Tue, 16 Nov 2010 07:03:26 -0800 |
Andreas Schiffler |
Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds.
|
Sat, 16 Oct 2010 17:15:19 -0700 |
Sam Lantinga |
This fixes some keyboard defs for Haiku.
|
Sat, 16 Oct 2010 17:14:04 -0700 |
Sam Lantinga |
This fixes SDL_renderer_gl so that it builds with c89.
|
Sun, 10 Oct 2010 15:45:58 -0700 |
Sam Lantinga |
Removed debug output
|
Wed, 29 Sep 2010 21:24:50 -0700 |
Sam Lantinga |
Documentation clarification
|
Wed, 29 Sep 2010 21:13:52 -0700 |
Sam Lantinga |
Make the union nameless to reduce the complexity of the API.
|
Mon, 27 Sep 2010 01:30:42 -0700 |
Sam Lantinga |
Minor cleanup in patches from Coursoud
|