log

age author description
2009-01-05 Sam Lantinga Fixed lines intersecting the top corners of a rectangle
2009-01-05 Sam Lantinga Fixed mouse events with --disable-video-x11-xinput
2009-01-05 Sam Lantinga define this value if it's not in the system headers
2009-01-05 Sam Lantinga Fixed bug #669
2009-01-05 Sam Lantinga Whoops, missing files from Couriersud's update
2009-01-04 Sam Lantinga Fixed missing include for SDL_INIT_EVENTTHREAD
2009-01-04 Sam Lantinga Date: Sun, 04 Jan 2009 20:53:30 +0100
2009-01-04 Sam Lantinga indent
2009-01-04 Sam Lantinga Added missing void
2009-01-04 Sam Lantinga Added more info for precise waiting in SDL_WaitEvent()
2009-01-04 Sam Lantinga Date: Sat, 3 Jan 2009 22:11:18 -0500
2009-01-04 Sam Lantinga Technically more correct
2009-01-04 Sam Lantinga The core pointer is comprised of merging the inputs of all mice.
2009-01-04 Sam Lantinga Implemented svn revision support
2009-01-04 Sam Lantinga indent
2009-01-04 Sam Lantinga Make the SDL keysyms that represent unprintable ASCII values actually have
2009-01-04 Sam Lantinga Added keyrepeat to the TODO list
2009-01-04 Sam Lantinga Added the Google Summer of Code folks to the credits.
2009-01-04 Sam Lantinga Updated the snapshot script for use on the website
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fixed some dependency issues with SDL_revision.h
2009-01-04 Sam Lantinga Fine tuned revision code, updated testver
2009-01-04 Sam Lantinga Make the current revision number available
2009-01-03 Sam Lantinga Good ideas, added to the TODO list
2009-01-03 Szymon Wilczek Bug 653 bugfix
2009-01-03 Sam Lantinga Fixed crash on Windows
2009-01-03 Sam Lantinga Added a few things to the TODO list.
2009-01-03 Sam Lantinga Icons with translucency are implemented
2009-01-03 Sam Lantinga Added bug reports to the credits
2009-01-03 Sam Lantinga Fixed bug #663
2009-01-03 Sam Lantinga The mouse position is relative to the client window.
2009-01-03 Sam Lantinga Improved Direct3D YUV texture support
2009-01-03 Sam Lantinga Query available formats before advertising them.
2009-01-03 Sam Lantinga Should we also set the icon in the task manager?
2009-01-03 Sam Lantinga Added support for translucent icons on Windows
2009-01-03 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
2009-01-02 Sam Lantinga indent
2009-01-02 Sam Lantinga Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02 Sam Lantinga Hopefully fixed crash when there are no input devices
2009-01-02 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
2009-01-02 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02 Sam Lantinga Bye bye PseudoColor! :)
2009-01-02 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02 Ryan C. Gordon Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02 Ryan C. Gordon Avoid unnecessary assignment in generated audio type converters.
2009-01-02 Sam Lantinga Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02 Sam Lantinga Added Couriersud to credits for finding bugs
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02 Sam Lantinga Don't check in personal files
2009-01-01 Holmes Futrell Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01 Holmes Futrell Re-enabled joystick support during compilation.
2009-01-01 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
2009-01-01 Sam Lantinga Fixed DirectColor visual window creation problem
2009-01-01 Sam Lantinga Windows line drawing support is implemented
2009-01-01 Sam Lantinga Oh yeah, it's an XInput symbol
2009-01-01 Sam Lantinga indent
2009-01-01 Sam Lantinga Added missing symbol
2009-01-01 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01 Ryan C. Gordon Adjusted default choice of audio driver.
2008-12-31 Sam Lantinga Removed unused variable
2008-12-31 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 Sam Lantinga Added testdraw2 to Visual C++ tests
2008-12-31 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
2008-12-31 Sam Lantinga indent
2008-12-31 Sam Lantinga Implemented Direct3D line and point drawing
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga indent
2008-12-30 Sam Lantinga Fixed missing return value
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-30 Sam Lantinga Added project for testdraw2
2008-12-30 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-29 Sam Lantinga Significant performance boost with blend mode none
2008-12-25 Sam Lantinga Don't forget OpenGL 3.0 support
2008-12-25 Sam Lantinga indent
2008-12-25 Sam Lantinga Fixed compiling Windows renderers. Lines and points will be implemented later.
2008-12-25 Sam Lantinga Updated to build on Windows
2008-12-25 Sam Lantinga Updated project with new source files
2008-12-25 Sam Lantinga Fixed pitch alignment problem causing MITSHM error on 16-bit displays
2008-12-24 Sam Lantinga Fixed CPU feature detection on x86_64 platform
2008-12-24 Sam Lantinga Correct the test program
2008-12-24 Sam Lantinga Don't unlock a surface we didn't lock
2008-12-23 Sam Lantinga Fixed clipping source rect to match destination rect clipping
2008-12-23 Sam Lantinga Need diagonal line clipping
2008-12-23 Sam Lantinga Fixed argument order to the line clipping routine
2008-12-23 Sam Lantinga Added line clipping
2008-12-23 Sam Lantinga Added clipping for render copy
2008-12-22 Sam Lantinga typo fix
2008-12-22 Sam Lantinga /* FIXME FIXME FIXME
2008-12-22 Sam Lantinga Fixed crash when resizing the window with the software renderer.
2008-12-21 Sam Lantinga Fixed clip_rect when drawing points and lines with software renderer.
2008-12-21 Sam Lantinga Working Bresenham line drawing algorithm. We can optimize later, if needed.
2008-12-21 Sam Lantinga Fixed crash in testdraw2, added more points
2008-12-21 Sam Lantinga Added RenderPiont() API
2008-12-21 Sam Lantinga Make it possible to switch algorithms in the future
2008-12-21 Sam Lantinga Added ARGB optimized case for Mac OS X
2008-12-21 Sam Lantinga Share code between fill and line drawing
2008-12-21 Sam Lantinga Added test program to verify fill functionality
2008-12-20 Sam Lantinga Date: Sat, 20 Dec 2008 23:25:19 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Added missing return
2008-12-20 Sam Lantinga Turn on line antialiasing (requires blending to be enabled)
2008-12-20 Sam Lantinga Add a few test pattern lines
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Placeholder for line drawing algorithm (current code doesn't work)
2008-12-20 Sam Lantinga Fixed crash in software line drawing
2008-12-20 Sam Lantinga Added stubs for software implementations of blending fills and line drawing
2008-12-20 Sam Lantinga Added a test program for line drawing
2008-12-20 Sam Lantinga Minor corrections
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Date: Fri, 19 Dec 2008 20:17:35 +0100
2008-12-20 Sam Lantinga indent
2008-12-20 Sam Lantinga Fixed crash when resizing YUV textures
2008-12-19 Ryan C. Gordon More resampling fixes.
2008-12-19 Ryan C. Gordon Allocate SDL_AudioCVT::coeff before using it.
2008-12-19 Ryan C. Gordon Use SDL_zerop instead of SDL_memset.
2008-12-19 Ryan C. Gordon Zero out SDL_AudioCVT struct before using it, to ensure it's all initialized.
2008-12-19 Sam Lantinga Reminder to implement icon support
2008-12-17 Sam Lantinga indent
2008-12-17 Sam Lantinga * Implemented X11 fullscreen input grab
2008-12-16 Sam Lantinga indent
2008-12-16 Sam Lantinga Progress on fullscreen mode switching on X11
2008-12-16 Sam Lantinga Use the desktop format instead of an arbitrary one.
2008-12-14 Sam Lantinga Corrected case for TargetConditionals.h
2008-12-14 Sam Lantinga The X11 window and all pixmaps and images share the same visual and depth.
2008-12-13 Sam Lantinga Whoops, the X11 driver doesn't support fullscreen modes (yet)
2008-12-13 Sam Lantinga Fixed BadMatch error in X11 renderer
2008-12-13 Sam Lantinga Updated test for API changes
2008-12-13 Sam Lantinga Fixed SDL 1.2 compatibility problem.
2008-12-13 Sam Lantinga indent
2008-12-13 Sam Lantinga Updated TODO list
2008-12-12 Edgar Simo Some error checking when destroying the HelperWindow.
2008-12-12 Sam Lantinga Added current_w and current_h to SDL_VideoInfo for SDL 1.2 compatibility
2008-12-10 Sam Lantinga Updated TODO list
2008-12-08 Sam Lantinga Date: Sun, 07 Dec 2008 13:35:23 +0100
2008-12-08 Sam Lantinga Updated copyright date
2008-12-08 Sam Lantinga A little cleanup for SDL snapshot release
2008-12-07 Sam Lantinga Don't need multi-threaded X11 for SDL 1.3
2008-12-07 Sam Lantinga Default SSE2 off on iX86, since gcc will use it for floating point operations
2008-12-07 Sam Lantinga Fixed palette sharing
2008-12-07 Sam Lantinga Fixed updating the video surface when the palette changes
2008-12-07 Sam Lantinga Fixed picking blit function when RLE fails
2008-12-07 Sam Lantinga Better default format for Mac OS X
2008-12-07 Sam Lantinga Fixed crash in testpalette and potential crash in SDL_LoadBMP_RW()
2008-12-07 Sam Lantinga Whoops, fixed pitch bug after resizing a surface
2008-12-07 Sam Lantinga There's no reason to add extra code to notify the mice of window size changes.
2008-12-07 Ryan C. Gordon Comment cleanup.
2008-12-07 Ryan C. Gordon Don't hardcode RECT for fragment program texture targets.
2008-12-07 Sam Lantinga Slight optimization of the shader, no need to scale into 0..255
2008-12-07 Sam Lantinga Added official support for GL_APPLE_ycbcr_422 and GL_MESA_ycbcr_texture
2008-12-06 Sam Lantinga The YCbCr texture extension works now that bytes_per_pixel() returns the
2008-12-06 Sam Lantinga Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 15:27:00 +0100
2008-12-06 Sam Lantinga Date: Sat, 06 Dec 2008 14:54:10 +0100
2008-12-06 Sam Lantinga The previous checkin fixes the crash, so at least we're not overrunning
2008-12-06 Sam Lantinga Progress, maybe. :)
2008-12-06 Sam Lantinga Fixed SDL_SetAlpha compatibility function to match the documentation
2008-12-06 Sam Lantinga Fixed bug picking blitters
2008-12-06 Sam Lantinga Rebind the context to the window area and update matrices when the window size changes
2008-12-06 Ryan C. Gordon Initial pixel shader support for YUV textures in the GL renderer.
2008-12-05 Sam Lantinga minor bug
2008-12-05 Sam Lantinga Whoops, can't call glOrtho() repeatedly
2008-12-05 Sam Lantinga The matrices have already been set, so you don't have to re-set them.
2008-12-05 Sam Lantinga Fixed crashes when resizing video modes
2008-12-05 Sam Lantinga fixed formatting
2008-12-04 Sam Lantinga Allow resizing of SDL 1.2 compatibility video mode
2008-12-03 Sam Lantinga Added very slow software scaling to the X11 renderer
2008-12-03 Sam Lantinga If scaling isn't supported, do an unscaled copy instead of not showing anything.
2008-12-03 Sam Lantinga Fixed crash on 64-bit systems
2008-12-03 Sam Lantinga Date: Tue, 02 Dec 2008 23:38:26 +0100
2008-12-02 Sam Lantinga Added slow but complete blit fallback
2008-12-02 Sam Lantinga Added missing header
2008-12-02 Sam Lantinga Removed unused function
2008-12-02 Sam Lantinga You can't use memset() on screen formats with an alpha channel
2008-12-01 Sam Lantinga Make sure that we don't generate floating point code that would cause illegal instruction exceptions on older processors, unless someone passes --enable-ssemath to configure.
2008-12-01 Ryan C. Gordon Removed newline, to make sure revision control post-commit hook is working.
2008-12-01 Ryan C. Gordon Added a newline, to verify that revision control is functioning.
2008-12-01 Sam Lantinga Save opaque alpha in the destination, fixes white spotlight in testalpha on Mac OS X.
2008-12-01 Ryan C. Gordon Added *.dSYM to the ignore properties.
2008-12-01 Sam Lantinga Date: Mon, 01 Dec 2008 00:57:15 +0100
2008-12-01 Sam Lantinga indent
2008-12-01 Sam Lantinga Removed the hacky stuff for YUV OpenGL textures, since Ryan's pixel shader code
2008-12-01 Sam Lantinga Finally got the right mojo for Apple's YUV texture format.
2008-11-30 Sam Lantinga Fixed the list of supported YUV formats
2008-11-30 Sam Lantinga Implemented the X11 (non-OpenGL) renderer, no alpha or scaling available.
2008-11-29 Sam Lantinga Temporary fix for Mac OS X crash in textoverlay
2008-11-29 Sam Lantinga Whoops, we need this for subrect updates (testsprite)
2008-11-29 Sam Lantinga The SDL_RLEACCEL flag is respected in SDL_ConvertSurface(), per the docs.
2008-11-29 Sam Lantinga Fixed testalpha screen clear for screen formats with an alpha channel
2008-11-29 Sam Lantinga Preserve the desire for RLE acceleration
2008-11-29 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
2008-11-29 Sam Lantinga Fixed the texture format for the software fallback
2008-11-29 Sam Lantinga Fixed SW_SetTextureScaleMode()
2008-11-29 Sam Lantinga Fixed copy blit detection
2008-11-29 Sam Lantinga Added ARGB8888 destination format (used on Mac OS X)
2008-11-28 Sam Lantinga Again, map the color with the alpha channel filled in.
2008-11-28 Sam Lantinga Fixed crash in testalpha. I think this was supposed to clear those bits. :)
2008-11-28 Sam Lantinga Map to black, not necessarily 0
2008-11-28 Sam Lantinga Clear the screen to actual black based on the format of the screen.
2008-11-27 Sam Lantinga Set the alpha mask fixing software rendering in OpenGL
2008-11-27 Sam Lantinga Fixed mouse coordinate range on Mac OS X
2008-11-27 Sam Lantinga RemDisabled some video drivers which are not converted to 1.3 yet
2008-11-27 Sam Lantinga Show the grey background first before starting to blit sprites
2008-11-26 Sam Lantinga Date: Wed, 26 Nov 2008 19:50:31 +0100
2008-11-26 Sam Lantinga Both testsprite and testsprite2 use a grey background
2008-11-25 Sam Lantinga Fixed bug #605, per Martin's suggestion
2008-11-25 Sam Lantinga Updated with latest glext.h
2008-11-25 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
2008-11-25 Sam Lantinga indent
2008-11-25 Sam Lantinga Fixed bug with converting colorkey surface to texture
2008-11-25 Sam Lantinga (none)
2008-11-25 Sam Lantinga Fixed Direct3D rendering
2008-11-24 Sam Lantinga Added testsprite test projects for Visual Studio
2008-11-24 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
2008-11-24 Sam Lantinga Disable spurious warning
2008-11-24 Sam Lantinga Fixed Bugzilla bug #205
2008-11-22 Sam Lantinga Preliminary support for YUV textures
2008-11-17 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
2008-11-08 Sam Lantinga Sort by HID usage, which makes more sense and is more cross-platform
2008-10-29 Sam Lantinga We'd never port SDL to Minix... would we? :)
2008-10-18 Sam Lantinga Added dummy shared object files, fixing linker errors
2008-10-18 Sam Lantinga (none)
2008-10-16 Sam Lantinga Added the SDL_haptic files to the project
2008-10-16 Sam Lantinga Disabled the Haptic API on iPhone, changed the order of the header to match
2008-10-14 Edgar Simo Fixed compilation on mingw32.
2008-10-12 Sam Lantinga Added missing math.h functionality for SDL_audiocvt.c
2008-10-12 Sam Lantinga Don't include <math.h> when HAVE_MATH_H isn't defined
2008-10-12 Sam Lantinga This can be static
2008-10-12 Sam Lantinga Fixed memory leak in raw mouse input processing.
2008-10-04 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-09-17 Ryan C. Gordon Add XInput support to Xcode project (untested!).
2008-09-17 Ryan C. Gordon Some cleanups on the new XInput code.
2008-09-15 Ryan C. Gordon Removed zap_ptr hack from Bugzilla #602...it was incorrect.
2008-09-15 Sam Lantinga Almost got this compiling on Cygwin32, just needs DirectInput 7
2008-09-15 Sam Lantinga Updated Visual C++ build
2008-09-15 Sam Lantinga more more!
2008-09-15 Sam Lantinga Yet more math...
2008-09-15 Sam Lantinga Whoops, missed a file...
2008-09-15 Sam Lantinga Expanded the libm support and put it into a separate directory.
2008-09-15 Sam Lantinga (none)
2008-09-15 Ryan C. Gordon Merged r4087:4088 from branches/SDL-1.2: missing semicolon.
2008-09-15 Sam Lantinga indent
2008-09-15 Sam Lantinga http://sources.redhat.com/ml/newlib/2002/msg00230.html
2008-09-08 Ryan C. Gordon Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.
2008-09-06 Darren Alton Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
2008-09-06 Darren Alton Initial work for NDS haptic support.
2008-09-04 Edgar Simo Allow testing haptic devices by index.
2008-09-02 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
2008-09-02 Holmes Futrell Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
2008-09-02 Holmes Futrell Added support for OpenGL ES renderer
2008-09-02 Holmes Futrell Ran GNU indent on file
2008-09-02 Holmes Futrell Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
2008-09-02 Holmes Futrell Added retained backing attribute, reference to UIKit renderer
2008-09-02 Holmes Futrell This file serves a similar purpose as SDL_glfuncs.h, but for the OpenGL ES renderer.
2008-09-02 Holmes Futrell Added OpenGL ES support
2008-09-02 Holmes Futrell These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
2008-09-01 Sam Lantinga Fixed a bunch of compile warnings on Mac OS X
2008-08-31 Sam Lantinga Date: Sun, 31 Aug 2008 17:53:59 +0200
2008-08-31 Sam Lantinga indent
2008-08-27 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-27 Szymon Wilczek Many mouse and tablet linux test file added
2008-08-26 Edgar Simo Fix for mingw compilation by Alam.
2008-08-26 Edgar Simo Changed spaces to tabs.
2008-08-26 Edgar Simo svn:ignore files generated by xcode.
2008-08-26 Edgar Simo Update to xcode to include haptic subsystem stuff by Alam.
2008-08-26 Edgar Simo Missing an include.
2008-08-26 Sam Lantinga Fixed Visual Studio compilation problems
2008-08-26 Sam Lantinga Fixed crash when tablet isn't detected properly
2008-08-26 Sam Lantinga Dynamically load wintab32.dll
2008-08-26 Sam Lantinga indent
2008-08-26 Sam Lantinga Added Wacom API headers.
2008-08-26 Sam Lantinga Couriersud fixed bug #603
2008-08-26 Sam Lantinga indent. *sigh*
2008-08-26 Sam Lantinga Date: Sun, 20 Jul 2008 22:34:37 +0200
2008-08-26 Sam Lantinga Fixed compile errors for audio resampling. I'm not sure how this got missed...
2008-08-25 Edgar Simo Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations.
2008-08-25 Szymon Wilczek Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton
2008-08-25 Edgar Simo Merge of force feedback branch r4039.
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Edgar Simo Merging another last minute fix from force feedback branch (r4036)
2008-08-25 Sam Lantinga Merged last minute fixes from force feedback branch (r4031, r4033, r4034)
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Sam Lantinga Fixed compile errors introduced during the merge refactoring
2008-08-25 Sam Lantinga Added missing X1/X2 button support
2008-08-25 Sam Lantinga Final merge of Google Summer of Code 2008 work...
2008-08-25 Sam Lantinga Missing keysym defines
2008-07-05 Ryan C. Gordon Testing Subversion commit RSS feed.
2008-07-05 Sam Lantinga Reverted Holmes' changes, they should be on the iphone branch
2008-06-22 Holmes Futrell disabled compile time assertion ... no 64 bit primitive types available on iPhone (it appears)
2008-06-22 Holmes Futrell Added iPhone OS (__IPHONEOS__) as a platform
2008-06-22 Holmes Futrell iPhone OS uses a custom main
2008-05-26 Sam Lantinga Fixed compiler warning
2008-05-26 Sam Lantinga Reverted revision 3416, fixing bug #589
2008-05-08 Sam Lantinga Date: Wed, 7 May 2008 21:48:10 +0200
2008-05-02 Sam Lantinga Updated Xcode project from Eric Wing
2008-08-27 Sam Lantinga indent gsoc2008_nds
2008-08-27 Darren Alton Clean up. gsoc2008_nds
2008-08-21 Darren Alton Some more work on the audio driver. gsoc2008_nds
2008-08-18 Darren Alton Timers work now. gsoc2008_nds
2008-08-17 Darren Alton More sprite-driven texture work in the render/video drivers. gsoc2008_nds
2008-08-16 Darren Alton More sprite-work in the render driver, and some updates to the nds-test-progs. gsoc2008_nds
2008-08-16 Darren Alton Beginnings of sprite support. gsoc2008_nds
2008-08-16 Darren Alton Minor cleanups in renderer. gsoc2008_nds
2008-08-16 Darren Alton Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.) gsoc2008_nds
2008-08-16 Darren Alton More work and some bugfixes on the graphics driver. gsoc2008_nds
2008-08-15 Darren Alton Some audio work, setting default frequency, volume, etc. and calling a generic playback function that uses them. gsoc2008_nds
2008-08-15 Darren Alton Cleaning up the renderer code to hopefully squish any problems. Starting to incorporate sprites, as well gsoc2008_nds
2008-08-14 Darren Alton renderer: Added a separate copy of texture pixels in system RAM, copied into VRAM during RenderPresent. Still trying to fix rendering. gsoc2008_nds
2008-08-13 Darren Alton Existing testsprite programs made into NDS projects gsoc2008_nds
2008-08-13 Darren Alton Making room for test prog's gsoc2008_nds
2008-08-11 Sam Lantinga Improved devkitPrO message in Makefile.ds and set better environment variable defaults gsoc2008_nds
2008-08-08 Darren Alton Ongoing video render work; initial work on NDS Timers. gsoc2008_nds
2008-07-26 Darren Alton Some debug work on the video driver, shows an error in the BG's vertical placement gsoc2008_nds
2008-07-25 Darren Alton Some small bug fixes and more work on video gsoc2008_nds
2008-07-19 Darren Alton More work on the accelerated 2D video driver, beginnings of sprite-based rendering support. Also some initial work on an audio driver. gsoc2008_nds
2008-07-13 Darren Alton More NDS video driver work. gsoc2008_nds
2008-07-10 Darren Alton Removed old touchscreen system, starting to implement mouse-based touchscreen. Also, more work on a non-software-rendering video driver gsoc2008_nds
2008-07-02 Darren Alton Starting to work on a more complete video driver. gsoc2008_nds
2008-07-01 Darren Alton Fixed a conflict between the touch and joystick drivers. They now should both behave as expected. gsoc2008_nds
2008-06-29 Darren Alton Started minor changes to the coordinate system used by the touchscreen API as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level. gsoc2008_nds
2008-06-23 Darren Alton Started adding framework for Touchscreen API, based on and (consistent with) the existing Joystick API. gsoc2008_nds
2008-06-19 Darren Alton Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes. gsoc2008_nds
2008-06-17 Darren Alton NDS video driver is now functional, using software rendering and framebuffer. gsoc2008_nds
2008-06-12 Darren Alton some changes to the dummy driver for debug purposes that should be reverted. gsoc2008_nds
2008-06-10 Darren Alton Fix for the previous commit: actually 'svn add'ed some files. gsoc2008_nds
2008-06-10 Darren Alton First commit. Added header configs for DS as well as a Makefile. Initial work on framebuffer video driver, currently not functioning as desired. gsoc2008_nds
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_nds
2008-08-14 Aaron Wishnick Streamer in SDL_RunAudio should be totally implemented, but hasn't been tested yet. gsoc2008_audio_resampling
2008-08-13 Aaron Wishnick Implemented streamer code in SDL_RunAudio() but have not tested it. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick More streamer work. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick Added streamer code. I haven't yet incorporated it into SDL_RunAudio() though. gsoc2008_audio_resampling
2008-08-12 Aaron Wishnick General cleanup and fixed a buffer overrun bug. It may be necessary to normalize filter gain differently or something. gsoc2008_audio_resampling
2008-07-10 Aaron Wishnick Made a very significant optimization to the FIR filter which I believe I can take a little further. Right now the FIR filter size is 768 and I get some free() bugs, so this is something I need to debug. gsoc2008_audio_resampling
2008-07-02 Aaron Wishnick The windowed sinc filter generation code seems to be working fine. The FIR filtering code is also now working reasonably well. Occasionally the FIR filter will pop, but setting the normalization factor lower seems to help this. I suspect the problem is in the fixed point multiply/add. I also have a hunch the zero stuffing/sample discarding code is not correct, and I'll look at that soon to get it sorted out. gsoc2008_audio_resampling
2008-07-02 Aaron Wishnick Cleaned up some bugs, but the FIR filter is still distorting. gsoc2008_audio_resampling
2008-06-22 Aaron Wishnick Fixed lots of bugs in FIR filtering. Fixed point code is closer to working, but there seems to be overflow in the FIR filter resulting in distortion. gsoc2008_audio_resampling
2008-06-19 Aaron Wishnick IIR filtering now seems to work fine. Fixed point code also seems to be good. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Implemented a lot of fixed point code for the filters. The SDL_FixMpy functions currently don't work properly -- there are some issues with signed vs unsigned. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Began implementing IIR and FIR filters, and got zero stuffing and sample discarding working. gsoc2008_audio_resampling
2008-06-18 Aaron Wishnick Added beginnings of resampling code. gsoc2008_audio_resampling
2008-04-23 Sam Lantinga Creating GSoC 2008 code branches gsoc2008_audio_resampling
2008-08-25 Edgar Simo Fixed haptic dummy driver not compiling with some compilers. gsoc2008_force_feedback
2008-08-25 Edgar Simo Fix for mingw compilation of haptic subsystem by Alam. gsoc2008_force_feedback
2008-08-25 Edgar Simo Fixed silly mistake because of coding too fast. gsoc2008_force_feedback
2008-08-25 Sam Lantinga Yep, 0 is the correct value here gsoc2008_force_feedback
2008-08-25 Sam Lantinga Fixed code for building with UNICODE and without C runtime gsoc2008_force_feedback
2008-08-25 Edgar Simo * Fixed autotools never properly detecting directinput. gsoc2008_force_feedback
2008-08-24 Edgar Simo Fixed linux implementation of SDL_HapticStopAll. gsoc2008_force_feedback
2008-08-24 Edgar Simo Added SDL_HapticStopAll. gsoc2008_force_feedback
2008-08-24 Edgar Simo Added support for pausing/unpausing haptic devices. gsoc2008_force_feedback
2008-08-12 Edgar Simo More comments. gsoc2008_force_feedback
2008-08-12 Edgar Simo Made LINUXEV required for haptic. gsoc2008_force_feedback
2008-08-11 Edgar Simo Simplified some error messages. gsoc2008_force_feedback
2008-08-11 Edgar Simo More comments. gsoc2008_force_feedback
2008-08-11 Sam Lantinga Fixed force feedback detection of joystick devices gsoc2008_force_feedback
2008-08-10 Edgar Simo Casting for warnings. gsoc2008_force_feedback
2008-08-10 Edgar Simo Forgot some headers. gsoc2008_force_feedback
2008-08-10 Edgar Simo First draft of darwin haptic<->joystick stuff. gsoc2008_force_feedback
2008-08-06 Edgar Simo Added testhaptic to test haptic devices. gsoc2008_force_feedback
2008-08-06 Edgar Simo Linux documentation was off, periodic does not imply all the individual effects. gsoc2008_force_feedback
2008-08-06 Edgar Simo Correctness patch my alam. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixed typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo Exposed the darwin joystick hardware data to the haptic subsystem. gsoc2008_force_feedback
2008-08-06 Edgar Simo Removed TODO. gsoc2008_force_feedback
2008-08-06 Edgar Simo Updating documentation about NumEffects and NumPlaying. gsoc2008_force_feedback
2008-08-06 Edgar Simo Removed TODO. gsoc2008_force_feedback
2008-08-06 Edgar Simo Should remove warnings on compilation. gsoc2008_force_feedback
2008-08-06 Edgar Simo Proper axes support for darwin haptic. gsoc2008_force_feedback
2008-08-06 Edgar Simo Added SDL_HAPTIC_STATUS support to windows haptic port. gsoc2008_force_feedback
2008-08-06 Edgar Simo Forgot to declare instance. gsoc2008_force_feedback
2008-08-06 Edgar Simo Fixd outstanding typo. gsoc2008_force_feedback
2008-08-06 Edgar Simo This should hopefully allow initailizing the joystick/haptic subsystems without calling SetVideoMode first. gsoc2008_force_feedback
2008-08-06 Edgar Simo Documenting special cases. gsoc2008_force_feedback
2008-08-06 Edgar Simo Forgot to alloc the hwdata when opening from joystick. gsoc2008_force_feedback