Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Tue, 08 Feb 2011 22:40:19 -0800 | Sam Lantinga | Added a hint to control whether the OpenGL driver uses shaders. |
Tue, 08 Feb 2011 22:11:16 -0800 | Sam Lantinga | Added a simple GLSL example using SDL |
Tue, 08 Feb 2011 20:31:39 -0800 | Sam Lantinga | Made the shaders easier to debug when they don't compile |
Tue, 08 Feb 2011 20:23:52 -0800 | Sam Lantinga | Fixed the shaders (needed to use texture2DRect) - thanks Ryan! |
Tue, 08 Feb 2011 16:50:51 -0800 | Sam Lantinga | Fixed setting the texture unit, still doesn't work. |
Tue, 08 Feb 2011 16:27:52 -0800 | Sam Lantinga | Beginning of a framework for OpenGL shaders |
Tue, 08 Feb 2011 10:38:12 -0800 | Sam Lantinga | Reduce duplicated code in the texture update code paths |