Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Mon, 07 Feb 2011 20:05:52 -0800 | Sam Lantinga | Fixed stack overflow on Windows |
Mon, 07 Feb 2011 17:44:07 -0800 | Sam Lantinga | Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. |
Mon, 07 Feb 2011 16:45:40 -0800 | Sam Lantinga | Added a simple log message API |
Mon, 07 Feb 2011 10:40:21 -0800 | Sam Lantinga | Renamed SDL_Key to SDL_Keycode to clarify terminology. |
Mon, 07 Feb 2011 09:42:08 -0800 | Sam Lantinga | Renamed SDLKey and SDLMod for consistency |
Mon, 07 Feb 2011 09:37:11 -0800 | Sam Lantinga | Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. |
Mon, 07 Feb 2011 09:23:01 -0800 | Sam Lantinga | Create an OpenGL 1.1 context by default, if available. |