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Sun, 22 Nov 2009 06:37:43 +0000
Sam Lantinga
The Direct3D Read/Write pixels interface is in progress.
Sun, 22 Nov 2009 06:34:45 +0000
Sam Lantinga
Whoops, actually set the SDL error, don't just print the error.
Sat, 21 Nov 2009 08:42:42 +0000
Mike Gorchak
Added support for QNX default font. Backspace and Return keys now handled.
Sat, 21 Nov 2009 07:59:19 +0000
Sam Lantinga
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
Sat, 21 Nov 2009 07:46:12 +0000
Sam Lantinga
Increased tolerance a little bit more for multiple blending passes accumulating error.
Sat, 21 Nov 2009 07:26:52 +0000
Sam Lantinga
Added comment for pixel-perfect line workaround.
Sat, 21 Nov 2009 07:22:59 +0000
Sam Lantinga
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sat, 21 Nov 2009 07:14:21 +0000
Sam Lantinga
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
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