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Sat, 21 Nov 2009 06:19:34 +0000
Sam Lantinga
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
Sat, 21 Nov 2009 06:17:50 +0000
Mike Gorchak
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
Sat, 21 Nov 2009 05:29:31 +0000
Sam Lantinga
My first OpenGL shader! Momma will be so proud!
Sat, 21 Nov 2009 05:25:08 +0000
Sam Lantinga
pixels don't need to be dynamically allocated
Sat, 21 Nov 2009 05:05:19 +0000
Sam Lantinga
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
Fri, 20 Nov 2009 14:42:40 +0000
Mike Gorchak
Support for UTF-8 text input has been added.
Fri, 20 Nov 2009 07:11:29 +0000
Mike Gorchak
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
Fri, 20 Nov 2009 07:08:28 +0000
Mike Gorchak
Output last SDL error in case of test was failed.
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