log

age author description
Thu, 27 Nov 2008 04:51:34 +0000 Sam Lantinga Show the grey background first before starting to blit sprites
Wed, 26 Nov 2008 21:59:35 +0000 Sam Lantinga Date: Wed, 26 Nov 2008 19:50:31 +0100
Wed, 26 Nov 2008 15:52:00 +0000 Sam Lantinga Both testsprite and testsprite2 use a grey background
Tue, 25 Nov 2008 20:06:27 +0000 Sam Lantinga Fixed bug #605, per Martin's suggestion
Tue, 25 Nov 2008 08:40:52 +0000 Sam Lantinga Updated with latest glext.h
Tue, 25 Nov 2008 05:29:14 +0000 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Tue, 25 Nov 2008 02:12:19 +0000 Sam Lantinga Fixed bug with converting colorkey surface to texture
Tue, 25 Nov 2008 00:48:25 +0000 Sam Lantinga (none)
Tue, 25 Nov 2008 00:29:44 +0000 Sam Lantinga Fixed Direct3D rendering
Mon, 24 Nov 2008 23:55:18 +0000 Sam Lantinga Added testsprite test projects for Visual Studio
Mon, 24 Nov 2008 23:25:36 +0000 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
Mon, 24 Nov 2008 21:43:02 +0000 Sam Lantinga Disable spurious warning
Mon, 24 Nov 2008 00:18:42 +0000 Sam Lantinga Fixed Bugzilla bug #205
Sat, 22 Nov 2008 06:59:22 +0000 Sam Lantinga Preliminary support for YUV textures
Mon, 17 Nov 2008 18:50:50 +0000 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release