Sat, 12 Feb 2011 17:51:47 -0800 |
Sam Lantinga |
Fixed bug #1116
|
Sat, 12 Feb 2011 17:36:09 -0800 |
Sam Lantinga |
changeset: 5278:b4b71ec2af73
|
Sat, 12 Feb 2011 12:04:23 -0800 |
Sam Lantinga |
This should match the header change.
|
Sat, 12 Feb 2011 12:04:00 -0800 |
Sam Lantinga |
changeset: 5272:cb08ef104ac4
|
Sat, 12 Feb 2011 11:43:22 -0800 |
Sam Lantinga |
Removed the atomic file for the old API
|
Sat, 12 Feb 2011 11:36:56 -0800 |
Sam Lantinga |
Frank Zago to sdl
|
Sat, 12 Feb 2011 10:13:53 -0800 |
Sam Lantinga |
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
|
Sat, 12 Feb 2011 08:17:58 -0800 |
Sam Lantinga |
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
|
Sat, 12 Feb 2011 08:17:37 -0800 |
Sam Lantinga |
Only expose the OpenGL flag to SDL 1.2 if it was requested.
|
Sat, 12 Feb 2011 07:57:35 -0800 |
Sam Lantinga |
Removed private API use that was causing AppStore rejection
|
Sat, 12 Feb 2011 00:42:39 -0800 |
Sam Lantinga |
Ah there, that fixed it. :)
|
Sat, 12 Feb 2011 00:25:02 -0800 |
Sam Lantinga |
Initial pass at shader YV12 support - doesn't quite work yet.
|
Fri, 11 Feb 2011 23:02:35 -0800 |
Sam Lantinga |
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
|
Fri, 11 Feb 2011 22:37:15 -0800 |
Sam Lantinga |
Happy 2011! :)
|