Fri, 25 Sep 2009 19:17:16 +0000 |
Bob Pendleton |
This version actaully should work on Windows.
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Thu, 24 Sep 2009 15:20:11 +0000 |
Sam Lantinga |
More TODO!
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Thu, 24 Sep 2009 14:43:03 +0000 |
Sam Lantinga |
Eric Wing to Sam
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Thu, 24 Sep 2009 07:13:02 +0000 |
Sam Lantinga |
Updated Xcode project from Eric Wing
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Thu, 24 Sep 2009 07:12:05 +0000 |
Sam Lantinga |
Getting ready for a new Xcode project from Eric Wing
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Wed, 23 Sep 2009 07:10:45 +0000 |
Sam Lantinga |
Fixed bug #732
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Wed, 23 Sep 2009 06:37:27 +0000 |
Sam Lantinga |
Possibly fixed bug #601, definitely fixed a potential issue with threads
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Wed, 23 Sep 2009 02:52:11 +0000 |
Bob Pendleton |
int testmmousetable.c the arguments to main() are not compatible with what is required in SDL_main.h
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Tue, 22 Sep 2009 02:20:56 +0000 |
Sam Lantinga |
Whoops, this breaks building on Mac OS X 10.4
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Mon, 21 Sep 2009 22:25:14 +0000 |
Bob Pendleton |
oops
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Mon, 21 Sep 2009 22:23:41 +0000 |
Bob Pendleton |
Should now compile on 32 bit linux and 64 bit linux
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Mon, 21 Sep 2009 11:31:28 +0000 |
Sam Lantinga |
Whoops, need both the header and the library!
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Mon, 21 Sep 2009 11:04:01 +0000 |
Sam Lantinga |
Fixed bug #714
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Mon, 21 Sep 2009 10:23:19 +0000 |
Sam Lantinga |
Fixed bug #674
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Mon, 21 Sep 2009 09:21:00 +0000 |
Sam Lantinga |
Fixed bug #615
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Mon, 21 Sep 2009 09:16:35 +0000 |
Sam Lantinga |
Added reminder to look into 2D vblank synchronization
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Mon, 21 Sep 2009 09:02:05 +0000 |
Sam Lantinga |
Oh yeah, we have GLX support too.
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Mon, 21 Sep 2009 08:40:04 +0000 |
Sam Lantinga |
Fixed bug #577
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Mon, 21 Sep 2009 08:31:02 +0000 |
Sam Lantinga |
Fixed bug #591
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Mon, 21 Sep 2009 07:35:06 +0000 |
Sam Lantinga |
Fixed bug #570
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Mon, 21 Sep 2009 05:24:54 +0000 |
Sam Lantinga |
Fixed build on Mac OS X 10.4
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Sun, 20 Sep 2009 23:09:30 +0000 |
Sam Lantinga |
Fall back to opaque sprite if no formats with alpha are supported.
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Sun, 20 Sep 2009 22:47:28 +0000 |
Sam Lantinga |
Fixed compatibility with SDL 1.2 pixel format (24 bits per pixel of color data with 4 bytes per pixel == 32 bpp)
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Sun, 20 Sep 2009 04:15:19 +0000 |
Sam Lantinga |
Removed outdated Atari support
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Sun, 20 Sep 2009 04:13:23 +0000 |
Sam Lantinga |
Oh yeah, need this option for PPC as well now.
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Sat, 19 Sep 2009 15:22:33 +0000 |
Bob Pendleton |
I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
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Sat, 19 Sep 2009 13:29:40 +0000 |
Sam Lantinga |
Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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Sat, 19 Sep 2009 12:48:52 +0000 |
Sam Lantinga |
I think this fixes the texture pixel alignment
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Sat, 19 Sep 2009 07:33:15 +0000 |
Sam Lantinga |
This is waaaaay outdated. :)
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Sat, 19 Sep 2009 07:32:36 +0000 |
Sam Lantinga |
This name inconsistency has been bugging me for a while...
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Sat, 19 Sep 2009 07:30:29 +0000 |
Sam Lantinga |
Removed outdated VGL support
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Sat, 19 Sep 2009 07:28:59 +0000 |
Sam Lantinga |
Removed outdated wscons support
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Sat, 19 Sep 2009 07:26:51 +0000 |
Sam Lantinga |
Removed outdated Nano-X support
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Sat, 19 Sep 2009 07:22:07 +0000 |
Sam Lantinga |
Removed outdated OS/2 support
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Sat, 19 Sep 2009 07:21:22 +0000 |
Sam Lantinga |
Removed outdated Dreamcast support
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Sat, 19 Sep 2009 07:09:41 +0000 |
Sam Lantinga |
Oh yeah, this file is gone
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Sat, 19 Sep 2009 06:45:36 +0000 |
Sam Lantinga |
NASM is no longer used in SDL 1.3
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Sat, 19 Sep 2009 06:43:45 +0000 |
Sam Lantinga |
Removed outdated OS/2 support
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Sat, 19 Sep 2009 06:24:07 +0000 |
Sam Lantinga |
Removed outdated iPodLinux support
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Sat, 19 Sep 2009 05:47:54 +0000 |
Sam Lantinga |
testsprite2 should be pixel correct on Direct3D now.
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Sat, 19 Sep 2009 05:45:49 +0000 |
Sam Lantinga |
More test coverage
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Sat, 19 Sep 2009 05:43:15 +0000 |
Sam Lantinga |
Added more tests for the different primitive types
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Sat, 19 Sep 2009 05:12:26 +0000 |
Sam Lantinga |
Fixed bug #783
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Sat, 19 Sep 2009 04:47:36 +0000 |
Sam Lantinga |
Removing old CD-ROM header reference
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Sat, 19 Sep 2009 04:43:41 +0000 |
Sam Lantinga |
Stefan Ullinger
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Thu, 17 Sep 2009 20:35:12 +0000 |
Bob Pendleton |
The new, cleaner, version of the atomic operations. The dummy code is what you should start working with to port atomic ops.
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Mon, 07 Sep 2009 16:04:44 +0000 |
Sam Lantinga |
Kenneth Bull to SDL
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Mon, 07 Sep 2009 05:06:34 +0000 |
Sam Lantinga |
Merged Edgar's code changes from Google Summer of Code 2009
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Mon, 07 Sep 2009 05:01:01 +0000 |
Sam Lantinga |
This doesn't actually build on other platforms, I'll have to check with Martin
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Mon, 07 Sep 2009 04:51:29 +0000 |
Sam Lantinga |
Merged Martin's code changes from Google Summer of Code 2009
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Sun, 06 Sep 2009 15:04:38 +0000 |
Sam Lantinga |
Fixed bug where minimized windows get zero width/height
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Sun, 06 Sep 2009 04:40:54 +0000 |
Sam Lantinga |
Fixed compiling on 64-bit Windows
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Sun, 06 Sep 2009 04:40:29 +0000 |
Sam Lantinga |
Upgraded solution to Visual Studio 2008 and added 64-bit target
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Sat, 05 Sep 2009 23:37:35 +0000 |
Sam Lantinga |
Fixed issues building 64-bit Windows binary
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Sat, 05 Sep 2009 21:31:50 +0000 |
Sam Lantinga |
Removed CD-ROM code from Visual C projects
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Sat, 05 Sep 2009 20:01:35 +0000 |
Sam Lantinga |
Updated Xcode project for latest file changes
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