Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 01 Jul 2010 07:35:15 +0530 | Sunny Sachanandani | Fix blending modes for primitives. |
Sun, 27 Jun 2010 09:51:51 +0530 | Sunny Sachanandani | Preliminary support for blending modes on drawing operations. |
Tue, 22 Jun 2010 20:01:38 +0530 | Sunny Sachanandani | Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D |
Wed, 16 Jun 2010 10:50:01 +0530 | Sunny Sachanandani | SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation. |
Tue, 15 Jun 2010 19:10:06 +0530 | Sunny Sachanandani | X11_RenderDrawLines and X11_RenderDrawPoints use XRender now. |
Mon, 14 Jun 2010 18:22:48 +0530 | Sunny Sachanandani | X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles. |