Thu, 01 Jul 2010 07:35:15 +0530 |
Sunny Sachanandani |
Fix blending modes for primitives.
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Sun, 27 Jun 2010 09:51:51 +0530 |
Sunny Sachanandani |
Preliminary support for blending modes on drawing operations.
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Tue, 22 Jun 2010 20:01:38 +0530 |
Sunny Sachanandani |
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
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Wed, 16 Jun 2010 10:50:01 +0530 |
Sunny Sachanandani |
SDL_Textures should work with XRender now provided that the texture format and screen format match. This is only a temporary limitation.
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Tue, 15 Jun 2010 19:10:06 +0530 |
Sunny Sachanandani |
X11_RenderDrawLines and X11_RenderDrawPoints use XRender now.
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Mon, 14 Jun 2010 18:22:48 +0530 |
Sunny Sachanandani |
X11_RenderFillRects and X11_RenderDrawRects use a server side mask pixmap of 1 bit depth now. All drawing on these pixmaps is done by server side functions such as XDrawRectangles and XFillRectangles.
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Tue, 08 Jun 2010 19:26:32 +0530 |
Sunny Sachanandani |
X11_DrawRects now uses a very hacky way of drawing rectangles with XRender. This will be improved in some time.
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Wed, 02 Jun 2010 11:55:40 +0530 |
Sunny Sachanandani |
It seems that the off-screen buffers (or pixmaps) only need to be cleared while initializing.
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Wed, 02 Jun 2010 11:45:15 +0530 |
Sunny Sachanandani |
Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
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Wed, 02 Jun 2010 09:01:37 +0530 |
Sunny Sachanandani |
Fix the rendering color channels to be premultiplied with the alpha channel as thats what Xrender expects. Small fixes in X11_CreateTexture. Add some new functions in SDL_x11sym.h as well as support for Xrender.
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Mon, 31 May 2010 17:04:20 +0530 |
Sunny Sachanandani |
X11_RenderPresent now uses XRender to blit back-buffers to the screen.
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Mon, 31 May 2010 15:09:36 +0530 |
Sunny Sachanandani |
Xrender uses 16 bit color per channel. Fixed the color handling in X11_RenderFillRects to match this. Xrender just works now for filling rectangles :D .
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