Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sat, 21 Nov 2009 05:29:31 +0000 | Sam Lantinga | My first OpenGL shader! Momma will be so proud! |
Sat, 21 Nov 2009 05:25:08 +0000 | Sam Lantinga | pixels don't need to be dynamically allocated |
Sat, 21 Nov 2009 05:05:19 +0000 | Sam Lantinga | SDL_RenderReadPixels() needs to flush asynchronous operations before it reads. |
Fri, 20 Nov 2009 14:42:40 +0000 | Mike Gorchak | Support for UTF-8 text input has been added. |
Fri, 20 Nov 2009 07:11:29 +0000 | Mike Gorchak | 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous. |
Fri, 20 Nov 2009 07:08:28 +0000 | Mike Gorchak | Output last SDL error in case of test was failed. |