log

age author description
Sat, 21 Nov 2009 05:29:31 +0000 Sam Lantinga My first OpenGL shader! Momma will be so proud!
Sat, 21 Nov 2009 05:25:08 +0000 Sam Lantinga pixels don't need to be dynamically allocated
Sat, 21 Nov 2009 05:05:19 +0000 Sam Lantinga SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.