log

age author description
Thu, 31 Aug 2006 21:00:10 +0000 Ryan C. Gordon Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Sam Lantinga Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 Sam Lantinga The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Mon, 28 Aug 2006 14:10:46 +0000 Sam Lantinga Optimized the copy blitters a little bit
Mon, 28 Aug 2006 04:39:37 +0000 Sam Lantinga Figured out how texture stages work, thanks to this:
Mon, 28 Aug 2006 04:03:32 +0000 Sam Lantinga Implemented color modulation in the D3D renderer.
Mon, 28 Aug 2006 03:27:59 +0000 Sam Lantinga Cleanup for the last checkin
Mon, 28 Aug 2006 03:17:39 +0000 Sam Lantinga Added source color and alpha modulation support.
Thu, 24 Aug 2006 12:49:59 +0000 Ryan C. Gordon Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
Thu, 24 Aug 2006 12:48:16 +0000 Ryan C. Gordon Forgot to check in updated SDL_audio.h ...
Thu, 24 Aug 2006 12:10:46 +0000 Ryan C. Gordon First shot at new audio data types (int32 and float32).
Thu, 10 Aug 2006 15:15:06 +0000 Sam Lantinga The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
Thu, 10 Aug 2006 14:55:45 +0000 Sam Lantinga Missed a Qtopia change.