log

age author description
Mon, 01 Feb 2010 02:52:19 +0000 Sam Lantinga Migrated most of the TODO list to the SDL 1.3 Roadmap wiki
Mon, 01 Feb 2010 01:19:37 +0000 Sam Lantinga Fixed showing and hiding fullscreen windows
Wed, 27 Jan 2010 05:14:22 +0000 Sam Lantinga Fixed bug #743
Tue, 26 Jan 2010 06:01:33 +0000 Ryan C. Gordon Removed test for "driver is valid, but doesn't see any audio devices."
Sun, 24 Jan 2010 21:13:33 +0000 Sam Lantinga Fixed bug #928
Sun, 24 Jan 2010 21:10:53 +0000 Sam Lantinga Fixed bug #926
Sun, 24 Jan 2010 20:47:20 +0000 Sam Lantinga Fixed bug #935
Sun, 24 Jan 2010 20:21:51 +0000 Sam Lantinga Added magic to detect already freed or otherwise invalid windows and textures.
Sun, 24 Jan 2010 19:47:17 +0000 Sam Lantinga Fixed bug #916
Fri, 22 Jan 2010 16:17:11 +0000 Sam Lantinga update window prev links
Fri, 22 Jan 2010 15:55:20 +0000 Sam Lantinga Fixed infinite loop at shutdown - update texture prev links
Fri, 22 Jan 2010 06:50:17 +0000 Sam Lantinga Documentation consistency
Thu, 21 Jan 2010 16:12:24 +0000 Sam Lantinga Fixed compilation on iPhone
Thu, 21 Jan 2010 16:11:55 +0000 Sam Lantinga Fixed crash when there was no mouse focus for some reason (iPhone bug?)
Thu, 21 Jan 2010 07:28:01 +0000 Sam Lantinga Fixed Cocoa and OpenGL builds
Thu, 21 Jan 2010 07:22:11 +0000 Sam Lantinga Fixed compile warning on 64-bit Mac OS X
Thu, 21 Jan 2010 07:10:22 +0000 Sam Lantinga Fixed compile warning
Thu, 21 Jan 2010 06:21:52 +0000 Sam Lantinga Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Thu, 21 Jan 2010 05:49:41 +0000 Sam Lantinga Fixed compiler warnings on 32-bit Linux
Tue, 19 Jan 2010 07:28:51 +0000 Sam Lantinga From: Jjgod Jiang
Tue, 19 Jan 2010 05:31:16 +0000 Sam Lantinga Added Xcode-iPhoneOS to make dist
Mon, 18 Jan 2010 14:58:58 +0000 Sam Lantinga Removed obsolete checks for ipod Linux
Mon, 18 Jan 2010 14:57:41 +0000 Sam Lantinga Fixed bug #920
Mon, 18 Jan 2010 14:50:57 +0000 Sam Lantinga Updated Mac OS X projects with new assertion code
Mon, 18 Jan 2010 14:27:30 +0000 Sam Lantinga Fixed bug #930
Mon, 18 Jan 2010 14:16:47 +0000 Sam Lantinga Fixed compiler warning
Mon, 18 Jan 2010 14:12:29 +0000 Sam Lantinga Fixed compile error on Mac OS X 10.4
Mon, 18 Jan 2010 06:34:04 +0000 Sam Lantinga Fixed bug #932
Sun, 17 Jan 2010 06:51:31 +0000 Ryan C. Gordon Minor cleanups in PulseAudio code, to keep this 80-column-friendly.
Sun, 17 Jan 2010 06:43:28 +0000 Ryan C. Gordon Attempt to clean up PulseAudio dynamic loading support.
Sun, 17 Jan 2010 06:14:04 +0000 Ryan C. Gordon Merged r4210:5510 from branches/SDL-1.2/src/audio/pulse: PulseAudio updates.
Fri, 15 Jan 2010 20:05:49 +0000 Sam Lantinga Fixed building under Visual Studio
Wed, 13 Jan 2010 19:29:33 +0000 Ryan C. Gordon Clean up assertion API for public use.
Wed, 13 Jan 2010 16:58:24 +0000 Ryan C. Gordon Whoops, that should be vfprintf(), not fprintf(). :)
Wed, 13 Jan 2010 16:21:26 +0000 Ryan C. Gordon Friendly warning comment.
Wed, 13 Jan 2010 16:18:36 +0000 Ryan C. Gordon Fixed compiler warning.
Wed, 13 Jan 2010 16:10:25 +0000 Ryan C. Gordon Whitespace tweak.
Wed, 13 Jan 2010 16:09:27 +0000 Ryan C. Gordon Fixed comment.
Wed, 13 Jan 2010 16:08:03 +0000 Ryan C. Gordon Handle assert init/quit better.
Wed, 13 Jan 2010 09:48:42 +0000 Sam Lantinga Moved the assertion tests to testplatform
Wed, 13 Jan 2010 09:44:17 +0000 Ryan C. Gordon Handle assertion failures when SDL_Init() isn't called.
Wed, 13 Jan 2010 09:13:37 +0000 Ryan C. Gordon Handle assertion failures during assertion handler.
Wed, 13 Jan 2010 09:10:17 +0000 Ryan C. Gordon Fixed Mac OS X assertion code.
Wed, 13 Jan 2010 08:53:32 +0000 Sam Lantinga Don't forget to install the new header. :)
Wed, 13 Jan 2010 08:52:47 +0000 Sam Lantinga Quiet tests shouldn't prompt during assertions
Wed, 13 Jan 2010 08:44:46 +0000 Sam Lantinga Leave fullscreen mode to pop an assertion dialog
Wed, 13 Jan 2010 08:30:34 +0000 Sam Lantinga Assume _exit() is available. It may be, even if unix isn't defined.
Wed, 13 Jan 2010 08:25:16 +0000 Sam Lantinga Moved SDL_FUNCTION out so it's always available, and added SDL_FILE and SDL_LINE
Wed, 13 Jan 2010 08:06:32 +0000 Sam Lantinga Allow configure to override assertion settings, but by default this comes from the build optimization level.
Wed, 13 Jan 2010 07:52:53 +0000 Sam Lantinga Automatically figure out the appropriate assertion level
Wed, 13 Jan 2010 07:36:00 +0000 Sam Lantinga Fixed release level assertions
Wed, 13 Jan 2010 07:33:33 +0000 Sam Lantinga Fixed include ordering
Wed, 13 Jan 2010 07:32:25 +0000 Sam Lantinga Check for signal.h before using it, don't assume unix is available or required
Wed, 13 Jan 2010 07:25:28 +0000 Sam Lantinga The config sets the default assertion level so people can override it for their own use in application code.
Wed, 13 Jan 2010 07:00:20 +0000 Ryan C. Gordon Fixed build problems with gcc __attribute__.
Wed, 13 Jan 2010 06:47:17 +0000 Sam Lantinga First pass at Ryan's assertion code, minor tweaks to come.
Wed, 13 Jan 2010 06:39:44 +0000 Ryan C. Gordon Added a few basic things to svn:ignore.
Wed, 13 Jan 2010 05:25:16 +0000 Sam Lantinga Don't warn about unused variables - there's a ton of them. :)
Wed, 13 Jan 2010 05:24:03 +0000 Sam Lantinga Fixed compiler warning (missing prototype for SDL_Quit())
Wed, 13 Jan 2010 05:21:30 +0000 Sam Lantinga Fixed function prototype
Wed, 13 Jan 2010 05:08:41 +0000 Sam Lantinga Fixed Mac OS X Xcode build
Wed, 13 Jan 2010 04:58:31 +0000 Sam Lantinga Fixed iPhone build
Mon, 11 Jan 2010 21:49:09 +0000 Couriersud DirectFB driver compiles again
Mon, 11 Jan 2010 21:46:59 +0000 Couriersud Fix detection of directfb.h
Mon, 11 Jan 2010 07:58:55 +0000 Ryan C. Gordon Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c.
Mon, 11 Jan 2010 07:45:34 +0000 Ryan C. Gordon Since we're not using the CoreAudio HAL now, we don't need to use EnableIO.
Mon, 11 Jan 2010 07:33:56 +0000 Ryan C. Gordon Patched to compile.
Sun, 10 Jan 2010 19:09:57 +0000 Ryan C. Gordon Call SDL_Init() before SDL_GetNumAudioDrivers().
Sun, 10 Jan 2010 18:25:04 +0000 Ryan C. Gordon Merged r4874:4875 from branches/SDL-1.2: testwm keyboard debug output.
Sun, 10 Jan 2010 18:19:35 +0000 Ryan C. Gordon Merged r3576:3577 from branches/SDL-1.2: X11 Xlibint.h include fixes.
Sun, 10 Jan 2010 09:16:46 +0000 Sam Lantinga Updated 1.2 revisions that need to be revisited
Sun, 10 Jan 2010 08:59:25 +0000 Ryan C. Gordon Revert r5463: Alpha blend "correctness" patch.
Sun, 10 Jan 2010 08:21:19 +0000 Ryan C. Gordon Merged r5194:5195 from branches/SDL-1.2: coldfire cpu arch support.
Sun, 10 Jan 2010 08:15:25 +0000 Ryan C. Gordon Merge r5179:5180 from branches/SDL-1.2: fatbuild.sh Xcode 3.2 fix.
Sun, 10 Jan 2010 07:48:14 +0000 Ryan C. Gordon Merged r5070:5071 from branches/SDL-1.2: forcibly disable buggy MMX mixers.
Sun, 10 Jan 2010 07:40:12 +0000 Ryan C. Gordon Merged r4991:5154 from branches/SDL-1.2/src/audio/alsa: many 1.2.14 ALSA fixes.
Sun, 10 Jan 2010 06:32:41 +0000 Ryan C. Gordon Merged r5016:5017 from branches/SDL-1.2: PS2 DMA mapping fix.
Sun, 10 Jan 2010 06:18:39 +0000 Ryan C. Gordon Merged r4992:4993 from branches/SDL-1.2: increased alpha blend accuracy.
Sun, 10 Jan 2010 05:39:46 +0000 Ryan C. Gordon Merged r4866:4867 from branches/SDL-1.2: 64-bit Mac OS X 10.5 SDK fix.
Sun, 10 Jan 2010 05:06:03 +0000 Ryan C. Gordon Reverted r5460 ... this was merged from 1.2, but was later reverted there.
Sun, 10 Jan 2010 04:42:45 +0000 Ryan C. Gordon Merged r4784:4785 from branches/SDL-1.2: Mac OS X linker command line fixes.
Thu, 07 Jan 2010 04:39:44 +0000 Sam Lantinga Made the comment more readable
Thu, 07 Jan 2010 04:38:58 +0000 Sam Lantinga The OS/2 support has been removed, so we don't need this now.
Wed, 06 Jan 2010 21:04:11 +0000 Ryan C. Gordon Removed comment referring to previously-removed CD-ROM subsystem.
Wed, 06 Jan 2010 20:58:03 +0000 Ryan C. Gordon Merged r4717:4718 from branches/SDL-1.2: minor OS/2 DECLSPEC/SDLCALL fixes.
Wed, 06 Jan 2010 20:31:21 +0000 Ryan C. Gordon Merged r4713:4714 from branches/SDL-1.2: CoreAudio 64-bit & Snow Leopard fixes.
Wed, 06 Jan 2010 20:17:35 +0000 Ryan C. Gordon Merged r4710:4711 from branches/SDL-1.2: Mac OS X SDL_stdlib qsort build fixes.
Wed, 06 Jan 2010 07:45:58 +0000 Ryan C. Gordon Merged r4433:4434 from branches/SDL-1.2: fbcon fgets() return value test fix.
Wed, 06 Jan 2010 07:39:35 +0000 Ryan C. Gordon Merged r4412:4413 from branches/SDL-1.2: rwops documentation fix.
Wed, 06 Jan 2010 07:39:09 +0000 Sam Lantinga Removed the obsolete SDL 1.2 GAPI driver
Wed, 06 Jan 2010 07:37:15 +0000 Sam Lantinga I can't compile this, but it should be updated for the new rendering API now.
Wed, 06 Jan 2010 07:34:20 +0000 Ryan C. Gordon Merged r4121:4122 from branches/SDL-1.2: more double-free fixes.
Wed, 06 Jan 2010 07:26:49 +0000 Ryan C. Gordon Merged r4121:4122 from branches/SDL-1.2: win32 joystick double-free fix.
Wed, 06 Jan 2010 06:44:23 +0000 Ryan C. Gordon Merged r3808:3809 from branches/SDL-1.2: install_name_tool fix for fatbuild.sh.
Wed, 06 Jan 2010 06:40:16 +0000 Ryan C. Gordon Merged r3787:3788 from branches/SDL-1.2: better failures for joystick opening.
Wed, 06 Jan 2010 06:12:01 +0000 Sam Lantinga Fixed GL_RenderWritePixels() - thanks Ryan!
Wed, 06 Jan 2010 04:33:31 +0000 Sam Lantinga Fixed bug #924
Wed, 30 Dec 2009 19:48:23 +0000 Sam Lantinga We're using GNU recursive mutexes
Wed, 30 Dec 2009 19:38:08 +0000 Sam Lantinga Fixed bug #915
Wed, 30 Dec 2009 19:10:41 +0000 Sam Lantinga Removed in the interest of actually finishing 1.3. :)
Mon, 28 Dec 2009 08:28:24 +0000 Ryan C. Gordon Fixed buffer overflows in resamplers.
Thu, 24 Dec 2009 21:00:42 +0000 Sam Lantinga Added missing include for stdio
Thu, 24 Dec 2009 19:18:41 +0000 Sam Lantinga Updated to include new files
Thu, 24 Dec 2009 19:18:05 +0000 Sam Lantinga Updated to compile on Windows
Thu, 24 Dec 2009 19:16:08 +0000 Sam Lantinga Added rectangle test
Wed, 23 Dec 2009 06:39:18 +0000 Sam Lantinga Fixed bug #912
Wed, 23 Dec 2009 01:55:00 +0000 Sam Lantinga Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Fri, 18 Dec 2009 08:19:18 +0000 Sam Lantinga Make it possible to slim SDL down quite a bit for people who just want OpenGL
Fri, 18 Dec 2009 07:41:59 +0000 Sam Lantinga Added SDL_DrawRect(), SDL_DrawRects(), SDL_BlendRect() and SDL_BlendRects()
Fri, 18 Dec 2009 07:03:09 +0000 Sam Lantinga In the process of adding rectangle drawing
Thu, 17 Dec 2009 07:47:03 +0000 Sam Lantinga Fixed compile error on Windows.
Thu, 17 Dec 2009 07:46:13 +0000 Sam Lantinga Updated test code to use SDL_setenv()
Thu, 17 Dec 2009 07:22:48 +0000 Sam Lantinga Fixed crash in joystick handling code. Newer 2.6 kernels add an additional 'resolution' field to input_absinfo. Note that we don't use that structure since we want to have enough space for the values even when building with an older kernel.
Thu, 17 Dec 2009 06:08:20 +0000 Sam Lantinga Fixed bug #841
Thu, 17 Dec 2009 05:57:37 +0000 Sam Lantinga Fixed bug #843
Thu, 17 Dec 2009 04:01:29 +0000 Sam Lantinga Implemented 64-bit version of cpuid code
Thu, 17 Dec 2009 03:04:04 +0000 Sam Lantinga Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.
Wed, 16 Dec 2009 19:50:51 +0000 Ryan C. Gordon Initial band-aids on SDL_GetMouseState() API breakage. More work to come.
Wed, 16 Dec 2009 16:42:04 +0000 Sam Lantinga Fixed cpuid assembly to work on PIC code
Wed, 16 Dec 2009 16:08:17 +0000 Sam Lantinga Allocate memory only if we're going to overwrite an environment variable
Wed, 16 Dec 2009 11:03:38 +0000 Ryan C. Gordon Updated svn:ignore.
Wed, 16 Dec 2009 10:59:51 +0000 Ryan C. Gordon Implemented SDL_setenv(), moved SDL_putenv() to compat.
Wed, 16 Dec 2009 08:17:05 +0000 Sam Lantinga Implemented Windows version of SDL_GetCPUCount()
Wed, 16 Dec 2009 06:53:53 +0000 Sam Lantinga Added SDL_GetCPUCount() to see how many cores are available.
Wed, 16 Dec 2009 04:48:11 +0000 Sam Lantinga Fixed bug #741
Wed, 16 Dec 2009 03:02:31 +0000 Sam Lantinga Fixed bug #736
Wed, 16 Dec 2009 02:08:59 +0000 Sam Lantinga Added testfill to test raw fill performance
Wed, 16 Dec 2009 01:19:58 +0000 Sam Lantinga Nuffin'
Wed, 16 Dec 2009 01:06:48 +0000 Sam Lantinga Fixed bug #685
Wed, 16 Dec 2009 00:55:33 +0000 Sam Lantinga Fixed bug #666
Wed, 16 Dec 2009 00:44:53 +0000 Sam Lantinga Fixed bug #642
Tue, 15 Dec 2009 20:53:09 +0000 Sam Lantinga Default to allow either accelerated or not
Tue, 15 Dec 2009 20:36:31 +0000 Sam Lantinga OpenGL hardware acceleration defaults on
Tue, 15 Dec 2009 20:14:50 +0000 Sam Lantinga Fixed bug #815
Tue, 15 Dec 2009 20:11:29 +0000 Sam Lantinga Fixed bug #818
Tue, 15 Dec 2009 18:00:16 +0000 Ryan C. Gordon Added a warning comment to SDL_putenv().
Tue, 15 Dec 2009 09:20:10 +0000 Sam Lantinga Fixed bug #905
Tue, 15 Dec 2009 08:11:06 +0000 Sam Lantinga Fixed bug #906
Tue, 15 Dec 2009 05:34:58 +0000 Sam Lantinga Add a dummy function if SDL doesn't have STDIO support
Tue, 15 Dec 2009 02:16:01 +0000 Sam Lantinga Added notes from e-mail on desktop window implementation
Tue, 15 Dec 2009 00:00:30 +0000 Sam Lantinga Need to test the multi-draw APIs
Mon, 14 Dec 2009 23:43:57 +0000 Sam Lantinga Added svn checkout install step
Mon, 14 Dec 2009 23:29:37 +0000 Sam Lantinga The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
Mon, 14 Dec 2009 06:52:17 +0000 Sam Lantinga Implemented read/write pixels for the X11 renderer
Mon, 14 Dec 2009 06:35:59 +0000 Sam Lantinga Added a test to check the read/write pixels API
Mon, 14 Dec 2009 06:35:27 +0000 Sam Lantinga Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
Mon, 14 Dec 2009 04:19:00 +0000 Sam Lantinga Added a BLENDMODE_MASK pixel shader so render tests succeed
Sun, 13 Dec 2009 08:00:25 +0000 Sam Lantinga The SDL_PaletteWatch structure is really internal-only.
Sun, 13 Dec 2009 06:21:22 +0000 Sam Lantinga Name the audio callback for documentation clarity.
Sun, 13 Dec 2009 06:19:32 +0000 Sam Lantinga Note that the WritePixels call is unsupported right now.
Sun, 13 Dec 2009 05:37:06 +0000 Sam Lantinga Fixed windows.h include
Sat, 12 Dec 2009 20:31:28 +0000 Sam Lantinga Fixed line drawing for D3D
Sat, 12 Dec 2009 20:30:25 +0000 Sam Lantinga Minor documentation fix
Sat, 12 Dec 2009 04:01:40 +0000 Sam Lantinga Finished implementing RenderReadPixels()
Sat, 12 Dec 2009 01:04:57 +0000 Sam Lantinga Removed the obsolete testcdrom target
Sat, 12 Dec 2009 00:55:13 +0000 Sam Lantinga Fixed building on iPhone
Sat, 12 Dec 2009 00:08:45 +0000 Sam Lantinga Allow points to be outside the window bounds, stress testing the clipping code.
Sat, 12 Dec 2009 00:08:02 +0000 Sam Lantinga Added mouse position for button handling
Sat, 12 Dec 2009 00:07:26 +0000 Sam Lantinga minor notes to self
Fri, 11 Dec 2009 09:59:36 +0000 Sam Lantinga Fixed X11 line implementation - clip lines that are going to go outside the window.
Fri, 11 Dec 2009 09:57:54 +0000 Sam Lantinga Make sure we fully clip the first point before starting to adjust the second point.
Fri, 11 Dec 2009 09:22:34 +0000 Sam Lantinga Added an automated test for rectangle routines, currently only testing line clipping.
Fri, 11 Dec 2009 09:13:51 +0000 Sam Lantinga Fixed constness in RenderRects() parameter
Fri, 11 Dec 2009 08:03:43 +0000 Sam Lantinga Fixed bug #896
Thu, 10 Dec 2009 09:27:23 +0000 Sam Lantinga X11 driver compiles again, lines are not yet implemented
Thu, 10 Dec 2009 08:28:26 +0000 Sam Lantinga Switch to mixed case for consistency with other enumerations
Wed, 09 Dec 2009 15:56:56 +0000 Sam Lantinga Added interfaces for batch drawing of points, lines and rects:
Mon, 07 Dec 2009 10:08:24 +0000 Sam Lantinga Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
Mon, 07 Dec 2009 09:44:55 +0000 Sam Lantinga Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
Mon, 07 Dec 2009 08:02:20 +0000 Sam Lantinga This fixes the OpenGL rendering test, at least with my ATI card...
Mon, 07 Dec 2009 08:01:58 +0000 Sam Lantinga Fixed crash initializing the dummy driver
Mon, 07 Dec 2009 08:01:20 +0000 Sam Lantinga On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
Sun, 06 Dec 2009 08:39:01 +0000 Sam Lantinga The window position is display relative, at least for now...
Sun, 06 Dec 2009 08:16:23 +0000 Sam Lantinga Fixed crash
Sun, 06 Dec 2009 08:03:38 +0000 Sam Lantinga Added an API function to query geometry of multiple monitors:
Sun, 06 Dec 2009 06:21:39 +0000 Sam Lantinga Fixed to use the correct display adapter
Sat, 05 Dec 2009 22:13:36 +0000 Sam Lantinga Fixed compiler warnings
Sat, 05 Dec 2009 19:57:49 +0000 Sam Lantinga Fixed compilation on Mac OS X 10.4
Sat, 05 Dec 2009 19:46:24 +0000 Sam Lantinga Allow overriding the number of build jobs
Sat, 05 Dec 2009 05:13:17 +0000 Sam Lantinga Made the window flag comments more consistent
Sat, 05 Dec 2009 04:39:59 +0000 Sam Lantinga Added related functions
Fri, 04 Dec 2009 09:01:48 +0000 Sam Lantinga Don't add any renderers if you can't add any displays
Fri, 04 Dec 2009 08:45:08 +0000 Sam Lantinga Fixed calls to SDL_AddRenderDriver()
Fri, 04 Dec 2009 08:26:32 +0000 Sam Lantinga Fixed compiling the D3D renderer
Thu, 03 Dec 2009 08:43:12 +0000 Sam Lantinga Added support for SDL 1.2 environment variables:
Thu, 03 Dec 2009 08:33:39 +0000 Sam Lantinga Fixed mouse events for fullscreen windows on Mac OS X
Thu, 03 Dec 2009 05:05:26 +0000 Sam Lantinga Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
Thu, 03 Dec 2009 04:33:05 +0000 Sam Lantinga Missing pop over a jump
Wed, 02 Dec 2009 07:56:09 +0000 Sam Lantinga Added Ctrl-Z common key binding
Wed, 02 Dec 2009 07:55:23 +0000 Sam Lantinga Restore the desktop mode when requested
Wed, 02 Dec 2009 07:42:10 +0000 Sam Lantinga If we're fullscreen on a single-head system and lose focus, minimize
Wed, 02 Dec 2009 07:38:28 +0000 Sam Lantinga On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
Wed, 02 Dec 2009 07:28:58 +0000 Sam Lantinga Don't need to hide the menu bar if we're not on the main display
Wed, 02 Dec 2009 07:25:06 +0000 Sam Lantinga Changed so that it's obvious that the two code blocks are related.
Wed, 02 Dec 2009 06:10:18 +0000 Sam Lantinga Fixed mouse coordinates for fullscreen mode
Tue, 01 Dec 2009 12:08:34 +0000 Sam Lantinga The window positions are relative to the origin of the windowing system (upper left of the primary display).
Tue, 01 Dec 2009 11:50:00 +0000 Sam Lantinga Added support for placing windows on different displays
Tue, 01 Dec 2009 10:41:58 +0000 Sam Lantinga Ensure that the main display is picked up first
Tue, 01 Dec 2009 10:34:01 +0000 Sam Lantinga Allow mirrored displays, but only the primary display in a mirrored set.
Tue, 01 Dec 2009 09:04:28 +0000 Sam Lantinga Explicitly clear fullscreen status rather than relying on the window focus behavior.
Tue, 01 Dec 2009 08:56:12 +0000 Sam Lantinga Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
Tue, 01 Dec 2009 06:15:10 +0000 Sam Lantinga Removed a little redundancy in the naming
Tue, 01 Dec 2009 05:57:15 +0000 Sam Lantinga Work in progress on multi-display support:
Mon, 30 Nov 2009 21:04:25 +0000 Sam Lantinga Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
Mon, 30 Nov 2009 19:52:34 +0000 Sam Lantinga Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
Mon, 30 Nov 2009 17:57:12 +0000 Sam Lantinga Added support for 32-bit BMP files with an alpha channel
Fri, 27 Nov 2009 19:29:27 +0000 Sam Lantinga Joe 2009-11-23 21:31:10 PST
Fri, 27 Nov 2009 03:11:26 +0000 Sam Lantinga Adam Strzelecki to SDL
Thu, 26 Nov 2009 05:55:57 +0000 Sam Lantinga Adam Strzelecki to SDL
Wed, 25 Nov 2009 07:42:23 +0000 Sam Lantinga SDL_CreateWindowFrom() is actually going to be supported. :)
Wed, 25 Nov 2009 06:24:15 +0000 Sam Lantinga Clarified the windowID parameter
Wed, 25 Nov 2009 06:00:00 +0000 Sam Lantinga Add error messages for failure cases
Wed, 25 Nov 2009 04:41:09 +0000 Sam Lantinga Added the automated test to the Visual Studio 2008 project
Tue, 24 Nov 2009 19:28:27 +0000 Mike Gorchak Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
Tue, 24 Nov 2009 16:43:18 +0000 Sam Lantinga Fixed bug #771
Tue, 24 Nov 2009 08:12:32 +0000 Sam Lantinga Eric Wing to Sam, hfutrell
Tue, 24 Nov 2009 04:59:50 +0000 Sam Lantinga Fixed bug #891
Tue, 24 Nov 2009 04:48:12 +0000 Sam Lantinga Mason Wheeler to sdl
Sun, 22 Nov 2009 20:53:53 +0000 Sam Lantinga Set the error so someone can get more information
Sun, 22 Nov 2009 20:00:00 +0000 Sam Lantinga Made the comment actually mean something. :)
Sun, 22 Nov 2009 07:00:26 +0000 Sam Lantinga More fixes to compile under Visual C++
Sun, 22 Nov 2009 06:42:58 +0000 Sam Lantinga Fixed include paths for Visual C++
Sun, 22 Nov 2009 06:37:43 +0000 Sam Lantinga The Direct3D Read/Write pixels interface is in progress.
Sun, 22 Nov 2009 06:34:45 +0000 Sam Lantinga Whoops, actually set the SDL error, don't just print the error.
Sat, 21 Nov 2009 08:42:42 +0000 Mike Gorchak Added support for QNX default font. Backspace and Return keys now handled.
Sat, 21 Nov 2009 07:59:19 +0000 Sam Lantinga We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
Sat, 21 Nov 2009 07:46:12 +0000 Sam Lantinga Increased tolerance a little bit more for multiple blending passes accumulating error.
Sat, 21 Nov 2009 07:26:52 +0000 Sam Lantinga Added comment for pixel-perfect line workaround.
Sat, 21 Nov 2009 07:22:59 +0000 Sam Lantinga Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
Sat, 21 Nov 2009 07:14:21 +0000 Sam Lantinga This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
Sat, 21 Nov 2009 06:34:43 +0000 Sam Lantinga Fixed the coordinates for pixel coverage in blits
Sat, 21 Nov 2009 06:28:25 +0000 Sam Lantinga Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
Sat, 21 Nov 2009 06:19:34 +0000 Sam Lantinga It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
Sat, 21 Nov 2009 06:17:50 +0000 Mike Gorchak RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
Sat, 21 Nov 2009 05:29:31 +0000 Sam Lantinga My first OpenGL shader! Momma will be so proud!
Sat, 21 Nov 2009 05:25:08 +0000 Sam Lantinga pixels don't need to be dynamically allocated
Sat, 21 Nov 2009 05:05:19 +0000 Sam Lantinga SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
Fri, 20 Nov 2009 14:42:40 +0000 Mike Gorchak Support for UTF-8 text input has been added.
Fri, 20 Nov 2009 07:11:29 +0000 Mike Gorchak 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
Fri, 20 Nov 2009 07:08:28 +0000 Mike Gorchak Output last SDL error in case of test was failed.