Fri, 01 Sep 2006 05:31:36 +0000 |
Ryan C. Gordon |
Mac OS X audio backend now supports int32/float32.
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Fri, 01 Sep 2006 00:04:07 +0000 |
Ryan C. Gordon |
Cleaned up IRIX audio driver, added float32 support and fallbacks when
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Thu, 31 Aug 2006 23:16:48 +0000 |
Ryan C. Gordon |
Actually, my silly logic bug was actually correct. :/
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Thu, 31 Aug 2006 23:16:23 +0000 |
Ryan C. Gordon |
Let SDL convert to valid Dreamcast audio formats instead of failing if the
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Thu, 31 Aug 2006 22:40:53 +0000 |
Ryan C. Gordon |
Let OS/2 DART backend use SDL converters at a higher level (would fail if
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Thu, 31 Aug 2006 22:22:34 +0000 |
Ryan C. Gordon |
Fixed silly logic thing.
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Thu, 31 Aug 2006 22:15:07 +0000 |
Ryan C. Gordon |
Added int32 and float32 support (and some others!) to BeOS audio backend.
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Thu, 31 Aug 2006 21:43:25 +0000 |
Ryan C. Gordon |
Added int32 support to Amiga audio driver and cleaned up some other details
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Thu, 31 Aug 2006 21:28:21 +0000 |
Ryan C. Gordon |
ALSA backend can handle int32 and float32 data directly.
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Thu, 31 Aug 2006 21:00:10 +0000 |
Ryan C. Gordon |
Added int32 adn float32 support to SDL_LoadWAV_RW().
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Thu, 31 Aug 2006 20:59:42 +0000 |
Ryan C. Gordon |
Reordered the favored audio format list a little.
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Tue, 29 Aug 2006 08:24:16 +0000 |
Sam Lantinga |
Take advantage of the existing SDL blitters for normal copy blits.
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Mon, 28 Aug 2006 17:35:15 +0000 |
Sam Lantinga |
Clear the second texture stage explicitly
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Mon, 28 Aug 2006 17:34:50 +0000 |
Sam Lantinga |
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
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Mon, 28 Aug 2006 14:10:46 +0000 |
Sam Lantinga |
Optimized the copy blitters a little bit
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Mon, 28 Aug 2006 04:39:37 +0000 |
Sam Lantinga |
Figured out how texture stages work, thanks to this:
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Mon, 28 Aug 2006 04:03:32 +0000 |
Sam Lantinga |
Implemented color modulation in the D3D renderer.
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Mon, 28 Aug 2006 03:27:59 +0000 |
Sam Lantinga |
Cleanup for the last checkin
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Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
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Thu, 24 Aug 2006 12:49:59 +0000 |
Ryan C. Gordon |
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
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Thu, 24 Aug 2006 12:48:16 +0000 |
Ryan C. Gordon |
Forgot to check in updated SDL_audio.h ...
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Thu, 24 Aug 2006 12:10:46 +0000 |
Ryan C. Gordon |
First shot at new audio data types (int32 and float32).
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Thu, 10 Aug 2006 15:15:06 +0000 |
Sam Lantinga |
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
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Thu, 10 Aug 2006 14:55:45 +0000 |
Sam Lantinga |
Missed a Qtopia change.
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Thu, 10 Aug 2006 14:55:00 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
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Thu, 10 Aug 2006 14:54:23 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
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Thu, 10 Aug 2006 14:35:42 +0000 |
Sam Lantinga |
David Hedbor is no longer maintaining the Qtopia code.
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Mon, 07 Aug 2006 05:25:13 +0000 |
Sam Lantinga |
Whoops, remove debug code
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Mon, 07 Aug 2006 05:24:13 +0000 |
Sam Lantinga |
Added resize support for GDI and Direct3D renderers
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Sun, 06 Aug 2006 23:34:59 +0000 |
Sam Lantinga |
Added paletted OpenGL texture support.
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Sun, 06 Aug 2006 08:55:37 +0000 |
Sam Lantinga |
Fixed fullscreen modes with Cocoa video driver.
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Sun, 06 Aug 2006 07:29:38 +0000 |
Sam Lantinga |
Fixed bug recreating OpenGL textures on window resize
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