log

age author description
Fri, 01 Sep 2006 05:31:36 +0000 Ryan C. Gordon Mac OS X audio backend now supports int32/float32.
Fri, 01 Sep 2006 00:04:07 +0000 Ryan C. Gordon Cleaned up IRIX audio driver, added float32 support and fallbacks when
Thu, 31 Aug 2006 23:16:48 +0000 Ryan C. Gordon Actually, my silly logic bug was actually correct. :/
Thu, 31 Aug 2006 23:16:23 +0000 Ryan C. Gordon Let SDL convert to valid Dreamcast audio formats instead of failing if the
Thu, 31 Aug 2006 22:40:53 +0000 Ryan C. Gordon Let OS/2 DART backend use SDL converters at a higher level (would fail if
Thu, 31 Aug 2006 22:22:34 +0000 Ryan C. Gordon Fixed silly logic thing.
Thu, 31 Aug 2006 22:15:07 +0000 Ryan C. Gordon Added int32 and float32 support (and some others!) to BeOS audio backend.
Thu, 31 Aug 2006 21:43:25 +0000 Ryan C. Gordon Added int32 support to Amiga audio driver and cleaned up some other details
Thu, 31 Aug 2006 21:28:21 +0000 Ryan C. Gordon ALSA backend can handle int32 and float32 data directly.
Thu, 31 Aug 2006 21:00:10 +0000 Ryan C. Gordon Added int32 adn float32 support to SDL_LoadWAV_RW().
Thu, 31 Aug 2006 20:59:42 +0000 Ryan C. Gordon Reordered the favored audio format list a little.
Tue, 29 Aug 2006 08:24:16 +0000 Sam Lantinga Take advantage of the existing SDL blitters for normal copy blits.
Mon, 28 Aug 2006 17:35:15 +0000 Sam Lantinga Clear the second texture stage explicitly
Mon, 28 Aug 2006 17:34:50 +0000 Sam Lantinga The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
Mon, 28 Aug 2006 14:10:46 +0000 Sam Lantinga Optimized the copy blitters a little bit
Mon, 28 Aug 2006 04:39:37 +0000 Sam Lantinga Figured out how texture stages work, thanks to this: