log

age author description
2009-01-03 Sam Lantinga Good ideas, added to the TODO list
2009-01-03 Szymon Wilczek Bug 653 bugfix
2009-01-03 Sam Lantinga Fixed crash on Windows
2009-01-03 Sam Lantinga Added a few things to the TODO list.
2009-01-03 Sam Lantinga Icons with translucency are implemented
2009-01-03 Sam Lantinga Added bug reports to the credits
2009-01-03 Sam Lantinga Fixed bug #663
2009-01-03 Sam Lantinga The mouse position is relative to the client window.
2009-01-03 Sam Lantinga Improved Direct3D YUV texture support
2009-01-03 Sam Lantinga Query available formats before advertising them.
2009-01-03 Sam Lantinga Should we also set the icon in the task manager?
2009-01-03 Sam Lantinga Added support for translucent icons on Windows
2009-01-03 Sam Lantinga Added support for saving 32-bit BMP with alpha channel (disabled by default)
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 23:22:39 +0100
2009-01-02 Sam Lantinga Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
2009-01-02 Sam Lantinga There are still 8-bit applications that can take advantage of these (like Diablo 2)
2009-01-02 Sam Lantinga Maybe add a timeout for SDL_WaitEvent()
2009-01-02 Sam Lantinga indent
2009-01-02 Sam Lantinga Don't use DirectColor visuals until we implement DirectColor colormap support
2009-01-02 Sam Lantinga Hopefully fixed crash when there are no input devices
2009-01-02 Sam Lantinga The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
2009-01-02 Sam Lantinga It's probably not worth pushing palettized textures. The memory optimization
2009-01-02 Sam Lantinga Now that we don't have to worry about 8-bit displays, maybe we can add alpha
2009-01-02 Sam Lantinga Bye bye PseudoColor! :)
2009-01-02 Sam Lantinga Ryan doesn't like hung programs to lock up his system. Silly, huh?
2009-01-02 Ryan C. Gordon Fixed off-by-one in audio converters, when growing a data type's size.
2009-01-02 Ryan C. Gordon Avoid unnecessary assignment in generated audio type converters.
2009-01-02 Sam Lantinga Whoops, we need to actually fill the colormap on DirectColor visuals.
2009-01-02 Sam Lantinga Added Couriersud to credits for finding bugs
2009-01-02 Sam Lantinga Date: Fri, 02 Jan 2009 00:54:48 +0100
2009-01-02 Sam Lantinga Don't check in personal files
2009-01-01 Holmes Futrell Added target testdraw2 for running the test/testdraw2.c test.
2009-01-01 Holmes Futrell Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
2009-01-01 Holmes Futrell Re-enabled joystick support during compilation.
2009-01-01 Sam Lantinga Date: Thu, 01 Jan 2009 21:32:12 +0100
2009-01-01 Sam Lantinga Kicking off the great SDL Bug Hunt for January 2009
2009-01-01 Sam Lantinga Fixed DirectColor visual window creation problem
2009-01-01 Sam Lantinga Windows line drawing support is implemented
2009-01-01 Sam Lantinga Oh yeah, it's an XInput symbol
2009-01-01 Sam Lantinga indent
2009-01-01 Sam Lantinga Added missing symbol
2009-01-01 Sam Lantinga Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
2009-01-01 Ryan C. Gordon Audio driver priority: favor PulseAudio and ALSA over OSS.
2009-01-01 Ryan C. Gordon Adjusted default choice of audio driver.
2008-12-31 Sam Lantinga Removed unused variable
2008-12-31 Sam Lantinga iPhone build compiles again (drawing routines need to be implemented)
2008-12-31 Sam Lantinga Added testdraw2 to Visual C++ tests
2008-12-31 Sam Lantinga Fixed logic problem with SDL_RestoreWindow()
2008-12-31 Sam Lantinga indent
2008-12-31 Sam Lantinga Implemented Direct3D line and point drawing
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga Date: Mon, 29 Dec 2008 23:29:52 +0100
2008-12-30 Sam Lantinga indent
2008-12-30 Sam Lantinga Fixed missing return value
2008-12-30 Sam Lantinga SetDrawColor() and SetDrawBlendMode() are optional
2008-12-30 Sam Lantinga In theory this implements GDI rendering, but it doesn't work for some reason.
2008-12-30 Sam Lantinga Swapped functions to match the other renderer files
2008-12-30 Sam Lantinga Added project for testdraw2
2008-12-30 Sam Lantinga Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
2008-12-29 Sam Lantinga Significant performance boost with blend mode none