2009-01-03 |
Sam Lantinga |
Good ideas, added to the TODO list
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2009-01-03 |
Szymon Wilczek |
Bug 653 bugfix
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2009-01-03 |
Sam Lantinga |
Fixed crash on Windows
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2009-01-03 |
Sam Lantinga |
Added a few things to the TODO list.
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2009-01-03 |
Sam Lantinga |
Icons with translucency are implemented
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2009-01-03 |
Sam Lantinga |
Added bug reports to the credits
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2009-01-03 |
Sam Lantinga |
Fixed bug #663
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2009-01-03 |
Sam Lantinga |
The mouse position is relative to the client window.
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2009-01-03 |
Sam Lantinga |
Improved Direct3D YUV texture support
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2009-01-03 |
Sam Lantinga |
Query available formats before advertising them.
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2009-01-03 |
Sam Lantinga |
Should we also set the icon in the task manager?
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2009-01-03 |
Sam Lantinga |
Added support for translucent icons on Windows
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2009-01-03 |
Sam Lantinga |
Added support for saving 32-bit BMP with alpha channel (disabled by default)
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2009-01-02 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 23:22:39 +0100
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2009-01-02 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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2009-01-02 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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2009-01-02 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
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2009-01-02 |
Sam Lantinga |
indent
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2009-01-02 |
Sam Lantinga |
Don't use DirectColor visuals until we implement DirectColor colormap support
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2009-01-02 |
Sam Lantinga |
Hopefully fixed crash when there are no input devices
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2009-01-02 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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2009-01-02 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
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2009-01-02 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
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2009-01-02 |
Sam Lantinga |
Bye bye PseudoColor! :)
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2009-01-02 |
Sam Lantinga |
Ryan doesn't like hung programs to lock up his system. Silly, huh?
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2009-01-02 |
Ryan C. Gordon |
Fixed off-by-one in audio converters, when growing a data type's size.
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2009-01-02 |
Ryan C. Gordon |
Avoid unnecessary assignment in generated audio type converters.
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2009-01-02 |
Sam Lantinga |
Whoops, we need to actually fill the colormap on DirectColor visuals.
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2009-01-02 |
Sam Lantinga |
Added Couriersud to credits for finding bugs
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2009-01-02 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 00:54:48 +0100
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2009-01-02 |
Sam Lantinga |
Don't check in personal files
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2009-01-01 |
Holmes Futrell |
Added target testdraw2 for running the test/testdraw2.c test.
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2009-01-01 |
Holmes Futrell |
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
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2009-01-01 |
Holmes Futrell |
Re-enabled joystick support during compilation.
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2009-01-01 |
Sam Lantinga |
Date: Thu, 01 Jan 2009 21:32:12 +0100
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2009-01-01 |
Sam Lantinga |
Kicking off the great SDL Bug Hunt for January 2009
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2009-01-01 |
Sam Lantinga |
Fixed DirectColor visual window creation problem
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2009-01-01 |
Sam Lantinga |
Windows line drawing support is implemented
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2009-01-01 |
Sam Lantinga |
Oh yeah, it's an XInput symbol
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2009-01-01 |
Sam Lantinga |
indent
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2009-01-01 |
Sam Lantinga |
Added missing symbol
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2009-01-01 |
Sam Lantinga |
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
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2009-01-01 |
Ryan C. Gordon |
Audio driver priority: favor PulseAudio and ALSA over OSS.
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2009-01-01 |
Ryan C. Gordon |
Adjusted default choice of audio driver.
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2008-12-31 |
Sam Lantinga |
Removed unused variable
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2008-12-31 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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2008-12-31 |
Sam Lantinga |
Added testdraw2 to Visual C++ tests
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2008-12-31 |
Sam Lantinga |
Fixed logic problem with SDL_RestoreWindow()
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2008-12-31 |
Sam Lantinga |
indent
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2008-12-31 |
Sam Lantinga |
Implemented Direct3D line and point drawing
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2008-12-30 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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2008-12-30 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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2008-12-30 |
Sam Lantinga |
indent
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2008-12-30 |
Sam Lantinga |
Fixed missing return value
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2008-12-30 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
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2008-12-30 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
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2008-12-30 |
Sam Lantinga |
Swapped functions to match the other renderer files
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2008-12-30 |
Sam Lantinga |
Added project for testdraw2
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2008-12-30 |
Sam Lantinga |
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
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2008-12-29 |
Sam Lantinga |
Significant performance boost with blend mode none
|