Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Mon, 28 Aug 2006 17:35:15 +0000 | Sam Lantinga | Clear the second texture stage explicitly |
Mon, 28 Aug 2006 17:34:50 +0000 | Sam Lantinga | The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here... |
Mon, 28 Aug 2006 14:10:46 +0000 | Sam Lantinga | Optimized the copy blitters a little bit |
Mon, 28 Aug 2006 04:39:37 +0000 | Sam Lantinga | Figured out how texture stages work, thanks to this: |
Mon, 28 Aug 2006 04:03:32 +0000 | Sam Lantinga | Implemented color modulation in the D3D renderer. |
Mon, 28 Aug 2006 03:27:59 +0000 | Sam Lantinga | Cleanup for the last checkin |
Mon, 28 Aug 2006 03:17:39 +0000 | Sam Lantinga | Added source color and alpha modulation support. |