Mon, 28 Aug 2006 17:35:15 +0000 |
Sam Lantinga |
Clear the second texture stage explicitly
|
Mon, 28 Aug 2006 17:34:50 +0000 |
Sam Lantinga |
The dummy renderer can task advantage of the MASK optimization too, though performance probably doesn't matter here...
|
Mon, 28 Aug 2006 14:10:46 +0000 |
Sam Lantinga |
Optimized the copy blitters a little bit
|
Mon, 28 Aug 2006 04:39:37 +0000 |
Sam Lantinga |
Figured out how texture stages work, thanks to this:
|
Mon, 28 Aug 2006 04:03:32 +0000 |
Sam Lantinga |
Implemented color modulation in the D3D renderer.
|
Mon, 28 Aug 2006 03:27:59 +0000 |
Sam Lantinga |
Cleanup for the last checkin
|
Mon, 28 Aug 2006 03:17:39 +0000 |
Sam Lantinga |
Added source color and alpha modulation support.
|
Thu, 24 Aug 2006 12:49:59 +0000 |
Ryan C. Gordon |
Added SDL_SwapFloat* function/macros. Reference Bugzilla #293.
|
Thu, 24 Aug 2006 12:48:16 +0000 |
Ryan C. Gordon |
Forgot to check in updated SDL_audio.h ...
|
Thu, 24 Aug 2006 12:10:46 +0000 |
Ryan C. Gordon |
First shot at new audio data types (int32 and float32).
|
Thu, 10 Aug 2006 15:15:06 +0000 |
Sam Lantinga |
The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :)
|
Thu, 10 Aug 2006 14:55:45 +0000 |
Sam Lantinga |
Missed a Qtopia change.
|
Thu, 10 Aug 2006 14:55:00 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
|
Thu, 10 Aug 2006 14:54:23 +0000 |
Sam Lantinga |
MacOS Classic is no longer supported.
|