Mercurial > sdl-ios-xcode
changeset 3472:fdd2f2e9cd97
Fixed the coordinates for pixel coverage in blits
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 06:34:43 +0000 |
parents | da53c4046c65 |
children | 7bdc10624cba |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 4 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c Sat Nov 21 06:28:25 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Nov 21 06:34:43 2009 +0000 @@ -1292,13 +1292,13 @@ data->glBegin(GL_TRIANGLE_STRIP); data->glTexCoord2f(minu, minv); - data->glVertex2f(0.5f + minx, 0.5f + miny); + data->glVertex2f((GLfloat) minx, (GLfloat) miny); data->glTexCoord2f(maxu, minv); - data->glVertex2f(0.5f + maxx, 0.5f + miny); + data->glVertex2f((GLfloat) maxx, (GLfloat) miny); data->glTexCoord2f(minu, maxv); - data->glVertex2f(0.5f + minx, 0.5f + maxy); + data->glVertex2f((GLfloat) minx, (GLfloat) maxy); data->glTexCoord2f(maxu, maxv); - data->glVertex2f(0.5f + maxx, 0.5f + maxy); + data->glVertex2f((GLfloat) maxx, (GLfloat) maxy); data->glEnd(); if (shader) {