# HG changeset patch # User Sam Lantinga # Date 1258785283 0 # Node ID fdd2f2e9cd971c97a5dba147a55be7604c73c3c1 # Parent da53c4046c6529fec0bf6dc720b670f99f9695b8 Fixed the coordinates for pixel coverage in blits diff -r da53c4046c65 -r fdd2f2e9cd97 src/video/SDL_renderer_gl.c --- a/src/video/SDL_renderer_gl.c Sat Nov 21 06:28:25 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Nov 21 06:34:43 2009 +0000 @@ -1292,13 +1292,13 @@ data->glBegin(GL_TRIANGLE_STRIP); data->glTexCoord2f(minu, minv); - data->glVertex2f(0.5f + minx, 0.5f + miny); + data->glVertex2f((GLfloat) minx, (GLfloat) miny); data->glTexCoord2f(maxu, minv); - data->glVertex2f(0.5f + maxx, 0.5f + miny); + data->glVertex2f((GLfloat) maxx, (GLfloat) miny); data->glTexCoord2f(minu, maxv); - data->glVertex2f(0.5f + minx, 0.5f + maxy); + data->glVertex2f((GLfloat) minx, (GLfloat) maxy); data->glTexCoord2f(maxu, maxv); - data->glVertex2f(0.5f + maxx, 0.5f + maxy); + data->glVertex2f((GLfloat) maxx, (GLfloat) maxy); data->glEnd(); if (shader) {