Mercurial > sdl-ios-xcode
changeset 4816:eb433f0d2ac5
Added Andreas's VS2010 patch for testshape.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Fri, 30 Jul 2010 18:04:21 -0400 |
parents | 93402b9dd20c |
children | c68e7490e4cf |
files | test/testshape.c |
diffstat | 1 files changed, 43 insertions(+), 28 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testshape.c Thu Jul 29 22:57:39 2010 -0400 +++ b/test/testshape.c Fri Jul 30 18:04:21 2010 -0400 @@ -1,12 +1,8 @@ #include <stdlib.h> #include <math.h> -#include <SDL_events.h> -#include <SDL_rect.h> -#include <SDL_pixels.h> -#include <SDL_video.h> -#include <SDL_shape.h> -#include <SDL_keysym.h> -#include <SDL_timer.h> +#include <stdio.h> +#include "SDL.h" +#include "SDL_shape.h" #define SHAPED_WINDOW_X 150 #define SHAPED_WINDOW_Y 150 @@ -44,7 +40,23 @@ } int main(int argc,char** argv) { - if(argc < 2) { + Uint8 num_pictures; + LoadedPicture* pictures; + int i, j; + SDL_PixelFormat* format; + Uint32 format_enum; + SDL_Window *window; + SDL_Color black = {0,0,0,0xff}; + SDL_Event event; + int event_pending = 0; + int should_exit = 0; + unsigned int current_picture; + int button_down; + Uint32 pixelFormat; + int access; + SDL_Rect texture_dimensions;; + + if(argc < 2) { printf("SDL_Shape requires at least one bitmap file as argument.\n"); exit(-1); } @@ -54,15 +66,14 @@ exit(-2); } - Uint8 num_pictures = argc - 1; - LoadedPicture* pictures = malloc(sizeof(LoadedPicture)*num_pictures); - int i = 0; + num_pictures = argc - 1; + pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures); for(i=0;i<num_pictures;i++) pictures[i].surface = NULL; for(i=0;i<num_pictures;i++) { pictures[i].surface = SDL_LoadBMP(argv[i+1]); if(pictures[i].surface == NULL) { - int j = 0; + j = 0; for(j=0;j<num_pictures;j++) if(pictures[j].surface != NULL) SDL_FreeSurface(pictures[j].surface); @@ -71,20 +82,20 @@ printf("Could not load surface from named bitmap file.\n"); exit(-3); } - SDL_PixelFormat* format = pictures[i].surface->format; - Uint32 format_enum = SDL_MasksToPixelFormatEnum (format->BitsPerPixel,format->Rmask,format->Gmask, format->Bmask,format->Amask); + + format = pictures[i].surface->format; + format_enum = SDL_MasksToPixelFormatEnum (format->BitsPerPixel,format->Rmask,format->Gmask, format->Bmask,format->Amask); if(SDL_ISPIXELFORMAT_ALPHA(format_enum)) { pictures[i].mode.mode = ShapeModeBinarizeAlpha; pictures[i].mode.parameters.binarizationCutoff = 1; } else { pictures[i].mode.mode = ShapeModeColorKey; - SDL_Color black = {0,0,0,0xff}; pictures[i].mode.parameters.colorKey = black; } } - SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); + window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); if(window == NULL) { for(i=0;i<num_pictures;i++) SDL_FreeSurface(pictures[i].surface); @@ -108,7 +119,7 @@ for(i=0;i<num_pictures;i++) { pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface); if(pictures[i].texture == NULL) { - int j = 0; + j = 0; for(j=0;j<num_pictures;i++) if(pictures[i].texture != NULL) SDL_DestroyTexture(pictures[i].texture); @@ -123,17 +134,19 @@ } } - SDL_Event event; - int event_pending = 0,should_exit = 0; + event_pending = 0; + should_exit = 0; event_pending = SDL_PollEvent(&event); - unsigned int current_picture = 0; - SDL_WindowShapeMode mode = {ShapeModeDefault,1}; - int button_down = 0; - Uint32 format = 0,access = 0; - SDL_Rect texture_dimensions = {0,0,0,0}; - SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h); + current_picture = 0; + button_down = 0; + format = 0,access = 0; + texture_dimensions.h = 0; + texture_dimensions.w = 0; + texture_dimensions.x = 0; + texture_dimensions.y = 0; + SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); - SDL_SetWindowShape(window,pictures[current_picture].surface,&mode); + SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); next_time = SDL_GetTicks() + TICK_INTERVAL; while(should_exit == 0) { event_pending = SDL_PollEvent(&event); @@ -148,9 +161,9 @@ current_picture += 1; if(current_picture >= num_pictures) current_picture = 0; - SDL_QueryTexture(pictures[current_picture].texture,&format,&access,&texture_dimensions.w,&texture_dimensions.h); + SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); - SDL_SetWindowShape(window,pictures[current_picture].surface,&mode); + SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); } if(event.type == SDL_QUIT) should_exit = 1; @@ -172,4 +185,6 @@ free(pictures); //Call SDL_VideoQuit() before quitting. SDL_VideoQuit(); + + return 0; }