Mercurial > sdl-ios-xcode
changeset 3262:e3d33bd599eb
Stefan Ullinger
Hi,
so here we go: GL_LINE_SMOOTH bad for business! ;)
I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..)
and have found the reason for blurred lines when using OpenGL.
I have attached 2 images here.
I don't know whether this has to be changed and I don't know if there
is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH
enabled there is a difference when rendering with opengl compared to directx.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 19 Sep 2009 04:43:41 +0000 |
parents | 72b542f34739 |
children | 924b486541dc |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_renderer_gl.c Thu Sep 17 20:35:12 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Sep 19 04:43:41 2009 +0000 @@ -423,7 +423,8 @@ data->scaleMode = -1; data->glDisable(GL_DEPTH_TEST); data->glDisable(GL_CULL_FACE); - data->glEnable(GL_LINE_SMOOTH); + /* This ended up causing video discrepancies between OpenGL and Direct3D */ + /*data->glEnable(GL_LINE_SMOOTH);*/ if (data->GL_ARB_texture_rectangle_supported) { data->glEnable(GL_TEXTURE_RECTANGLE_ARB); } else {