# HG changeset patch # User Sam Lantinga # Date 1253335421 0 # Node ID e3d33bd599eb56acfa6f3b9d6ab499d6a05c833d # Parent 72b542f34739fef093068b13ea3769ed8225e14e Stefan Ullinger Hi, so here we go: GL_LINE_SMOOTH bad for business! ;) I checked the code within SDL_renderer_gl.c / GL_CreateRenderer(..) and have found the reason for blurred lines when using OpenGL. I have attached 2 images here. I don't know whether this has to be changed and I don't know if there is an option to turn it off/on...just wanted to say that with GL_LINE_SMOOTH enabled there is a difference when rendering with opengl compared to directx. diff -r 72b542f34739 -r e3d33bd599eb src/video/SDL_renderer_gl.c --- a/src/video/SDL_renderer_gl.c Thu Sep 17 20:35:12 2009 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Sep 19 04:43:41 2009 +0000 @@ -423,7 +423,8 @@ data->scaleMode = -1; data->glDisable(GL_DEPTH_TEST); data->glDisable(GL_CULL_FACE); - data->glEnable(GL_LINE_SMOOTH); + /* This ended up causing video discrepancies between OpenGL and Direct3D */ + /*data->glEnable(GL_LINE_SMOOTH);*/ if (data->GL_ARB_texture_rectangle_supported) { data->glEnable(GL_TEXTURE_RECTANGLE_ARB); } else {