Mercurial > sdl-ios-xcode
changeset 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | fd27410a5db0 |
children | c3eb55210a90 |
files | src/SDL_compat.c |
diffstat | 1 files changed, 4 insertions(+), 1 deletions(-) [+] |
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line diff
--- a/src/SDL_compat.c Sat Sep 25 17:06:41 2010 -0700 +++ b/src/SDL_compat.c Mon Sep 27 00:48:56 2010 -0700 @@ -321,7 +321,10 @@ } if (userdata == SDL_VideoSurface) { if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) { - return -1; + /* The display surface not necessarily needs to have a palette. + * Just do nothing here and try to set the texture palette. + */ + //return -1; } if (SDL_SetTexturePalette (SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {