# HG changeset patch # User Sam Lantinga # Date 1285573736 25200 # Node ID d72e28642940c6b66a2d49c0195d9e17d2f6698f # Parent fd27410a5db025e56d6165dab2884c8d7d79f3c6 Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André diff -r fd27410a5db0 -r d72e28642940 src/SDL_compat.c --- a/src/SDL_compat.c Sat Sep 25 17:06:41 2010 -0700 +++ b/src/SDL_compat.c Mon Sep 27 00:48:56 2010 -0700 @@ -321,7 +321,10 @@ } if (userdata == SDL_VideoSurface) { if (SDL_SetDisplayPalette(palette->colors, 0, palette->ncolors) < 0) { - return -1; + /* The display surface not necessarily needs to have a palette. + * Just do nothing here and try to set the texture palette. + */ + //return -1; } if (SDL_SetTexturePalette (SDL_VideoTexture, palette->colors, 0, palette->ncolors) < 0) {