changeset 1207:c9ec00d3e8bc

To: sdl@libsdl.org From: Christian Walther <cwalther@gmx.ch> Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 21 Dec 2005 18:02:36 +0000
parents aac47040c6d7
children d90b362628ea
files src/video/quartz/SDL_QuartzWM.m
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/quartz/SDL_QuartzWM.m	Mon Dec 19 06:58:51 2005 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Wed Dec 21 18:02:36 2005 +0000
@@ -231,7 +231,7 @@
         return;
             
     /* Do the actual warp */
-    QZ_PrivateWarpCursor (this, x, y);
+    if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
 
     /* Generate the mouse moved event */
     SDL_PrivateMouseMotion (0, 0, x, y);