# HG changeset patch # User Ryan C. Gordon # Date 1135188156 0 # Node ID c9ec00d3e8bcc8527f10a911e872eab7a7f481d4 # Parent aac47040c6d711c94fba10b878afb2831a2d7d4d To: sdl@libsdl.org From: Christian Walther Date: Wed, 21 Dec 2005 13:39:39 +0100 Subject: [SDL] Another mouse bug patch for Mac OS X Oh my, yet another change in the quartz mouse handling code! :) The attached patch fixes the following bug: Calling SDL_WarpMouse() while the cursor is invisible and grabbed should only update SDL's internal mouse location, not try to warp the system cursor (which is not at that location, but fixed in the middle of the window). Otherwise, the next mouse motion event is wrong. Please apply. Thanks Christian diff -r aac47040c6d7 -r c9ec00d3e8bc src/video/quartz/SDL_QuartzWM.m --- a/src/video/quartz/SDL_QuartzWM.m Mon Dec 19 06:58:51 2005 +0000 +++ b/src/video/quartz/SDL_QuartzWM.m Wed Dec 21 18:02:36 2005 +0000 @@ -231,7 +231,7 @@ return; /* Do the actual warp */ - QZ_PrivateWarpCursor (this, x, y); + if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y); /* Generate the mouse moved event */ SDL_PrivateMouseMotion (0, 0, x, y);