Mercurial > sdl-ios-xcode
changeset 4668:a8ef4c3a5d8e
Merged changes
author | Jim Grandpre <jim.tla@gmail.com> |
---|---|
date | Sat, 17 Jul 2010 23:16:57 -0400 |
parents | 0ecdbabdd7e7 (current diff) 52e871f486b8 (diff) |
children | 62e6a6e9720b |
files | |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/README.iphoneos Sat Jul 17 23:16:23 2010 -0400 +++ b/README.iphoneos Sat Jul 17 23:16:57 2010 -0400 @@ -55,7 +55,7 @@ Your SDL application for iPhone uses OpenGL ES for video by default. -OpenGL ES for iPhone supports two display pixel formats, RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. +OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.