# HG changeset patch # User Jim Grandpre # Date 1279423017 14400 # Node ID a8ef4c3a5d8e0704c8b53604fa4e4f63c346eaeb # Parent 0ecdbabdd7e71685191a353f042e894e5e08e5ee# Parent 52e871f486b80a799e46209cee7698652b1393a3 Merged changes diff -r 0ecdbabdd7e7 -r a8ef4c3a5d8e README.iphoneos --- a/README.iphoneos Sat Jul 17 23:16:23 2010 -0400 +++ b/README.iphoneos Sat Jul 17 23:16:57 2010 -0400 @@ -55,7 +55,7 @@ Your SDL application for iPhone uses OpenGL ES for video by default. -OpenGL ES for iPhone supports two display pixel formats, RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. +OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute. If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.