changeset 3238:96492d29034a

David Carre to Sam When i call the "SDL_Quit()" function, it call the func "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which call the "SDL_VideoQuit()" function. It's where i'm lost, this function "SDL_VideoQuit()" will recall the "SDL_Quit()" function (i don't find where it is called), which in turn recall the "SDL_QuitSubSystem(SDL_INIT_EVERYTHING)", which in turn recall "SDL_VideoQuit()", which cause a "double free" seg fault since it has been already called. I have set the num_displays to 0 instead of 1, so it wont free it twice in the videoquit function loop.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 18 Aug 2009 03:26:53 +0000
parents 916f396fe65d
children ab5aebd50add
files src/video/pandora/SDL_pandora.c
diffstat 1 files changed, 4 insertions(+), 2 deletions(-) [+]
line wrap: on
line diff
--- a/src/video/pandora/SDL_pandora.c	Tue Aug 11 21:27:19 2009 +0000
+++ b/src/video/pandora/SDL_pandora.c	Tue Aug 18 03:26:53 2009 +0000
@@ -91,8 +91,8 @@
 
 
     /* Setup amount of available displays and current display */
-    device->num_displays = 1;
-    device->current_display = 1;
+    device->num_displays = 0;
+    device->current_display = 0;
 
     /* Set device free function */
     device->free = PND_destroy;
@@ -323,6 +323,8 @@
 void
 PND_setwindowgrab(_THIS, SDL_Window * window)
 {
+    SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
+    eglTerminate(phdata->egl_display);
 }
 void
 PND_destroywindow(_THIS, SDL_Window * window)