Mercurial > sdl-ios-xcode
changeset 3315:87ffdad11607
Fixed bug #761
Mason Wheeler 2009-07-05 09:28:33 PDT
This patch fixes two issues with SDL_CreateTextureFromSurface.
1. If no renderer is available, the function will return 0 without calling
SDL_SetError. (It does this in other places as well, but it appears that in
these cases, SDL_SetError was already called by a previous function call.)
2. Removal of a dead code block that checks for an impossible return value.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 26 Sep 2009 10:13:44 +0000 |
parents | 8b01b0648f01 |
children | 9cf18687b761 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 2 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/src/video/SDL_video.c Sat Sep 26 10:04:38 2009 +0000 +++ b/src/video/SDL_video.c Sat Sep 26 10:13:44 2009 +0000 @@ -1596,6 +1596,7 @@ renderer = SDL_CurrentDisplay.current_renderer; if (!renderer) { + SDL_SetError("No current renderer available"); return 0; } @@ -1815,10 +1816,7 @@ if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask && Bmask == fmt->Bmask && Amask == fmt->Amask) { if (SDL_MUSTLOCK(surface)) { - if (SDL_LockSurface(surface) < 0) { - SDL_DestroyTexture(textureID); - return 0; - } + SDL_LockSurface(surface); SDL_UpdateTexture(textureID, NULL, surface->pixels, surface->pitch); SDL_UnlockSurface(surface);